Enable ScalarReplacementOfAggregates in optimized builds
Like MatchBranchSimplification, this pass is known to produce significant runtime improvements in Cranelift artifacts, and I believe based on the perf runs here that the primary effect of this pass is to empower MatchBranchSimplification. ScalarReplacementOfAggregates on its own has little effect on anything, but when this was rebased up to include https://github.com/rust-lang/rust/pull/112001 we started seeing significant and majority-positive results.
Based on the fact that we see most of the regressions in debug builds (https://github.com/rust-lang/rust/pull/112002#issuecomment-1566270144) and some rather significant ones in cycles and wall time, I'm only enabling this in optimized builds at the moment.
fix: Fix nav target calculation discarding file ids from differing macro upmapping
Fixes https://github.com/rust-lang/rust-analyzer/issues/14792
Turns out there was the assumption that upmapping from a macro will always end in the same root file, which is no longer the case thanks to `include!`
Add signature help for tuple patterns and expressions
~~These are somewhat wonky since their signature changes as you type depending on context but they help out nevertheless.~~ should be less wonky now with added parser and lowering recoveries
Preserve substs in opaques recorded in typeck results
This means that we now prepopulate MIR with opaques with the right substs.
The first commit is a hack that I think we discussed, having to do with `DefiningAnchor::Bubble` basically being equivalent to `DefiningAnchor::Error` in the new solver, so having to use `DefiningAnchor::Bind` instead, lol.
r? `@lcnr`
rustdoc: add interaction delays for tooltip popovers
Preview:
* [notable traits](http://notriddle.com/rustdoc-demo-html-3/delay-tooltip/testing/struct.Vec.html#method.iter)
* [panicking code block](http://notriddle.com/rustdoc-demo-html-3/delay-tooltip/testing/struct.Vec.html#indexing)
Designing a good hover microinteraction is a matter of guessing user intent from what are, literally, vague gestures. In this case, guessing if hovering in our out of the tooltip base is intentional or not.
To figure this out, a few different techniques are used:
* When the mouse pointer enters a tooltip anchor point, its hitbox is grown on the bottom, where the popover is/will appear. This was already there before this commit: search "hover tunnel" in rustdoc.css for the implementation.
* This commit adds a delay when the mouse pointer enters the base anchor, in case the mouse pointer was just passing through and the user didn't want to open it.
* This commit also adds a delay when the mouse pointer exits the tooltip's base anchor or its popover, before hiding it.
* A fade-out animation is layered onto the pointer exit delay to immediately inform the user that they successfully dismissed the popover, while still providing a way for them to cancel it if it was a mistake and they still wanted to interact with it.
* No animation is used for revealing it, because we don't want people to try to interact with an element while it's in the middle of fading in: either they're allowed to interact with it while it's fading in, meaning it can't serve as mistake- proofing for opening the popover, or they can't, but they might try and be frustrated.
See also:
* https://www.nngroup.com/articles/timing-exposing-content/
* https://www.nngroup.com/articles/tooltip-guidelines/
* https://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown
rustdoc: Fix LinkReplacer link matching
It currently just uses the first link with the same href which might not necessarily be the matching one.
This fixes replacements when there are several links to the same item but with different text (e.g. `[X] and [struct@X]`). It also fixes replacements in summaries since those use a links list with empty hrefs, so currently all links would always match the first link by href but then not match its text. This could also lead to a panic in the `original_lext[1..len() - 1]` part when the first link only has a single character, which is why the new code uses `.get(..)` instead.
Replace const eval limit by a lint and add an exponential backoff warning
The lint triggers at the first power of 2 that comes after 1 million function calls or traversed back-edges (takes less than a second on usual programs). After the first emission, an unsilenceable warning is repeated at every following power of 2 terminators, causing it to get reported less and less the longer the evaluation runs.
cc `@rust-lang/wg-const-eval`
fixes#93481closes#67217
fix: Don't duplicate sysroot crates in rustc workspace
Since we handle `library` as the sysroot source directly in the rustc workspace, we now duplicate the crates there, once as sysroot and once as just plain workspace crate. This causes a variety of issues for `vec!` macros and similar that emit `$crate` tokens across crates.
Prioritize threads affected by user typing
To this end I’ve introduced a new custom thread pool type which can spawn threads using each QoS class. This way we can run latency-sensitive requests under one QoS class and everything else under another QoS class. The implementation is very similar to that of the `threadpool` crate (which is currently used by rust-analyzer) but with unused functionality stripped out.
I’ll have to rebase on master once #14859 is merged but I think everything else is alright :D
Allow limited access to `OsStr` bytes
`OsStr` has historically kept its implementation details private out of
concern for locking us into a specific encoding on Windows.
This is an alternative to rust-lang#95290 which proposed specifying the encoding on Windows. Instead, this
only specifies that for cross-platform code, `OsStr`'s encoding is a superset of UTF-8 and defines
rules for safely interacting with it
At minimum, this can greatly simplify the `os_str_bytes` crate and every
arg parser that interacts with `OsStr` directly (which is most of those
that support invalid UTF-8).
Tracking issue: #111544
Fix edits for `convert_named_struct_to_tuple_struct`
Two fixes:
- When replacing syntax nodes, macro files weren't taken into account. Edits were simply made for `node.syntax().text_range()`, which would be wrong range when `node` is inside a macro file.
- We do ancestor node traversal for every struct name reference to find record expressions/patterns to edit, but we didn't verify that expressions/patterns do actually refer to the struct we're operating on.
Best reviewed one commit at a time.
Fixes#13780Fixes#14927
Optimize scalar and scalar pair representations loaded from ByRef in llvm
in https://github.com/rust-lang/rust/pull/105653 I noticed that we were generating suboptimal LLVM IR if we had a `ConstValue::ByRef` that could be represented by a `ScalarPair`. Before https://github.com/rust-lang/rust/pull/105653 this is probably rare, but after it, every slice will go down this suboptimal code path that requires LLVM to untangle a bunch of indirections and translate static allocations that are only used once to read a scalar pair from.
Make `TrustedStep` require `Copy`
All the implementations of the trait already are `Copy`, and this seems to be enough to simplify the implementations enough to make the MIR inliner willing to inline basics like `Range::next`.
r? `@thomcc`
MIR episode 6
This PR separates monomorphization from interpreting, and add a monomorphization query to cache the results. Together with making layout queries returning `Arc<Layout>` instead of `Layout` (did you know that `Layout` is a 312 byte struct with a couple of vectors, so it is very costly to clone? I thought it should be very small and cheap) it makes mir interpreting an order of magnitude faster in warmed calls.
It still can't evaluate no test in the r-a repo, but all tests that I tried are hitting #7434 so I hope after that it will become able to interpret some real world test.
Previously we didn't verify that record expressions/patterns that were
found did actually point to the struct we're operating on. Moreover,
when that record expressions/patterns had missing child nodes, we would
continue traversing their ancestor nodes.
Load only the crate header for `locator::crate_matches`
Previously, we used the following info to determine whether to load the crate:
1. The METADATA_HEADER, which includes a METADATA_VERSION constant
2. The embedded rustc version
3. Various metadata in the `CrateRoot`, including the SVH
This worked ok most of the time. Unfortunately, when building locally the rustc version is always
the same because `omit-git-hash` is on by default. That meant that we depended only on 1 and 3, and
we are not very good about bumping METADATA_VERSION (it's currently at 7) so in practice we were
only depending on 3. `CrateRoot` is a very large struct and changes somewhat regularly, so this led
to a steady stream of crashes from trying to load it.
Change the logic to add an intermediate step between 2 and 3: introduce a new `CrateHeader` struct
that contains only the minimum info needed to decide whether the crate should be loaded or not. That
avoids having to load all of `CrateRoot`, which in practice means we should crash much less often.
Note that this works because the SVH should be different between any two dependencies, even if the
compiler has changed, because we use `-Zbinary-dep-depinfo` in bootstrap. See
https://github.com/rust-lang/rust/pull/111329#issuecomment-1538303474 for more details about how the
original crash happened.