E.g.
```
trait Trait {
type Item: SomeOtherTrait;
}
```
Note that these don't simply desugar to where clauses; as I understand it, where
clauses have to be proved by the *user* of the trait, but these bounds are proved
by the *implementor*. (Also, where clauses on associated types are unstable.)
Chalk now panics if we don't implement these methods and run with CHALK_DEBUG,
so I thought I'd try to implement them 'properly'. Sadly, it seems impossible to
do without transmuting lifetimes somewhere. The problem is that we need a `&dyn
HirDatabase` to get names etc., which we can't just put into TLS. I thought I
could just use `scoped-tls`, but that doesn't support references to unsized
types. So I put the `&dyn` into another struct and put the reference to *that*
into the TLS, but I have to transmute the lifetime to 'static for that to work.
The big change here is counting binders, not
variables (https://github.com/rust-lang/chalk/pull/360). We have to adapt to the
same scheme for our `Ty::Bound`. It's mostly fine though, even makes some things
more clear.
It improves compile time in `--release` mode quite a bit, it doesn't
really slow things down and, conceptually, it seems closer to what we
want the physical architecture to look like (we don't want to
monomorphise EVERYTHING in a single leaf crate).
This adds some tools helpful when debugging nondeterminism in analysis-stats:
- a `--randomize` option that analyses everything in random order
- a `-vv` option that prints even more detail
Also add a debug log if Chalk fuel is exhausted (which would be a source of
nondeterminism, but didn't happen in my tests).
I found one source of nondeterminism (rust-lang/chalk#331), but there are still
other cases remaining.
It's not very different, except we can directly use Salsa IDs instead of casting
them. This means we need to refactor the handling of errors to get rid of
UNKNOWN_TRAIT though.