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@ -4,6 +4,33 @@ This document describes high-level architecture of rust-analyzer.
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If you want to familiarize yourself with the code base, you are just
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in the right place!
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## The Big Picture
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![](https://user-images.githubusercontent.com/1711539/50114578-e8a34280-0255-11e9-902c-7cfc70747966.png)
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On the highest level, rust-analyzer is a thing which accepts input source code
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from the client and produces a structured semantic model of the code.
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More specifically, input data consists of a set of test files (`(PathBuf,
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String)` pairs) and an information about project structure, the so called
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`CrateGraph`. Crate graph specifies which files are crate roots, which cfg flags
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are specified for each crate (TODO: actually implement this) and what are
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dependencies between the crate. The analyzer keeps all these input data in
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memory and never does any IO. Because the input data is source code, which
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typically measures in tens of megabytes at most, keeping all input data in
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memory is OK.
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A "structured semantic model" is basically an object-oriented representations of
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modules, functions and types which appear in the source code. This representation
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is fully "resolved": all expressions have types, all references are bound to
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declarations, etc.
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The client can submit a small delta of input data (typically, a change to a
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single file) and get a fresh code model which accounts for changes.
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Underlying engine makes sure that model is computed lazily (on-demand) and can
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be quickly updated for small modifications.
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## Code generation
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@ -86,7 +113,7 @@ current state, incorporates changes and handles out `Analysis` --- an
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immutable consistent snapshot of world state at a point in time, which
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actually powers analysis.
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One interesting aspect of analysis is its support for cancelation. When a change
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One interesting aspect of analysis is its support for cancellation. When a change
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is applied to `AnalysisHost`, first all currently active snapshots are
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cancelled. Only after all snapshots are dropped the change actually affects the
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database.
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