feat: Support variable substitution in VSCode settings
Currently support a subset of [variables provided by VSCode](https://code.visualstudio.com/docs/editor/variables-reference) in `server.extraEnv` section of Rust-Analyzer settings:
* `workspaceFolder`
* `workspaceFolderBasename`
* `cwd`
* `execPath`
* `pathSeparator`
Also, this PR adds support for general environment variables resolution. You can declare environment variables and reference them from other variables like this:
```JSON
"rust-analyzer.server.extraEnv": {
"RUSTFLAGS": "-L${env:OPEN_XR_SDK_PATH}",
"OPEN_XR_SDK_PATH": "${workspaceFolder}\\..\\OpenXR-SDK\\build\\src\\loader\\Release"
},
```
The order of variable declaration doesn't matter, you can reference variables before defining them. If the variable is not present in `extraEnv` section, VSCode will search for them in your environment. Missing variables will be replaced with empty string. Circular references won't be resolved and will be passed to rust-analyzer server process as is.
Closes#9626, but doesn't address use cases where people want to use values provided by `rustc` or `cargo`, such as `${targetTriple}` proposal #11649
First, we go through every environment variable key and record all cases
where there are reference to other variables / dependencies.
We track two sets of variables - resolved and yet-to-be-resolved.
We pass over a list of variables over and over again and when all
variable's dependencies were resolved during previous passes we perform
a replacement for that variable, too.
Over time the size of `toResolve` set should go down to zero, however
circular dependencies may prevent that. We track the size of `toResolve`
between iterations to avoid infinite looping.
At the end we produce an object of the same size and shape as
the original, but with the values replace with resolved versions.
Assuming ID=linux in isNixOs by default. You can get away with
default "", but why do that if there's a default value in spec?)
Also removed toLowerCase — it really shouldn't be needed.
Fixes#11709
- Allow the zoom to go further than 10x
- Adapt css to dark and high constrast themess
- Use 'javascript/worker' for the wasm graphviz
- Add Ctrl + LeftMouseClick to reset zoom
Some features of rust-analyzer requires support for custom commands on
the client side. Specifically, hover & code lens need this.
Stock LSP doesn't have a way for the server to know which client-side
commands are available. For that reason, we historically were just
sending the commands, not worrying whether the client supports then or
not.
That's not really great though, so in this PR we add infrastructure for
the client to explicitly opt-into custom commands, via `extensions`
field of the ClientCapabilities.
To preserve backwards compatability, if the client doesn't set the
field, we assume that it does support all custom commands. In the
future, we'll start treating that case as if the client doesn't support
commands.
So, if you maintain a rust-analyzer client and implement
`rust-analyzer/runSingle` and such, please also advertise this via a
capability.
8951: internal: migrate to vscode.FileSystem API r=matklad a=wxb1ank
I encountered an error where `bootstrap()` attempts to create a directory with the path `C:\C:\...`. I couldn't find this reported anywhere else. Using the `vscode.FileSystem` API instead of the `fs` one works here. I assume the latter automatically prepends `C:\` to paths whereas the former does not. I don't know if this suggests `vscode.FileSystem` should be used in more places for consistency.
Co-authored-by: wxb1ank <wxblank@gmail.com>
8955: feature: Support standalone Rust files r=matklad a=SomeoneToIgnore
![standalone](https://user-images.githubusercontent.com/2690773/119277037-0b579380-bc26-11eb-8d77-20d46ab4916a.gif)
Closes https://github.com/rust-analyzer/rust-analyzer/issues/6388
Caveats:
* I've decided to support multiple detached files in the code (anticipating the scratch files), but I found no way to open multiple files in VSCode at once: running `code *.rs` makes the plugin to register in the `vscode.workspace.textDocuments` only the first file, while code actually displays all files later.
Apparently what happens is the same as when you have VSCode open at some workplace already and then run `code some_other_file.rs`: it gets opened in the same workspace of the same VSCode with no server to support it.
If there's a way to override it, I'd appreciate the pointer.
* No way to toggle inlay hints, since the setting is updated for the workspace (which does not exist for a single file opened)
> [2021-05-24 00:22:49.100] [exthost] [error] Error: Unable to write to Workspace Settings because no workspace is opened. Please open a workspace first and try again.
* No runners/lens to run or check the code are implemented for this mode.
In theory, we can detect `rustc`, run it on a file and run the resulting binary, but not sure if worth doing it at this stage.
Otherwise imports, hints, completion and other features work.
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
8624: Automatically detect rust library source file map r=vsrs a=vsrs
This PR adds a new possible `rust-analyzer.debug.sourceFileMap` value:
```json
{
"rust-analyzer.debug.sourceFileMap": "auto"
}
```
I did not make it the default because it uses two shell calls (`rustc --print sysroot` and `rustc -V -v`). First one can be slow (https://github.com/rust-lang/rustup/issues/783)
Fixes#8619
Co-authored-by: vsrs <vit@conrlab.com>