rust-analyzer/crates/ra_hir_expand/src/name.rs
2019-10-30 18:56:20 +03:00

142 lines
4.8 KiB
Rust

//! FIXME: write short doc here
use std::fmt;
use ra_syntax::{ast, SmolStr};
/// `Name` is a wrapper around string, which is used in hir for both references
/// and declarations. In theory, names should also carry hygiene info, but we are
/// not there yet!
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Name(Repr);
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
enum Repr {
Text(SmolStr),
TupleField(usize),
}
impl fmt::Display for Name {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match &self.0 {
Repr::Text(text) => fmt::Display::fmt(&text, f),
Repr::TupleField(idx) => fmt::Display::fmt(&idx, f),
}
}
}
impl Name {
/// Note: this is private to make creating name from random string hard.
/// Hopefully, this should allow us to integrate hygiene cleaner in the
/// future, and to switch to interned representation of names.
const fn new_text(text: SmolStr) -> Name {
Name(Repr::Text(text))
}
pub fn new_tuple_field(idx: usize) -> Name {
Name(Repr::TupleField(idx))
}
/// Shortcut to create inline plain text name
const fn new_inline_ascii(len: usize, text: &[u8]) -> Name {
Name::new_text(SmolStr::new_inline_from_ascii(len, text))
}
/// Resolve a name from the text of token.
fn resolve(raw_text: &SmolStr) -> Name {
let raw_start = "r#";
if raw_text.as_str().starts_with(raw_start) {
Name::new_text(SmolStr::new(&raw_text[raw_start.len()..]))
} else {
Name::new_text(raw_text.clone())
}
}
pub fn missing() -> Name {
Name::new_text("[missing name]".into())
}
pub fn as_tuple_index(&self) -> Option<usize> {
match self.0 {
Repr::TupleField(idx) => Some(idx),
_ => None,
}
}
}
pub trait AsName {
fn as_name(&self) -> Name;
}
impl AsName for ast::NameRef {
fn as_name(&self) -> Name {
match self.as_tuple_field() {
Some(idx) => Name::new_tuple_field(idx),
None => Name::resolve(self.text()),
}
}
}
impl AsName for ast::Name {
fn as_name(&self) -> Name {
Name::resolve(self.text())
}
}
impl AsName for ast::FieldKind {
fn as_name(&self) -> Name {
match self {
ast::FieldKind::Name(nr) => nr.as_name(),
ast::FieldKind::Index(idx) => Name::new_tuple_field(idx.text().parse().unwrap()),
}
}
}
impl AsName for ra_db::Dependency {
fn as_name(&self) -> Name {
Name::new_text(self.name.clone())
}
}
// Primitives
pub const ISIZE: Name = Name::new_inline_ascii(5, b"isize");
pub const I8: Name = Name::new_inline_ascii(2, b"i8");
pub const I16: Name = Name::new_inline_ascii(3, b"i16");
pub const I32: Name = Name::new_inline_ascii(3, b"i32");
pub const I64: Name = Name::new_inline_ascii(3, b"i64");
pub const I128: Name = Name::new_inline_ascii(4, b"i128");
pub const USIZE: Name = Name::new_inline_ascii(5, b"usize");
pub const U8: Name = Name::new_inline_ascii(2, b"u8");
pub const U16: Name = Name::new_inline_ascii(3, b"u16");
pub const U32: Name = Name::new_inline_ascii(3, b"u32");
pub const U64: Name = Name::new_inline_ascii(3, b"u64");
pub const U128: Name = Name::new_inline_ascii(4, b"u128");
pub const F32: Name = Name::new_inline_ascii(3, b"f32");
pub const F64: Name = Name::new_inline_ascii(3, b"f64");
pub const BOOL: Name = Name::new_inline_ascii(4, b"bool");
pub const CHAR: Name = Name::new_inline_ascii(4, b"char");
pub const STR: Name = Name::new_inline_ascii(3, b"str");
// Special names
pub const SELF_PARAM: Name = Name::new_inline_ascii(4, b"self");
pub const SELF_TYPE: Name = Name::new_inline_ascii(4, b"Self");
pub const MACRO_RULES: Name = Name::new_inline_ascii(11, b"macro_rules");
// Components of known path (value or mod name)
pub const STD: Name = Name::new_inline_ascii(3, b"std");
pub const ITER: Name = Name::new_inline_ascii(4, b"iter");
pub const OPS: Name = Name::new_inline_ascii(3, b"ops");
pub const FUTURE: Name = Name::new_inline_ascii(6, b"future");
pub const RESULT: Name = Name::new_inline_ascii(6, b"result");
pub const BOXED: Name = Name::new_inline_ascii(5, b"boxed");
// Components of known path (type name)
pub const INTO_ITERATOR_TYPE: Name = Name::new_inline_ascii(12, b"IntoIterator");
pub const ITEM_TYPE: Name = Name::new_inline_ascii(4, b"Item");
pub const TRY_TYPE: Name = Name::new_inline_ascii(3, b"Try");
pub const OK_TYPE: Name = Name::new_inline_ascii(2, b"Ok");
pub const FUTURE_TYPE: Name = Name::new_inline_ascii(6, b"Future");
pub const RESULT_TYPE: Name = Name::new_inline_ascii(6, b"Result");
pub const OUTPUT_TYPE: Name = Name::new_inline_ascii(6, b"Output");
pub const TARGET_TYPE: Name = Name::new_inline_ascii(6, b"Target");
pub const BOX_TYPE: Name = Name::new_inline_ascii(3, b"Box");