This feature requires the user to add a command that generates a
`rust-project.json` from a set of files. Project discovery can be invoked
in two ways:
1. At extension activation time, which includes the generated
`rust-project.json` as part of the linkedProjects argument in
InitializeParams
2. Through a new command titled "Add current file to workspace", which
makes use of a new, rust-analyzer specific LSP request that adds
the workspace without erasing any existing workspaces.
I think that the command-running functionality _could_ merit being
placed into its own extension (and expose it via extension contribution
points), if only provide build-system idiomatic progress reporting and
status handling, but I haven't (yet) made an extension that does this.
No we return ContentModified during the workspace loading. This signifies the language
client to retry the operation (i.e. the client will
continue polling the server while it returns ContentModified).
I believe that there might be cases of overly big projects where the backoff
logic we have setup in `sendRequestWithRetry` (which we use for inlay hints)
might bail too early (currently the largest retry standby time is 10 seconds).
However, I've tried on one of my project with 500+ dependencies and it is still enough.
As per matklad, we now pass the responsibility for finding the binary to the frontend.
Also, added caching for finding the binary path to reduce
the amount of filesystem interactions.
Everything now happens in main.ts, in the bootstrap family of
functions. The current flow is:
* check everything only on extension installation.
* if the user is on nightly channel, try to download the nightly
extension and reload.
* when we install nightly extension, we persist its release id, so
that we can check if the current release is different.
* if server binary was not downloaded by the current version of the
extension, redownload it (we persist the version of ext that
downloaded the server).