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fix depth check for float split step
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@ -102,7 +102,7 @@ impl TopEntryPoint {
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match step {
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Step::Enter { .. } => depth += 1,
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Step::Exit => depth -= 1,
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Step::FloatSplit { .. } => depth -= 1,
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Step::FloatSplit { has_pseudo_dot } => depth -= 1 + !has_pseudo_dot as usize,
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Step::Token { .. } | Step::Error { .. } => (),
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}
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}
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