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Bump main thread priority on windows
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40109941db
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3 changed files with 23 additions and 0 deletions
1
Cargo.lock
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1
Cargo.lock
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@ -1079,6 +1079,7 @@ dependencies = [
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"tempfile 3.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"tempfile 3.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"test_utils 0.1.0",
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"test_utils 0.1.0",
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"threadpool 1.7.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"threadpool 1.7.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"winapi 0.3.8 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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]
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[[package]]
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[[package]]
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@ -30,6 +30,9 @@ env_logger = { version = "0.7.1", default-features = false }
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ra_cargo_watch = { path = "../ra_cargo_watch" }
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ra_cargo_watch = { path = "../ra_cargo_watch" }
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either = "1.5"
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either = "1.5"
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[target.'cfg(windows)'.dependencies]
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winapi = "0.3"
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[dev-dependencies]
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[dev-dependencies]
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tempfile = "3"
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tempfile = "3"
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test_utils = { path = "../test_utils" }
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test_utils = { path = "../test_utils" }
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@ -57,6 +57,25 @@ pub fn main_loop(
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) -> Result<()> {
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) -> Result<()> {
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log::info!("server_config: {:#?}", config);
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log::info!("server_config: {:#?}", config);
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// Windows scheduler implements priority boosts: if thread waits for an
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// event (like a condvar), and event fires, priority of the thread is
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// temporary bumped. This optimization backfires in our case: each time the
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// `main_loop` schedules a task to run on a threadpool, the worker threads
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// gets a higher priority, and (on a machine with fewer cores) displaces the
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// main loop! We work-around this by marking the main loop as a
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// higher-priority thread.
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//
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// https://docs.microsoft.com/en-us/windows/win32/procthread/scheduling-priorities
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// https://docs.microsoft.com/en-us/windows/win32/procthread/priority-boosts
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// https://github.com/rust-analyzer/rust-analyzer/issues/2835
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#[cfg(windows)]
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unsafe {
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use winapi::um::processthreadsapi::*;
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let thread = GetCurrentThread();
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let thread_priority_above_normal = 1;
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SetThreadPriority(thread, thread_priority_above_normal);
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}
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let mut loop_state = LoopState::default();
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let mut loop_state = LoopState::default();
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let mut world_state = {
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let mut world_state = {
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let feature_flags = {
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let feature_flags = {
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