add lint for recreation of an entire struct
This lint makes Clippy warn about situations where an owned struct is
essentially recreated by moving all its fields into a new instance of
the struct. The lint is not machine-applicable because the source
struct may have been partially moved.
This lint originated in something I spotted during peer review. While
working on their branch a colleague ended up with a commit where a
function returned a struct that 1:1 replicated one of its owned inputs
from its members. Initially I suspected they hadn’t run their code
through Clippy but AFAICS there is no lint for this situation yet.
changelog: new lint: [`redundant_owned_struct_recreation`]
### New lint checklist
- \[+] Followed [lint naming conventions][lint_naming]
- \[+] Added passing UI tests (including committed `.stderr` file)
- \[+] `cargo test` passes locally
- \[+] Executed `cargo dev update_lints`
- \[+] Added lint documentation
- \[+] Run `cargo dev fmt`
[`pathbuf_init_then_push`]: Checks for calls to `push` immediately a…
changelog: [`pathbuf_init_then_push`]: new lint: Checks for calls to `push` immediately after creating a new `PathBuf`
Just a mirror of VEC_INIT_THEN_PUSH
Lintcheck: Update crates and expand CI testset to 200 crates
This PR adds a new `ci_crates.toml` to lintcheck for our CI. The 200 crates take about 14 minutes, which is slightly more than the 10 I aimed for but still reasonable. The testset is constructed from:
* 5 crates that compile to binaries
* 4 crates that have been mentioned in ICE issues
* 1 crates "random" crates from `lintcheck_crates.toml`
* 190 crates from the top 200 crates from crates.io
During testing, I noticed a few panics in lintcheck. I've fixed them where possible, or at least improved the error message.
The new test set generates 500+ MB of json lints, which are compressed to a ~24mb artifact.
---
This PR also updates our `lintcheck_crates.toml`. I mainly updated the versions, removed some very outdated crates, and added some new ones. I targeted 25 crates as those are pretty fast to lint and a good precursor for our CI.
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Optional TODO:
* It's likely that some crates are compiled several times. We could potentially safe some time, by using `--recursive` in our CI.
This is something I want to investigate, but it shouldn't be a blocker for this PR.
---
r? `@Alexendoo`
changelog: none
Lintcheck: Add URL to lint emission place in diff
This PR adds links to the emission code in our lintcheck CI. When reviewing changes, I would like to be able to see the bigger context, which isn't always included in the lint message. This PR adds a nice link to the lintcheck diff that allows for simple investigation of the code in question.
At first, I wanted to simply use the doc.rs links and call it a day, but then I figured out that some crates might have their source files remapped. Cargo was the crate that made me notice this. As a response, I made the link configurable. (See https://github.com/rust-lang/docs.rs/issues/2551 for a detailed explanation and possible solution to remove this workaround in the future.)
It's probably easiest to review the individual commits. The last one is just a dummy to showcase the change.
[🖼️ rendered 🖼️](https://github.com/rust-lang/rust-clippy/actions/runs/9960834924?pr=13104)
---
r? `@Alexendoo`
changelog: none
---
That's it, I hope that everyone who's reading this has a beautiful day :D
Lint `zero_repeat_side_effects` only if array length is a literal zero
changelog: [`zero_repeat_side_effects` ] Lint only if array length is a literal zero
Fixes#13110 .
r? y21
Show progress while running dogfood test
Outputs the regular cargo progress in colour when running the dogfood test, helpful to see because it can take a long time to run
changelog: none
Create lint passes using `Conf`
This slightly reduces the amount of code changes needed to add a config to a lint and makes things makes things more consistent between passes. A dependence on the config being a static reference is also added. This would only ever be a problem if multiple crates end up compiled in a single process.
Other changes include:
* Removing useless `#[derive(..)]`s
* Removing `#[must_use]` on lint pass constructors.
* Unified the parsing of the `DisallowedPath` struct in lint passes.
* Update `disallowed_types` and `await_holding_invalid` messages to be consistent with other disallowed lints.
* Remove the `(from clippy.toml)` message. I plan on having all the configured lints point to point to a span in `clippy.toml` which will be more useful.
changelog: none
* Construct lint passes by taking `Conf` by reference.
* Use `HashSet` configs in less places
* Move some `check_crate` code into the pass constructor when possible.
fix [`excessive_precision`] suggestions on floats written in scientific notation
fixes#12954
changelog: fix [`excessive_precision`] suggestions on float literal written in scientific notation
Bump ui_test version
r? `@alexendoo`
the rustfix diff is caused by https://github.com/oli-obk/ui_test/pull/244
This should solve the issues around missing summaries at the end
changelog: none
Add more doc-valid-idents
* "AccessKit" is a commonly used accessibility toolkit used in Rust GUIs.
* "CoreFoundation", "CoreGraphics", "CoreText" are frameworks on Apple OSes.
* "Direct2D", "Direct3D", "DirectWrite" are frameworks on Windows
* "PostScript" is a programming language and is mentioned when talking about text and vector graphics.
* "OpenAL" is an audio framework / API.
* "OpenType" is a font format (TrueType is already mentioned).
* "WebRTC", "WebSocket", "WebTransport" are web networking technologies.
* "NetBSD" and "OpenBSD" are like the already included FreeBSD.
changelog: [`doc_markdown`]: Add AccessKit, CoreFoundation, CoreGraphics, CoreText, Direct2D, Direct3D, DirectWrite, PostScript, OpenAL, OpenType, WebRTC, WebSocket, WebTransport, NetBSD, and OpenBSD to `doc-valid-idents`.
* "AccessKit" is a commonly used accessibility toolkit used in Rust GUIs.
* "CoreFoundation", "CoreGraphics", "CoreText" are frameworks on Apple OSes.
* "Direct2D", "Direct3D", "DirectWrite" are frameworks on Windows
* "PostScript" is a programming language and is mentioned when talking about
text and vector graphics.
* "OpenAL" is an audio framework / API.
* "OpenType" is a font format (TrueType is already mentioned).
* "WebRTC", "WebSocket", "WebTransport" are web networking technologies.
* "NetBSD" and "OpenBSD" are like the already included FreeBSD.