mirror of
https://github.com/rust-lang/rust-analyzer
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142 lines
4.8 KiB
Rust
142 lines
4.8 KiB
Rust
//! FIXME: write short doc here
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use std::fmt;
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use ra_syntax::{ast, SmolStr};
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/// `Name` is a wrapper around string, which is used in hir for both references
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/// and declarations. In theory, names should also carry hygiene info, but we are
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/// not there yet!
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Name(Repr);
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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enum Repr {
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Text(SmolStr),
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TupleField(usize),
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}
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impl fmt::Display for Name {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match &self.0 {
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Repr::Text(text) => fmt::Display::fmt(&text, f),
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Repr::TupleField(idx) => fmt::Display::fmt(&idx, f),
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}
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}
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}
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impl Name {
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/// Note: this is private to make creating name from random string hard.
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/// Hopefully, this should allow us to integrate hygiene cleaner in the
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/// future, and to switch to interned representation of names.
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const fn new_text(text: SmolStr) -> Name {
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Name(Repr::Text(text))
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}
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pub fn new_tuple_field(idx: usize) -> Name {
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Name(Repr::TupleField(idx))
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}
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/// Shortcut to create inline plain text name
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const fn new_inline_ascii(len: usize, text: &[u8]) -> Name {
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Name::new_text(SmolStr::new_inline_from_ascii(len, text))
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}
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/// Resolve a name from the text of token.
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fn resolve(raw_text: &SmolStr) -> Name {
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let raw_start = "r#";
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if raw_text.as_str().starts_with(raw_start) {
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Name::new_text(SmolStr::new(&raw_text[raw_start.len()..]))
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} else {
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Name::new_text(raw_text.clone())
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}
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}
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pub fn missing() -> Name {
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Name::new_text("[missing name]".into())
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}
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pub fn as_tuple_index(&self) -> Option<usize> {
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match self.0 {
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Repr::TupleField(idx) => Some(idx),
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_ => None,
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}
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}
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}
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pub trait AsName {
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fn as_name(&self) -> Name;
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}
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impl AsName for ast::NameRef {
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fn as_name(&self) -> Name {
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match self.as_tuple_field() {
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Some(idx) => Name::new_tuple_field(idx),
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None => Name::resolve(self.text()),
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}
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}
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}
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impl AsName for ast::Name {
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fn as_name(&self) -> Name {
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Name::resolve(self.text())
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}
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}
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impl AsName for ast::FieldKind {
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fn as_name(&self) -> Name {
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match self {
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ast::FieldKind::Name(nr) => nr.as_name(),
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ast::FieldKind::Index(idx) => Name::new_tuple_field(idx.text().parse().unwrap()),
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}
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}
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}
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impl AsName for ra_db::Dependency {
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fn as_name(&self) -> Name {
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Name::new_text(self.name.clone())
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}
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}
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// Primitives
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pub const ISIZE: Name = Name::new_inline_ascii(5, b"isize");
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pub const I8: Name = Name::new_inline_ascii(2, b"i8");
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pub const I16: Name = Name::new_inline_ascii(3, b"i16");
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pub const I32: Name = Name::new_inline_ascii(3, b"i32");
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pub const I64: Name = Name::new_inline_ascii(3, b"i64");
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pub const I128: Name = Name::new_inline_ascii(4, b"i128");
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pub const USIZE: Name = Name::new_inline_ascii(5, b"usize");
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pub const U8: Name = Name::new_inline_ascii(2, b"u8");
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pub const U16: Name = Name::new_inline_ascii(3, b"u16");
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pub const U32: Name = Name::new_inline_ascii(3, b"u32");
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pub const U64: Name = Name::new_inline_ascii(3, b"u64");
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pub const U128: Name = Name::new_inline_ascii(4, b"u128");
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pub const F32: Name = Name::new_inline_ascii(3, b"f32");
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pub const F64: Name = Name::new_inline_ascii(3, b"f64");
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pub const BOOL: Name = Name::new_inline_ascii(4, b"bool");
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pub const CHAR: Name = Name::new_inline_ascii(4, b"char");
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pub const STR: Name = Name::new_inline_ascii(3, b"str");
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// Special names
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pub const SELF_PARAM: Name = Name::new_inline_ascii(4, b"self");
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pub const SELF_TYPE: Name = Name::new_inline_ascii(4, b"Self");
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pub const MACRO_RULES: Name = Name::new_inline_ascii(11, b"macro_rules");
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// Components of known path (value or mod name)
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pub const STD: Name = Name::new_inline_ascii(3, b"std");
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pub const ITER: Name = Name::new_inline_ascii(4, b"iter");
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pub const OPS: Name = Name::new_inline_ascii(3, b"ops");
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pub const FUTURE: Name = Name::new_inline_ascii(6, b"future");
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pub const RESULT: Name = Name::new_inline_ascii(6, b"result");
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pub const BOXED: Name = Name::new_inline_ascii(5, b"boxed");
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// Components of known path (type name)
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pub const INTO_ITERATOR_TYPE: Name = Name::new_inline_ascii(12, b"IntoIterator");
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pub const ITEM_TYPE: Name = Name::new_inline_ascii(4, b"Item");
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pub const TRY_TYPE: Name = Name::new_inline_ascii(3, b"Try");
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pub const OK_TYPE: Name = Name::new_inline_ascii(2, b"Ok");
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pub const FUTURE_TYPE: Name = Name::new_inline_ascii(6, b"Future");
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pub const RESULT_TYPE: Name = Name::new_inline_ascii(6, b"Result");
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pub const OUTPUT_TYPE: Name = Name::new_inline_ascii(6, b"Output");
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pub const TARGET_TYPE: Name = Name::new_inline_ascii(6, b"Target");
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pub const BOX_TYPE: Name = Name::new_inline_ascii(3, b"Box");
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