mirror of
https://github.com/rust-lang/rust-analyzer
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276 lines
8.2 KiB
Rust
276 lines
8.2 KiB
Rust
//! `AstIdMap` allows to create stable IDs for "large" syntax nodes like items
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//! and macro calls.
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//!
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//! Specifically, it enumerates all items in a file and uses position of a an
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//! item as an ID. That way, id's don't change unless the set of items itself
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//! changes.
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use std::{
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any::type_name,
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fmt,
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hash::{BuildHasher, BuildHasherDefault, Hash, Hasher},
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marker::PhantomData,
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};
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use la_arena::{Arena, Idx, RawIdx};
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use rustc_hash::FxHasher;
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use syntax::{ast, AstNode, AstPtr, SyntaxNode, SyntaxNodePtr};
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/// See crates\hir-expand\src\ast_id_map.rs
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/// This is a type erased FileAstId.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct ErasedFileAstId(u32);
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impl ErasedFileAstId {
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pub const fn into_raw(self) -> u32 {
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self.0
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}
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pub const fn from_raw(u32: u32) -> Self {
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Self(u32)
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}
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}
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impl fmt::Display for ErasedFileAstId {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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self.0.fmt(f)
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}
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}
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impl fmt::Debug for ErasedFileAstId {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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self.0.fmt(f)
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}
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}
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/// `AstId` points to an AST node in a specific file.
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pub struct FileAstId<N: AstIdNode> {
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raw: ErasedFileAstId,
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covariant: PhantomData<fn() -> N>,
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}
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impl<N: AstIdNode> Clone for FileAstId<N> {
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fn clone(&self) -> FileAstId<N> {
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*self
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}
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}
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impl<N: AstIdNode> Copy for FileAstId<N> {}
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impl<N: AstIdNode> PartialEq for FileAstId<N> {
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fn eq(&self, other: &Self) -> bool {
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self.raw == other.raw
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}
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}
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impl<N: AstIdNode> Eq for FileAstId<N> {}
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impl<N: AstIdNode> Hash for FileAstId<N> {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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self.raw.hash(hasher);
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}
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}
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impl<N: AstIdNode> fmt::Debug for FileAstId<N> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "FileAstId::<{}>({})", type_name::<N>(), self.raw)
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}
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}
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impl<N: AstIdNode> FileAstId<N> {
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// Can't make this a From implementation because of coherence
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pub fn upcast<M: AstIdNode>(self) -> FileAstId<M>
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where
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N: Into<M>,
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{
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FileAstId { raw: self.raw, covariant: PhantomData }
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}
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pub fn erase(self) -> ErasedFileAstId {
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self.raw
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}
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}
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pub trait AstIdNode: AstNode {}
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macro_rules! register_ast_id_node {
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(impl AstIdNode for $($ident:ident),+ ) => {
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$(
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impl AstIdNode for ast::$ident {}
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)+
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fn should_alloc_id(kind: syntax::SyntaxKind) -> bool {
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$(
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ast::$ident::can_cast(kind)
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)||+
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}
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};
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}
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register_ast_id_node! {
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impl AstIdNode for
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Item, AnyHasGenericParams,
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Adt,
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Enum,
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Variant,
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Struct,
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Union,
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AssocItem,
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Const,
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Fn,
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MacroCall,
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TypeAlias,
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ExternBlock,
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ExternCrate,
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Impl,
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Macro,
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MacroDef,
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MacroRules,
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Module,
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Static,
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Trait,
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TraitAlias,
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Use,
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BlockExpr, ConstArg
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}
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/// Maps items' `SyntaxNode`s to `ErasedFileAstId`s and back.
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#[derive(Default)]
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pub struct AstIdMap {
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/// Maps stable id to unstable ptr.
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arena: Arena<SyntaxNodePtr>,
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/// Reverse: map ptr to id.
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map: hashbrown::HashMap<Idx<SyntaxNodePtr>, (), ()>,
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}
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impl fmt::Debug for AstIdMap {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("AstIdMap").field("arena", &self.arena).finish()
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}
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}
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impl PartialEq for AstIdMap {
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fn eq(&self, other: &Self) -> bool {
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self.arena == other.arena
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}
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}
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impl Eq for AstIdMap {}
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impl AstIdMap {
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pub fn from_source(node: &SyntaxNode) -> AstIdMap {
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assert!(node.parent().is_none());
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let mut res = AstIdMap::default();
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// make sure to allocate the root node
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if !should_alloc_id(node.kind()) {
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res.alloc(node);
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}
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// By walking the tree in breadth-first order we make sure that parents
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// get lower ids then children. That is, adding a new child does not
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// change parent's id. This means that, say, adding a new function to a
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// trait does not change ids of top-level items, which helps caching.
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bdfs(node, |it| {
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if should_alloc_id(it.kind()) {
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res.alloc(&it);
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TreeOrder::BreadthFirst
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} else {
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TreeOrder::DepthFirst
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}
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});
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res.map = hashbrown::HashMap::with_capacity_and_hasher(res.arena.len(), ());
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for (idx, ptr) in res.arena.iter() {
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let hash = hash_ptr(ptr);
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match res.map.raw_entry_mut().from_hash(hash, |idx2| *idx2 == idx) {
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hashbrown::hash_map::RawEntryMut::Occupied(_) => unreachable!(),
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hashbrown::hash_map::RawEntryMut::Vacant(entry) => {
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entry.insert_with_hasher(hash, idx, (), |&idx| hash_ptr(&res.arena[idx]));
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}
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}
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}
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res.arena.shrink_to_fit();
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res
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}
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/// The [`AstId`] of the root node
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pub fn root(&self) -> SyntaxNodePtr {
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self.arena[Idx::from_raw(RawIdx::from_u32(0))]
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}
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pub fn ast_id<N: AstIdNode>(&self, item: &N) -> FileAstId<N> {
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let raw = self.erased_ast_id(item.syntax());
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FileAstId { raw, covariant: PhantomData }
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}
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pub fn ast_id_for_ptr<N: AstIdNode>(&self, ptr: AstPtr<N>) -> FileAstId<N> {
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let ptr = ptr.syntax_node_ptr();
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let hash = hash_ptr(&ptr);
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match self.map.raw_entry().from_hash(hash, |&idx| self.arena[idx] == ptr) {
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Some((&raw, &())) => FileAstId {
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raw: ErasedFileAstId(raw.into_raw().into_u32()),
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covariant: PhantomData,
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},
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None => panic!(
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"Can't find {:?} in AstIdMap:\n{:?}",
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ptr,
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self.arena.iter().map(|(_id, i)| i).collect::<Vec<_>>(),
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),
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}
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}
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pub fn get<N: AstIdNode>(&self, id: FileAstId<N>) -> AstPtr<N> {
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AstPtr::try_from_raw(self.arena[Idx::from_raw(RawIdx::from_u32(id.raw.into_raw()))])
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.unwrap()
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}
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pub fn get_erased(&self, id: ErasedFileAstId) -> SyntaxNodePtr {
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self.arena[Idx::from_raw(RawIdx::from_u32(id.into_raw()))]
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}
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fn erased_ast_id(&self, item: &SyntaxNode) -> ErasedFileAstId {
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let ptr = SyntaxNodePtr::new(item);
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let hash = hash_ptr(&ptr);
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match self.map.raw_entry().from_hash(hash, |&idx| self.arena[idx] == ptr) {
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Some((&idx, &())) => ErasedFileAstId(idx.into_raw().into_u32()),
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None => panic!(
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"Can't find {:?} in AstIdMap:\n{:?}",
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item,
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self.arena.iter().map(|(_id, i)| i).collect::<Vec<_>>(),
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),
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}
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}
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fn alloc(&mut self, item: &SyntaxNode) -> ErasedFileAstId {
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ErasedFileAstId(self.arena.alloc(SyntaxNodePtr::new(item)).into_raw().into_u32())
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}
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}
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fn hash_ptr(ptr: &SyntaxNodePtr) -> u64 {
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BuildHasherDefault::<FxHasher>::default().hash_one(ptr)
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}
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#[derive(Copy, Clone, PartialEq, Eq)]
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enum TreeOrder {
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BreadthFirst,
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DepthFirst,
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}
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/// Walks the subtree in bdfs order, calling `f` for each node. What is bdfs
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/// order? It is a mix of breadth-first and depth first orders. Nodes for which
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/// `f` returns [`TreeOrder::BreadthFirst`] are visited breadth-first, all the other nodes are explored
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/// [`TreeOrder::DepthFirst`].
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///
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/// In other words, the size of the bfs queue is bound by the number of "true"
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/// nodes.
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fn bdfs(node: &SyntaxNode, mut f: impl FnMut(SyntaxNode) -> TreeOrder) {
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let mut curr_layer = vec![node.clone()];
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let mut next_layer = vec![];
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while !curr_layer.is_empty() {
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curr_layer.drain(..).for_each(|node| {
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let mut preorder = node.preorder();
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while let Some(event) = preorder.next() {
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match event {
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syntax::WalkEvent::Enter(node) => {
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if f(node.clone()) == TreeOrder::BreadthFirst {
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next_layer.extend(node.children());
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preorder.skip_subtree();
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}
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}
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syntax::WalkEvent::Leave(_) => {}
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}
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}
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});
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std::mem::swap(&mut curr_layer, &mut next_layer);
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}
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}
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