There are few things to note in the implementation:
First, this is a best-effort implementation. Mainly, type aliases may not be shown (due to their eager nature it's harder) and partial pathes (aka. hovering over `Struct` in `Struct::method`) are not supported at all.
Second, we only need to show substitutions in expression and pattern position, because in type position all generic arguments always have to be written explicitly.
Use `MixedBitSet`s in const qualif
These analyses' domains should be very homogeneous, having compressed bitmaps on huge cfgs should make a difference (and doesn’t have an impact on the smaller / regular cfgs in our benchmarks).
This is a >40% walltime reduction on [this stress test](https://github.com/Manishearth/icu4x_compile_sample) extracted from a real world ICU case, and a 10x or so max-rss reduction.
cc `@oli-obk` `@RalfJung`
Should help with (or fix) issue #134404.
Speed up `Parser::expected_tokens`
The constant pushing/clearing of `Parser::expected_tokens` during parsing is slow. This PR speeds it up greatly.
r? `@estebank`
Make sure we handle `backwards_incompatible_lint` drops appropriately in drop elaboration
In #131326, a new kind of scheduled drop (`drop_kind: DropKind::Value` + `backwards_incompatible_lint: true`) was added so that we could insert a new kind of no-op MIR statement (`backward incompatible drop`) for linting purposes.
These drops were intended to have *no side-effects*, but drop elaboration code forgot to handle these drops specially and they were handled otherwise as normal drops in most of the code. This ends up being **unsound** since we insert more than one drop call for some values, which means that `Drop::drop` could be called more than once.
This PR fixes this by splitting out the `DropKind::ForLint` and adjusting the code. I'm not totally certain if all of the places I've adjusted are either reachable or correct, but I'm pretty certain that it's *more* correct than it was previously.
cc `@dingxiangfei2009`
r? nikomatsakis
Fixes#134482
Some destructor/drop related tweaks
Two random tweaks I got from investigating some stuff around drops in edition 2024:
1. Use the `TypingEnv` of the mir builder, rather than making it over again.
2. Rename the `id` field from `Scope` to `local_id`, to reflect that it's a local id, and remove the `item_local_id()` accessor which just returned the id field.
Forbid overwriting types in typeck
While trying to figure out some type setting logic in https://github.com/rust-lang/rust/pull/134248 I realized that we sometimes set a type twice. While hopefully that would have been the same type, we didn't ensure that at all and just silently accepted it. So now we reject setting it twice, unless errors are happening, then we don't care.
Best reviewed commit by commit.
No behaviour change is intended.
reduce compiler `Assemble` complexity
`compile::Assemble` is already complicated by its nature (as it handles core internals like recursive building logic, etc.) and also handles half of `LldWrapper` tool logic for no good reason since it should be done in the build step directly.
This change moves it there to reduce complexity of `compile::Assemble` logic.
Fix intra doc links not generated inside footnote definitions
Fixes#132208.
The problem was that we were running the `Footnote` "pass" before the `LinkReplacer` one. Sadly, the change is bigger than it should because we can't specialize the `Iterator` trait implementation, forcing me to add a new type to handle the other `Iterator` kind (the one which still has the `Range`).
r? ``@notriddle``
Variants::Single: do not use invalid VariantIdx for uninhabited enums
~~Stacked on top of https://github.com/rust-lang/rust/pull/133681, only the last commit is new.~~
Currently, `Variants::Single` for an empty enum contains a `VariantIdx` of 0; looking that up in the enum variant list will ICE. That's quite confusing. So let's fix that by adding a new `Variants::Empty` case for types that have 0 variants.
try-job: i686-msvc
Split up attribute parsing code and move data types to `rustc_attr_data_structures`
This change renames `rustc_attr` to `rustc_attr_parsing`, and splits up the parsing code. At the same time, all the data types used move to `rustc_attr_data_structures`. This is in preparation of also having a third crate: `rustc_attr_validation`
I initially envisioned this as two separate PRs, but I think doing it in one go reduces the number of ways others would have to rebase their changes on this. However, I can still split them.
r? `@oli-obk` (we already discussed how this is a first step in a larger plan)
For a more detailed plan on how attributes are going to change, see https://github.com/rust-lang/rust/issues/131229
Edit: this looks like a giant PR, but the changes are actually rather trivial. Each commit is reviewable on its own, and mostly moves code around. No new logic is added.
Remove queries from the driver interface
All uses of driver queries in the public api of rustc_driver have been removed in https://github.com/rust-lang/rust/pull/134130 already. This removes driver queries from rustc_interface and does a couple of cleanups around TyCtxt construction and entering enabled by this removal.
Finishes the removal of driver queries started with https://github.com/rust-lang/rust/pull/126834.
The reason I did this is because I plan to add another field to this struct (indicating whether the item was cfg'ed out), but it seems worthy even separately and removes a bunch of one-letter variable names and tuple-indexing. It is also easy to separate from future changes, so it will be easier to review this way.
Prior to this commit we used to generate import paths, then zipped them with the existing qualifier to check if they agree on the path to import.
This is brittle when re-exports come into play causing items to have multiple applicable paths that refer to them.
This commit instead rewrites this logic by generating the import path for the qualifier, verifying that the rest of the qualifier resolves and then doing a final lookup on that resolution result for the final segment instead.