rust-clippy/tests/ui/excessive_precision.fixed

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// run-rustfix
#![warn(clippy::excessive_precision)]
#![allow(dead_code, unused_variables, clippy::print_literal)]
fn main() {
// Consts
const GOOD32: f32 = 0.123_456;
const GOOD32_SM: f32 = 0.000_000_000_1;
const GOOD32_DOT: f32 = 10_000_000_000.0;
const GOOD32_EDGE: f32 = 1.000_000_8;
const GOOD64: f64 = 0.123_456_789_012;
const GOOD64_SM: f32 = 0.000_000_000_000_000_1;
const GOOD64_DOT: f32 = 10_000_000_000_000_000.0;
const BAD32_1: f32 = 0.123_456_79_f32;
const BAD32_2: f32 = 0.123_456_79;
const BAD32_3: f32 = 0.1;
const BAD32_EDGE: f32 = 1.000_001;
const BAD64_1: f64 = 0.123_456_789_012_345_66_f64;
const BAD64_2: f64 = 0.123_456_789_012_345_66;
const BAD64_3: f64 = 0.1;
// Literal as param
println!("{:?}", 8.888_888_888_888_89);
// // TODO add inferred type tests for f32
// Locals
let good32: f32 = 0.123_456_f32;
let good32_2: f32 = 0.123_456;
let good64: f64 = 0.123_456_789_012;
let good64_suf: f64 = 0.123_456_789_012f64;
let good64_inf = 0.123_456_789_012;
let bad32: f32 = 1.123_456_8;
let bad32_suf: f32 = 1.123_456_8_f32;
let bad32_inf = 1.123_456_8_f32;
let bad64: f64 = 0.123_456_789_012_345_66;
let bad64_suf: f64 = 0.123_456_789_012_345_66_f64;
let bad64_inf = 0.123_456_789_012_345_66;
// Vectors
let good_vec32: Vec<f32> = vec![0.123_456];
let good_vec64: Vec<f64> = vec![0.123_456_789];
let bad_vec32: Vec<f32> = vec![0.123_456_79];
let bad_vec64: Vec<f64> = vec![0.123_456_789_123_456_78];
// Exponential float notation
let good_e32: f32 = 1e-10;
let bad_e32: f32 = 1.123_456_8e-10;
let good_bige32: f32 = 1E-10;
let bad_bige32: f32 = 1.123_456_8E-10;
// Inferred type
let good_inferred: f32 = 1f32 * 1_000_000_000.;
// issue #2840
let num = 0.000_000_000_01e-10f64;
// Lossy whole-number float literals
let _: f32 = 16_777_216.0;
let _: f32 = 16_777_220.0;
let _: f32 = 16_777_220.0;
let _: f32 = 16_777_220.0;
let _ = 16_777_220.0_f32;
let _: f32 = -16_777_220.0;
let _: f64 = 9_007_199_254_740_992.0;
let _: f64 = 9_007_199_254_740_992.0;
let _: f64 = 9_007_199_254_740_992.0;
let _ = 9_007_199_254_740_992.0_f64;
let _: f64 = -9_007_199_254_740_992.0;
// Lossless whole number float literals
let _: f32 = 16_777_216.0;
let _: f32 = 16_777_218.0;
let _: f32 = 16_777_220.0;
let _: f32 = -16_777_216.0;
let _: f32 = -16_777_220.0;
let _: f64 = 9_007_199_254_740_992.0;
let _: f64 = -9_007_199_254_740_992.0;
}