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https://github.com/rust-lang/rust-analyzer
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Grammar fixes
I think line 235 is still wrong, but I am not sure. Is the `crated/tt` in line 252 supposed to be `crates/tt`?
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@ -9,9 +9,9 @@ Yet another resource is this playlist with videos about various parts of the ana
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https://www.youtube.com/playlist?list=PL85XCvVPmGQho7MZkdW-wtPtuJcFpzycE
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Note that the guide and videos are pretty dated, this document should be in generally fresher.
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Note that the guide and videos are pretty dated, this document should be, in general, fresher.
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See also this implementation-oriented blog posts:
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See also these implementation-related blog posts:
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* https://rust-analyzer.github.io/blog/2019/11/13/find-usages.html
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* https://rust-analyzer.github.io/blog/2020/07/20/three-architectures-for-responsive-ide.html
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@ -27,9 +27,9 @@ On the highest level, rust-analyzer is a thing which accepts input source code f
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More specifically, input data consists of a set of test files (`(PathBuf, String)` pairs) and information about project structure, captured in the so called `CrateGraph`.
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The crate graph specifies which files are crate roots, which cfg flags are specified for each crate and what dependencies exist between the crates.
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This the input (ground) state.
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This is the input (ground) state.
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The analyzer keeps all this input data in memory and never does any IO.
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Because the input data are source code, which typically measures in tens of megabytes at most, keeping everything in memory is OK.
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Because the input data is source code, which typically measures in tens of megabytes at most, keeping everything in memory is OK.
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A "structured semantic model" is basically an object-oriented representation of modules, functions and types which appear in the source code.
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This representation is fully "resolved": all expressions have types, all references are bound to declarations, etc.
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@ -42,7 +42,7 @@ The underlying engine makes sure that model is computed lazily (on-demand) and c
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## Code Map
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This section talks briefly about various important directories an data structures.
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This section talks briefly about various important directories and data structures.
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Pay attention to the **Architecture Invariant** sections.
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They often talk about things which are deliberately absent in the source code.
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@ -62,7 +62,7 @@ VS Code plugin.
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### `libs/`
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rust-analyzer independent libraries which we publish to crates.io.
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It not heavily utilized at the moment.
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It's not heavily utilized at the moment.
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### `crates/parser`
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@ -110,8 +110,8 @@ in particular: it shows off various methods of working with syntax tree.
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See [#93](https://github.com/rust-analyzer/rust-analyzer/pull/93) for an example PR which fixes a bug in the grammar.
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**Architecture Invariant:** `syntax` crate is completely independent from the rest of rust-analyzer, it knows nothing about salsa or LSP.
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This is important because it is possible to useful tooling using only syntax tree.
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**Architecture Invariant:** `syntax` crate is completely independent from the rest of rust-analyzer. It knows nothing about salsa or LSP.
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This is important because it is possible to make useful tooling using only the syntax tree.
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Without semantic information, you don't need to be able to _build_ code, which makes the tooling more robust.
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See also https://web.stanford.edu/~mlfbrown/paper.pdf.
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You can view the `syntax` crate as an entry point to rust-analyzer.
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@ -122,7 +122,7 @@ The tree is fully determined by the contents of its syntax nodes, it doesn't nee
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Using the tree as a store for semantic info is convenient in traditional compilers, but doesn't work nicely in the IDE.
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Specifically, assists and refactors require transforming syntax trees, and that becomes awkward if you need to do something with the semantic info.
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**Architecture Invariant:** syntax tree is build for a single file.
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**Architecture Invariant:** syntax tree is built for a single file.
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This is to enable parallel parsing of all files.
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**Architecture Invariant:** Syntax trees are by design incomplete and do not enforce well-formedness.
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@ -131,7 +131,7 @@ If an AST method returns an `Option`, it *can* be `None` at runtime, even if thi
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### `crates/base_db`
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We use the [salsa](https://github.com/salsa-rs/salsa) crate for incremental and on-demand computation.
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Roughly, you can think of salsa as a key-value store, but it also can compute derived values using specified functions. The `base_db` crate provides basic infrastructure for interacting with salsa.
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Roughly, you can think of salsa as a key-value store, but it can also compute derived values using specified functions. The `base_db` crate provides basic infrastructure for interacting with salsa.
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Crucially, it defines most of the "input" queries: facts supplied by the client of the analyzer.
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Reading the docs of the `base_db::input` module should be useful: everything else is strictly derived from those inputs.
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@ -160,11 +160,11 @@ These crates also define various intermediate representations of the core.
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`Body` stores information about expressions.
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**Architecture Invariant:** this crates are not, and will never be, an api boundary.
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**Architecture Invariant:** these crates are not, and will never be, an api boundary.
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**Architecture Invariant:** these creates explicitly care about being incremental.
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**Architecture Invariant:** these crates explicitly care about being incremental.
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The core invariant we maintain is "typing inside a function's body never invalidates global derived data".
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Ie, if you change body of `foo`, all facts about `bar` should remain intact.
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IE, if you change the body of `foo`, all facts about `bar` should remain intact.
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**Architecture Invariant:** hir exists only in context of particular crate instance with specific CFG flags.
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The same syntax may produce several instances of HIR if the crate participates in the crate graph more than once.
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@ -188,12 +188,12 @@ We first resolve the parent _syntax_ node to the parent _hir_ element.
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Then we ask the _hir_ parent what _syntax_ children does it have.
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Then we look for our node in the set of children.
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This is the heart of many IDE features, like goto definition, which start with figuring out a hir node at the cursor.
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This is the heart of many IDE features, like goto definition, which start with figuring out the hir node at the cursor.
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This is some kind of (yet unnamed) uber-IDE pattern, as it is present in Roslyn and Kotlin as well.
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### `crates/ide`
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The `ide` crate build's on top of `hir` semantic model to provide high-level IDE features like completion or goto definition.
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The `ide` crate builds on top of `hir` semantic model to provide high-level IDE features like completion or goto definition.
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It is an **API Boundary**.
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If you want to use IDE parts of rust-analyzer via LSP, custom flatbuffers-based protocol or just as a library in your text editor, this is the right API.
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@ -260,7 +260,7 @@ This crate is responsible for parsing, evaluation and general definition of `cfg
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### `crates/vfs`, `crates/vfs-notify`
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These crates implement a virtual fils system.
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These crates implement a virtual file system.
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They provide consistent snapshots of the underlying file system and insulate messy OS paths.
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**Architecture Invariant:** vfs doesn't assume a single unified file system.
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@ -319,7 +319,7 @@ That is, rust-analyzer requires unwinding.
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### Testing
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Rust Analyzer has three interesting [systems boundaries](https://www.tedinski.com/2018/04/10/making-tests-a-positive-influence-on-design.html) to concentrate tests on.
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Rust Analyzer has three interesting [system boundaries](https://www.tedinski.com/2018/04/10/making-tests-a-positive-influence-on-design.html) to concentrate tests on.
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The outermost boundary is the `rust-analyzer` crate, which defines an LSP interface in terms of stdio.
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We do integration testing of this component, by feeding it with a stream of LSP requests and checking responses.
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@ -328,8 +328,8 @@ For this reason, we try to avoid writing too many tests on this boundary: in a s
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Heavy tests are only run when `RUN_SLOW_TESTS` env var is set.
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The middle, and most important, boundary is `ide`.
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Unlike `rust-analyzer`, which exposes API, `ide` uses Rust API and is intended to use by various tools.
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Typical test creates an `AnalysisHost`, calls some `Analysis` functions and compares the results against expectation.
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Unlike `rust-analyzer`, which exposes API, `ide` uses Rust API and is intended for use by various tools.
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A typical test creates an `AnalysisHost`, calls some `Analysis` functions and compares the results against expectation.
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The innermost and most elaborate boundary is `hir`.
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It has a much richer vocabulary of types than `ide`, but the basic testing setup is the same: we create a database, run some queries, assert result.
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@ -343,7 +343,7 @@ See the `marks` module in the `test_utils` crate for more.
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All required library code must be a part of the tests.
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This ensures fast test execution.
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**Architecture Invariant:** tests are data driven and do not test API.
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**Architecture Invariant:** tests are data driven and do not test the API.
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Tests which directly call various API functions are a liability, because they make refactoring the API significantly more complicated.
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So most of the tests look like this:
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