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https://github.com/rust-lang/rust-analyzer
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Styleguide readability
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1 changed files with 115 additions and 63 deletions
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@ -53,6 +53,9 @@ We try to be very conservative with usage of crates.io dependencies.
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Don't use small "helper" crates (exception: `itertools` is allowed).
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If there's some general reusable bit of code you need, consider adding it to the `stdx` crate.
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**Rational:** keep compile times low, create ecosystem pressure for faster
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compiles, reduce the number of things which might break.
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## Commit Style
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We don't have specific rules around git history hygiene.
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@ -66,15 +69,18 @@ Such messages create a lot of duplicate notification traffic during rebases.
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If possible, write commit messages from user's perspective:
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```
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# Good
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# GOOD
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Goto definition works inside macros
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# Not as good
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# BAD
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Use original span for FileId
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```
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This makes it easier to prepare a changelog.
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**Rational:** clean history is potentially useful, but rarely used.
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But many users read changelogs.
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## Clippy
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We don't enforce Clippy.
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@ -82,21 +88,16 @@ A number of default lints have high false positive rate.
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Selectively patching false-positives with `allow(clippy)` is considered worse than not using Clippy at all.
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There's `cargo xtask lint` command which runs a subset of low-FPR lints.
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Careful tweaking of `xtask lint` is welcome.
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See also [rust-lang/clippy#5537](https://github.com/rust-lang/rust-clippy/issues/5537).
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Of course, applying Clippy suggestions is welcome as long as they indeed improve the code.
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**Rational:** see [rust-lang/clippy#5537](https://github.com/rust-lang/rust-clippy/issues/5537).
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# Code
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## Minimal Tests
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Most tests in rust-analyzer start with a snippet of Rust code.
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This snippets should be minimal -- if you copy-paste a snippet of real code into the tests, make sure to remove everything which could be removed.
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There are many benefits to this:
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* less to read or to scroll past
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* easier to understand what exactly is tested
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* less stuff printed during printf-debugging
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* less time to run test
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It also makes sense to format snippets more compactly (for example, by placing enum definitions like `enum E { Foo, Bar }` on a single line),
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as long as they are still readable.
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@ -125,19 +126,28 @@ fn main() {
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}
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```
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That way, you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.
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**Rational:**
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## Preconditions
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There are many benefits to this:
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* less to read or to scroll past
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* easier to understand what exactly is tested
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* less stuff printed during printf-debugging
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* less time to run test
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Formatting ensures that you can use your editor's "number of selected characters" feature to correlate offsets with test's source code.
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## Function Preconditions
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Express function preconditions in types and force the caller to provide them (rather than checking in callee):
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```rust
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// Good
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// GOOD
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fn frbonicate(walrus: Walrus) {
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...
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}
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// Not as good
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// BAD
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fn frobnicate(walrus: Option<Walrus>) {
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let walrus = match walrus {
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Some(it) => it,
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}
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```
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Avoid preconditions that span across function boundaries:
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**Rational:** this makes control flow explicit at the call site.
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Call-site has more context, it often happens that the precondition falls out naturally or can be bubbled up higher in the stack.
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Avoid splitting precondition check and precondition use across functions:
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```rust
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// Good
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// GOOD
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fn main() {
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let s: &str = ...;
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if let Some(contents) = string_literal_contents(s) {
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@ -166,7 +179,7 @@ fn string_literal_contents(s: &str) -> Option<&str> {
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}
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}
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// Not as good
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// BAD
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fn main() {
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let s: &str = ...;
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if is_string_literal(s) {
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@ -182,20 +195,24 @@ fn is_string_literal(s: &str) -> bool {
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In the "Not as good" version, the precondition that `1` is a valid char boundary is checked in `is_string_literal` and used in `foo`.
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In the "Good" version, the precondition check and usage are checked in the same block, and then encoded in the types.
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**Rational:** non-local code properties degrade under change.
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When checking a boolean precondition, prefer `if !invariant` to `if negated_invariant`:
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```rust
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// Good
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// GOOD
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if !(idx < len) {
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return None;
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}
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// Not as good
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// BAD
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if idx >= len {
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return None;
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}
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```
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**Rational:** its useful to see the invariant relied upon by the rest of the function clearly spelled out.
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## Getters & Setters
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If a field can have any value without breaking invariants, make the field public.
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@ -211,31 +228,36 @@ struct Person {
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middle_name: Option<String>
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}
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// Good
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// GOOD
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impl Person {
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fn first_name(&self) -> &str { self.first_name.as_str() }
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fn middle_name(&self) -> Option<&str> { self.middle_name.as_ref() }
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}
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// Not as good
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// BAD
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impl Person {
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fn first_name(&self) -> String { self.first_name.clone() }
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fn middle_name(&self) -> &Option<String> { &self.middle_name }
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}
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```
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**Rational:** we don't provide public API, it's cheaper to refactor than to pay getters rent.
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Non-local code properties degrade under change, privacy makes invariant local.
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Borrowed own data discloses irrelevant details about origin of data.
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Irrelevant (neither right nor wrong) things obscure correctness.
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## Constructors
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Prefer `Default` to zero-argument `new` function
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```rust
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// Good
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// GOOD
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#[derive(Default)]
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struct Foo {
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bar: Option<Bar>
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}
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// Not as good
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// BAD
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struct Foo {
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bar: Option<Bar>
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}
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Prefer `Default` even it has to be implemented manually.
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**Rational:** less typing in the common case, uniformity.
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## Functions Over Objects
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Avoid creating "doer" objects.
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That is, objects which are created only to execute a single action.
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```rust
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// Good
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// GOOD
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do_thing(arg1, arg2);
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// Not as good
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// BAD
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ThingDoer::new(arg1, arg2).do();
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```
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}
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```
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**Rational:** not bothering the caller with irrelevant details, not mixing user API with implementor API.
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## Avoid Monomorphization
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Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, *per crate*.
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This allows for exceptionally good performance, but leads to increased compile times.
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Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot.
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Compile time **does not** obey this rule -- all code has to be compiled.
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For this reason, avoid making a lot of code type parametric, *especially* on the boundaries between crates.
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Avoid making a lot of code type parametric, *especially* on the boundaries between crates.
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```rust
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// Good
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// GOOD
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fn frbonicate(f: impl FnMut()) {
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frobnicate_impl(&mut f)
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}
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// lots of code
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}
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// Not as good
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// BAD
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fn frbonicate(f: impl FnMut()) {
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// lots of code
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}
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Avoid `AsRef` polymorphism, it pays back only for widely used libraries:
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```rust
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// Good
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// GOOD
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fn frbonicate(f: &Path) {
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}
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// Not as good
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// BAD
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fn frbonicate(f: impl AsRef<Path>) {
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}
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```
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**Rational:** Rust uses monomorphization to compile generic code, meaning that for each instantiation of a generic functions with concrete types, the function is compiled afresh, *per crate*.
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This allows for exceptionally good performance, but leads to increased compile times.
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Runtime performance obeys 80%/20% rule -- only a small fraction of code is hot.
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Compile time **does not** obey this rule -- all code has to be compiled.
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# Premature Pessimization
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## Avoid Allocations
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Don't allocate a `Vec` where an iterator would do, don't allocate strings needlessly.
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```rust
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// Good
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// GOOD
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use itertools::Itertools;
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let (first_word, second_word) = match text.split_ascii_whitespace().collect_tuple() {
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None => return,
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}
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// Not as good
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// BAD
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let words = text.split_ascii_whitespace().collect::<Vec<_>>();
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if words.len() != 2 {
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return
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}
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```
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**Rational:** not allocating is almost often faster.
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## Push Allocations to the Call Site
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If allocation is inevitable, let the caller allocate the resource:
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```rust
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// Good
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// GOOD
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fn frobnicate(s: String) {
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...
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}
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// Not as good
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// BAD
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fn frobnicate(s: &str) {
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let s = s.to_string();
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...
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}
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```
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This is better because it reveals the costs.
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**Rational:** reveals the costs.
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It is also more efficient when the caller already owns the allocation.
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## Collection types
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Prefer `rustc_hash::FxHashMap` and `rustc_hash::FxHashSet` instead of the ones in `std::collections`.
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They use a hasher that's slightly faster and using them consistently will reduce code size by some small amount.
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**Rational:** they use a hasher that's significantly faster and using them consistently will reduce code size by some small amount.
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# Style
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Separate import groups with blank lines.
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Use one `use` per crate.
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Module declarations come before the imports.
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Order them in "suggested reading order" for a person new to the code base.
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```rust
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mod x;
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mod y;
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@ -411,46 +445,45 @@ use crate::{}
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use super::{}
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```
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Module declarations come before the imports.
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Order them in "suggested reading order" for a person new to the code base.
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**Rational:** consistency.
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Reading order is important for new contributors.
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Grouping by crate allows to spot unwanted dependencies easier.
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## Import Style
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Qualify items from `hir` and `ast`.
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```rust
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// Good
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// GOOD
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use syntax::ast;
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fn frobnicate(func: hir::Function, strukt: ast::StructDef) {}
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fn frobnicate(func: hir::Function, strukt: ast::Struct) {}
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// Not as good
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// BAD
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use hir::Function;
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use syntax::ast::StructDef;
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use syntax::ast::Struct;
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fn frobnicate(func: Function, strukt: StructDef) {}
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fn frobnicate(func: Function, strukt: Struct) {}
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```
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Avoid local `use MyEnum::*` imports.
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Prefer `use crate::foo::bar` to `use super::bar`.
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**Rational:** avoids name clashes, makes the layer clear at a glance.
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When implementing traits from `std::fmt` or `std::ops`, import the module:
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```rust
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// Good
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// GOOD
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use std::fmt;
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impl fmt::Display for RenameError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
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}
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// Not as good
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// BAD
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impl std::fmt::Display for RenameError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { .. }
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}
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// Not as good
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// BAD
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use std::ops::Deref;
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impl Deref for Widget {
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@ -459,6 +492,15 @@ impl Deref for Widget {
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}
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```
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**Rational:** overall, less typing.
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Makes it clear that a trait is implemented, rather than used.
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Avoid local `use MyEnum::*` imports.
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**Rational:** consistency.
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Prefer `use crate::foo::bar` to `use super::bar` or `use self::bar::baz`.
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**Rational:** consistency, this is the style which works in all cases.
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## Order of Items
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Optimize for the reader who sees the file for the first time, and wants to get a general idea about what's going on.
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@ -467,7 +509,7 @@ People read things from top to bottom, so place most important things first.
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Specifically, if all items except one are private, always put the non-private item on top.
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```rust
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// Good
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// GOOD
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pub(crate) fn frobnicate() {
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Helper::act()
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}
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@ -481,7 +523,7 @@ impl Helper {
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}
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}
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// Not as good
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// BAD
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#[derive(Default)]
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struct Helper { stuff: i32 }
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@ -497,12 +539,11 @@ impl Helper {
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```
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If there's a mixture of private and public items, put public items first.
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If function bodies are folded in the editor, the source code should read as documentation for the public API.
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Put `struct`s and `enum`s first, functions and impls last. Order types declarations in top-down manner.
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Put `struct`s and `enum`s first, functions and impls last. Order type declarations in top-down manner.
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```rust
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// Good
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// GOOD
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struct Parent {
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children: Vec<Child>
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}
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|
@ -515,7 +556,7 @@ impl Parent {
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impl Child {
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}
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// Not as good
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// BAD
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struct Child;
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impl Child {
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|
@ -529,6 +570,9 @@ impl Parent {
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}
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```
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**Rational:** easier to get the sense of the API by visually scanning the file.
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If function bodies are folded in the editor, the source code should read as documentation for the public API.
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## Variable Naming
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Use boring and long names for local variables ([yay code completion](https://github.com/rust-analyzer/rust-analyzer/pull/4162#discussion_r417130973)).
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|
@ -556,12 +600,14 @@ enum -> enum_
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mod -> module
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```
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**Rationale:** consistency.
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## Early Returns
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|
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Do use early returns
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|
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```rust
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// Good
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// GOOD
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fn foo() -> Option<Bar> {
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if !condition() {
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return None;
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|
@ -570,7 +616,7 @@ fn foo() -> Option<Bar> {
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Some(...)
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}
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|
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// Not as good
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// BAD
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fn foo() -> Option<Bar> {
|
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if condition() {
|
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Some(...)
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|
@ -580,20 +626,26 @@ fn foo() -> Option<Bar> {
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}
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```
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|
||||
**Rational:** reduce congnitive stack usage.
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|
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## Comparisons
|
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|
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Use `<`/`<=`, avoid `>`/`>=`.
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Less-then comparisons are more intuitive, they correspond spatially to [real line](https://en.wikipedia.org/wiki/Real_line)
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|
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```rust
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// Good
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// GOOD
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assert!(lo <= x && x <= hi);
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|
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// Not as good
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// BAD
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assert!(x >= lo && x <= hi>);
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```
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|
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**Rational:** Less-then comparisons are more intuitive, they correspond spatially to [real line](https://en.wikipedia.org/wiki/Real_line).
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|
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|
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## Documentation
|
||||
|
||||
For `.md` and `.adoc` files, prefer a sentence-per-line format, don't wrap lines.
|
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If the line is too long, you want to split the sentence in two :-)
|
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|
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**Rational:** much easier to edit the text and read the diff.
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Loading…
Reference in a new issue