2479: Add expansion infrastructure for derive macros r=matklad a=flodiebold
I thought I'd experiment a bit with attribute macro/derive expansion, and here's what I've got so far. It has dummy implementations of the Copy / Clone derives, to show that the approach works; it doesn't add any attribute macro support, but I think that fits into the architecture.
Basically, during raw item collection, we look at the attributes and generate macro calls for them if necessary. Currently I only do this for derives, and just add the derive macro calls as separate calls next to the item. I think for derives, it's important that they don't obscure the actual item, since they can't actually change it (e.g. sending the item token tree through macro expansion unnecessarily might make completion within it more complicated).
Attribute macros would have to be recognized at that stage and replace the item (i.e., the raw item collector will just emit an attribute macro call, and not the item). I think when we implement this, we should try to recognize known inert attributes, so that we don't do macro expansion unnecessarily; anything that isn't known needs to be treated as a possible attribute macro call (since the raw item collector can't resolve the macro yet).
There's basically no name resolution for attribute macros implemented, I just hardcoded the built-in derives. In the future, the built-ins should work within the normal name resolution infrastructure; the problem there is that the builtin stubs in `std` use macros 2.0, which we don't support yet (and adding support is outside the scope of this).
One aspect that I don't really have a solution for, but I don't know how important it is, is removing the attribute itself from its input. I'm pretty sure rustc leaves out the attribute macro from the input, but to do that, we'd have to create a completely new syntax node. I guess we could do it when / after converting to a token tree.
Co-authored-by: Florian Diebold <flodiebold@gmail.com>
2455: Add BuiltinShadowMode r=flodiebold a=edwin0cheng
This PR try to fix#1905 by introduce an `BuiltinShadowMode` in name resolving functions.
cc @flodiebold
Co-authored-by: Edwin Cheng <edwin0cheng@gmail.com>
2418: Hide MacroCallLoc outside hir_expand r=matklad a=edwin0cheng
This PR refactor `MacroCallLoc` such that it be hided to become implementation details of hir_expand.
Co-authored-by: Edwin Cheng <edwin0cheng@gmail.com>
2396: Switch to variant-granularity field type inference r=flodiebold a=matklad
r? @flodiebold
Previously, we had a `ty` query for each field. This PR switcthes to a query per struct, which returns an `ArenaMap` with `Ty`s.
I don't know which approach is better. What is bugging me about the original approach is that, if we do all queries on the "leaf" defs, in practice we get a ton of queries which repeatedly reach into the parent definition to compute module, resolver, etc. This *seems* wasteful (but I don't think this is really what causes any perf problems for us).
At the same time, I've been looking at Kotlin, and they seem to use the general pattern of analyzing the *parent* definition, and storing info about children into a `BindingContext`.
I don't really which way is preferable. I think I want to try this approach, where query granularity generally mirrors the data granularity. The primary motivation for me here is probably just hope that we can avoid adding a ton of helpers to a `StructField`, and maybe in general avoid the need to switch to a global `StructField`, using `LocalStructFieldId` most of the time internally.
For external API (ie, for `ra_ide_api`), I think we should continue with fine-grained `StructField::ty` approach, which internally fetches the table for the whole struct and indexes into it.
In terms of actual memory savings, the results are as follows:
```
This PR:
142kb FieldTypesQuery (deps)
38kb FieldTypesQuery
Status Quo:
208kb TypeForFieldQuery (deps)
18kb TypeForFieldQuery
```
Note how the table itself occupies more than twice as much space! I don't have an explanation for this: a plausible hypothesis is that single-field structs are very common and for them the table is a pessimisation.
THere's noticiable wallclock time difference.
Co-authored-by: Aleksey Kladov <aleksey.kladov@gmail.com>
2348: Add support for stringify! builtin macro r=matklad a=piotr-szpetkowski
Refs #2212
First time ever contributing here, hopefully it's ok.
2352: Move TypeAlias to hir_def r=matklad a=matklad
Co-authored-by: Piotr Szpetkowski <piotr.szpetkowski@pyquest.space>
Co-authored-by: Aleksey Kladov <aleksey.kladov@gmail.com>
The current system with AstIds has two primaraly drawbacks:
* It is possible to manufacture IDs out of thin air.
For example, it's possible to create IDs for items which are not
considered in CrateDefMap due to cfg. Or it is possible to mixup
structs and unions, because they share ID space.
* Getting the ID of a parent requires a secondary index.
Instead, the plan is to pursue the more traditional approach, where
each items stores the id of the parent declaration. This makes
`FromSource` more awkward, but also more correct: now, to get from an
AST to HIR, we first do this recursively for the parent item, and the
just search the children of the parent for the matching def
2205: Implement bulitin line! macro r=matklad a=edwin0cheng
This PR implements bulitin macro `line!` and add basic infra-structure for other bulitin macros:
1. Extend `MacroDefId` to support builtin macros
2. Add a `quote!` macro for simple quasi quoting.
Note that for support others builtin macros, eager macro expansion have to be supported first, this PR not try to handle it. :)
Co-authored-by: Edwin Cheng <edwin0cheng@gmail.com>
This removes the special casing for the "core" prelude.
Whenever a later dependency also exports a prelude, it will replace
the formerly imported prelude. The utilized prelude then depends
purely on import order.
This adds support for completion and goto definition of
types defined within the "core" crate. The core crate is
added as a dependency to each crate in the project.
The core crate exported it's own prelude. This caused
now all crates to inherit the core crates prelude instead
of the std crates. In order to avoid the problem the
prelude resolution has been changed to overwrite
an already resolved prelude if this was set to a crate
named core - in order to pick a better prelude like std.
Fixes#2199