- Parse errors are reflected as such by defining a new variant called `ConfigError::ParseError`
- New error collection has been added to store config level agnostic errors.
The commands `editor.action.triggerParameterHints` and
`editor.action.rename` are now renamed to
`rust-analyzer.triggerParameterHints` and `rust-analyzer.rename`
This change helps make it clear that these commands are specific to
rust-analyzer and not part of the default set of commands provided by
VSCode.
Fixes: https://github.com/rust-lang/rust-analyzer/issues/17644
Avoid ref when using format! in compiler
Clean up a few minor refs in `format!` macro, as it has a performance cost. Apparently the compiler is unable to inline `format!("{}", &variable)`, and does a run-time double-reference instead (format macro already does one level referencing). Inlining format args prevents accidental `&` misuse.
See https://github.com/rust-lang/rust-clippy/issues/10851
Some more small salsa memory improvements
This does limit our lru limits to 2^16 but if you want to set them higher than that you might as well not set them at all. Also makes `LRU` opt-in per query now, allowing us to drop all the unnecessary LRU stuff for most queries
Clean up a few minor refs in `format!` macro, as it has a performance cost. Apparently the compiler is unable to inline `format!("{}", &variable)`, and does a run-time double-reference instead (format macro already does one level referencing). Inlining format args prevents accidental `&` misuse.
feature: teach rust-analyzer to discover `linked_projects`
This PR's been a long-time coming, but like the title says, it introduces server-side project discovery and removes the extension hooks I previously introduced. I don't think this PR is ready to land, but here are the things I'm feeling squishy about:
- I don't think I like the idea of introducing the `cargo-metadata` command-but-for-everything-else in the `flycheck` module, but the progress reporting infrastructure was too convenient to pass up. Happy to move it elsewhere.
Here are the things I _know_ I need to change:
- For progress reporting, I'm extracting from a `serde_json::Value` that corresponds to `tracing_subsciber::fmt::Layer`'s JSON output. I'd like to make this a bit more structured/documented than the current nonsense I wrote.
- The progress reporting currently hardcodes "Buck"; it should be deriving that from the previously mentioned more-structured-output.
- This doesn't handle *reloading* when a corresponding buildfile is changed. It should be doing that.
<details>
<summary>Anyway, here's a video of rust-analyzer discovering a Buck target.</summary>
https://github.com/rust-lang/rust-analyzer/assets/2067774/be6cd9b9-2c9a-402d-847f-05f860a91df1
</details>
When the user applies the "Extract Variable" assist, the cursor is
positioned at the newly inserted variable. This commit adds a command
to the assist that triggers the rename action in VSCode. This way, the
user can quickly rename the variable after applying the assist.
Fixes part of: #17579
Add an option to use "::" for the external crate prefix.
Fixes#11823 .
Hi I'm very new to rust-analyzer and not sure how the review process are. Can somebody take a look at this PR? thanks!
Quality of life improvements to term search
Basically two things:
- Allow optionally disabling "borrow checking" restrictions on term search code assists. Sometimes it is better to get invalid suggestions and fix borrow checking issues later...
- Remove explicit generics in generated expressions. I find it quite rare that one writes `None::<T>` instead of `None`.
minor : Fix duplicate snippets showing up on hover.
With each `config::apply_change` duplicate configs were being added.
Now we first drain the vec that holds these and then start adding. This fixes#17485
Allow rust-project.json to include arbitrary shell commands for runnables
This is a follow-up on #16135, resolving the feedback raised :)
Allow rust-project.json to include shell runnables, of the form:
```
{
"build_info": {
"label": "//project/foo:my-crate",
"target_kind": "bin",
"shell_runnables": [
{
"kind": "run",
"program": "buck2",
"args": ["run", "//project/foo:my-crate"]
},
{
"kind": "test_one",
"program": "test_runner",
"args": ["--name=$$TEST_NAME$$"]
}
]
}
}
```
If these runnable configs are present for the current crate in rust-project.json, offer them as runnables in VS Code.
This PR required some boring changes to APIs that previously only handled cargo situations. I've split out these changes as commits labelled 'refactor', so it's easy to see the interesting changes.
feat: TOML based config for rust-analyzer
> Important
>
> We don't promise _**any**_ stability with this feature yet, any configs exposed may be removed again, the grouping may change etc.
# TOML Based Config for RA
This PR ( addresses #13529 and this is a follow-up PR on #16639 ) makes rust-analyzer configurable by configuration files called `rust-analyzer.toml`. Files **must** be named `rust-analyzer.toml`. There is not a strict rule regarding where the files should be placed, but it is recommended to put them near a file that triggers server to start (i.e., `Cargo.{toml,lock}`, `rust-project.json`).
## Configuration Types
Previous configuration keys are now split into three different classes.
1. Client keys: These keys only make sense when set by the client (e.g., by setting them in `settings.json` in VSCode). They are but a small portion of this list. One such example is `rust_analyzer.files_watcher`, based on which either the client or the server will be responsible for watching for changes made to project files.
2. Global keys: These keys apply to the entire workspace and can only be set on the very top layers of the hierarchy. The next section gives instructions on which layers these are.
3. Local keys: Keys that can be changed for each crate if desired.
### How Am I Supposed To Know If A Config Is Gl/Loc/Cl ?
#17101
## Configuration Hierarchy
There are 5 levels in the configuration hierarchy. When a key is searched for, it is searched in a bottom-up depth-first fashion.
### Default Configuration
**Scope**: Global, Local, and Client
This is a hard-coded set of configurations. When a configuration key could not be found, then its default value applies.
### User configuration
**Scope**: Global, Local
If you want your configurations to apply to **every** project you have, you can do so by setting them in your `$CONFIG_DIR/rust-analyzer/rust-analyzer.toml` file, where `$CONFIG_DIR` is :
| Platform | Value | Example |
| ------- | ------------------------------------- | ---------------------------------------- |
| Linux | `$XDG_CONFIG_HOME` or `$HOME`/.config | /home/alice/.config |
| macOS | `$HOME`/Library/Application Support | /Users/Alice/Library/Application Support |
| Windows | `{FOLDERID_RoamingAppData}` | C:\Users\Alice\AppData\Roaming |
### Client configuration
**Scope**: Global, Local, and Client
Previously, the only way to configure rust-analyzer was to configure it from the settings of the Client you are using. This level corresponds to that.
> With this PR, you don't need to port anything to benefit from new features. You can continue to use your old settings as they are.
### Workspace Root Configuration
**Scope**: Global, Local
Rust-analyzer already used the path of the workspace you opened in your Client. We used this information to create a configuration file that won't affect your other projects and define global level configurations at the same time.
### Local Configuration
**Scope**: Local
You can also configure rust-analyzer on a crate level. Although it is not an error to define global ( or client ) level keys in such files, they won't be taken into consideration by the server. Defined local keys will affect the crate in which they are defined and crate's descendants. Internally, a Rust project is split into what we call `SourceRoot`s. This, although with exceptions, is equal to splitting a project into crates.
> You may choose to have more than one `rust-analyzer.toml` files within a `SourceRoot`, but among them, the one closer to the project root will be
Changed package.json so vscode extension settings have submenus
There are a lot of options that are a part of rust-analyzer, sometimes it can be hard to find an option that you are looking for. To fix this I have put all configurations into categories based on their names. I have also changed the schema in `crates/rust-analyzer/src/config.rs` to reflect this.
Currently for each generated entry the title is redeclared, this does function but I am prepared to change this if it is a problem.