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Fix type complexity lint
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2 changed files with 1 additions and 10 deletions
10
src/types.rs
10
src/types.rs
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@ -280,18 +280,10 @@ impl LateLintPass for TypeComplexityPass {
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}
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fn check_struct_field(&mut self, cx: &LateContext, field: &StructField) {
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// enum variants are also struct fields now
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check_type(cx, &field.node.ty);
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}
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fn check_variant(&mut self, cx: &LateContext, var: &Variant, _: &Generics) {
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// StructVariant is covered by check_struct_field
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if let VariantData::Tuple(ref args, _) = *var.node.data {
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for arg in args {
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check_type(cx, &arg.node.ty);
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}
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}
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}
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fn check_item(&mut self, cx: &LateContext, item: &Item) {
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match item.node {
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ItemStatic(ref ty, _, _) |
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@ -17,7 +17,6 @@ struct TS(Vec<Vec<Box<(u32, u32, u32, u32)>>>); //~ERROR very complex type
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enum E {
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V1(Vec<Vec<Box<(u32, u32, u32, u32)>>>), //~ERROR very complex type
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//~^ERROR very complex type
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V2 { f: Vec<Vec<Box<(u32, u32, u32, u32)>>> }, //~ERROR very complex type
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}
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