9532: Shorten thread names r=lnicola a=weirdsmiley

Threads on Linux have an upper limit of 16 characters, hence dropping `Thread` from their names.

Co-authored-by: Manas <manas18244@iiitd.ac.in>
This commit is contained in:
bors[bot] 2021-07-08 13:05:54 +00:00 committed by GitHub
commit ff8621b4b8
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4 changed files with 6 additions and 6 deletions

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@ -68,7 +68,7 @@ impl FlycheckHandle {
let actor = FlycheckActor::new(id, sender, config, workspace_root);
let (sender, receiver) = unbounded::<Restart>();
let thread = jod_thread::Builder::new()
.name("FlycheckThread".to_owned())
.name("Flycheck".to_owned())
.spawn(move || actor.run(receiver))
.expect("failed to spawn thread");
FlycheckHandle { sender, thread }
@ -270,7 +270,7 @@ impl CargoHandle {
let (sender, receiver) = unbounded();
let actor = CargoActor::new(child_stdout, sender);
let thread = jod_thread::Builder::new()
.name("CargoHandleThread".to_owned())
.name("CargoHandle".to_owned())
.spawn(move || actor.run())
.expect("failed to spawn thread");
CargoHandle { child, thread, receiver }

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@ -38,7 +38,7 @@ impl ProcMacroProcessSrv {
let (task_tx, task_rx) = bounded(0);
let handle = jod_thread::Builder::new()
.name("ProcMacroClientThread".to_owned())
.name("ProcMacroClient".to_owned())
.spawn(move || {
client_loop(task_rx, process);
})

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@ -182,7 +182,7 @@ impl ExecutionStrategy for CrossThread1 {
let (res_tx, res_rx) = channel();
let join_handle = thread::Builder::new()
.name("DispatchThread".to_owned())
.name("Dispatch".to_owned())
.spawn(move || {
let mut dispatch = |b| {
req_tx.send(b).unwrap();
@ -231,7 +231,7 @@ impl ExecutionStrategy for CrossThread2 {
let server_thread = thread::current();
let state2 = state.clone();
let join_handle = thread::Builder::new()
.name("ServerThread".to_owned())
.name("ProcMacroServer".to_owned())
.spawn(move || {
let mut dispatch = |b| {
*state2.lock().unwrap() = State::Req(b);

View file

@ -32,7 +32,7 @@ impl loader::Handle for NotifyHandle {
let actor = NotifyActor::new(sender);
let (sender, receiver) = unbounded::<Message>();
let thread = jod_thread::Builder::new()
.name("LoaderThread".to_owned())
.name("VfsLoader".to_owned())
.spawn(move || actor.run(receiver))
.expect("failed to spawn thread");
NotifyHandle { sender, thread }