mirror of
https://github.com/rust-lang/rust-clippy
synced 2024-12-20 01:54:49 +00:00
139 lines
3.5 KiB
Rust
139 lines
3.5 KiB
Rust
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#![warn(clippy::zombie_processes)]
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#![allow(clippy::if_same_then_else, clippy::ifs_same_cond)]
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use std::process::{Child, Command};
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fn main() {
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{
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// Check that #[expect] works
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#[expect(clippy::zombie_processes)]
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let mut x = Command::new("").spawn().unwrap();
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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//~^ ERROR: spawned process is never `wait()`ed on
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x.kill();
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x.id();
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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x.wait().unwrap(); // OK
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}
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{
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let x = Command::new("").spawn().unwrap();
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x.wait_with_output().unwrap(); // OK
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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x.try_wait().unwrap(); // OK
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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let mut r = &mut x;
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r.wait().unwrap(); // OK, not calling `.wait()` directly on `x` but through `r` -> `x`
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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process_child(x); // OK, other function might call `.wait()` so assume it does
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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//~^ ERROR: spawned process is never `wait()`ed on
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let v = &x;
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// (allow shared refs is fine because one cannot call `.wait()` through that)
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}
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// https://github.com/rust-lang/rust-clippy/pull/11476#issuecomment-1718456033
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// Unconditionally exiting the process in various ways (should not lint)
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{
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let mut x = Command::new("").spawn().unwrap();
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std::process::exit(0);
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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std::process::abort(); // same as above, but abort instead of exit
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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if true { /* nothing */ }
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std::process::abort(); // still unconditionally exits
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}
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// Conditionally exiting
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// It should assume that it might not exit and still lint
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{
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let mut x = Command::new("").spawn().unwrap();
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//~^ ERROR: spawned process is never `wait()`ed on
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if true {
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std::process::exit(0);
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}
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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//~^ ERROR: spawned process is never `wait()`ed on
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if true {
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while false {}
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// Calling `exit()` after leaving a while loop should still be linted.
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std::process::exit(0);
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}
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}
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{
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let mut x = { Command::new("").spawn().unwrap() };
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x.wait().unwrap();
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}
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{
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struct S {
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c: Child,
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}
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let mut s = S {
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c: Command::new("").spawn().unwrap(),
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};
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s.c.wait().unwrap();
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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//~^ ERROR: spawned process is never `wait()`ed on
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if true {
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return;
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}
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x.wait().unwrap();
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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//~^ ERROR: spawned process is never `wait()`ed on
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if true {
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x.wait().unwrap();
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}
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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if true {
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x.wait().unwrap();
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} else if true {
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x.wait().unwrap();
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} else {
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x.wait().unwrap();
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}
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}
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{
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let mut x = Command::new("").spawn().unwrap();
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if true {
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x.wait().unwrap();
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return;
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}
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x.wait().unwrap();
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}
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}
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fn process_child(c: Child) {
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todo!()
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}
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