#![feature(plugin)] #![plugin(clippy)] #![deny(clippy)] #![allow(dead_code)] fn good(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool) {} fn bad(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()) { //~^ ERROR: this function has too many arguments (8/7) } trait Foo { fn good(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool); fn bad(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()); //~^ ERROR: this function has too many arguments (8/7) } struct Bar; impl Bar { fn good_method(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool) {} fn bad_method(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()) {} //~^ ERROR: this function has too many arguments (8/7) } // ok, we don’t want to warn implementations impl Foo for Bar { fn good(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool) {} fn bad(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()) {} } fn main() {}