Implement StatusBar

This commit is contained in:
Aleksey Kladov 2020-07-02 12:37:04 +02:00
parent a03cfa4926
commit 3ef7676076
8 changed files with 93 additions and 5 deletions

View file

@ -130,6 +130,7 @@ pub struct ClientCapsConfig {
pub code_action_group: bool,
pub resolve_code_action: bool,
pub hover_actions: bool,
pub status_notification: bool,
}
impl Config {
@ -365,6 +366,7 @@ impl Config {
self.client_caps.code_action_group = get_bool("codeActionGroup");
self.client_caps.resolve_code_action = get_bool("resolveCodeAction");
self.client_caps.hover_actions = get_bool("hoverActions");
self.client_caps.status_notification = get_bool("statusNotification");
}
}
}

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@ -31,6 +31,7 @@ use crate::{
pub(crate) enum Status {
Loading,
Ready,
Invalid,
}
impl Default for Status {

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@ -3,7 +3,7 @@
use std::{collections::HashMap, path::PathBuf};
use lsp_types::request::Request;
use lsp_types::{Position, Range, TextDocumentIdentifier};
use lsp_types::{notification::Notification, Position, Range, TextDocumentIdentifier};
use serde::{Deserialize, Serialize};
pub enum AnalyzerStatus {}
@ -208,6 +208,22 @@ pub struct SsrParams {
pub parse_only: bool,
}
pub enum StatusNotification {}
#[serde(rename_all = "camelCase")]
#[derive(Serialize, Deserialize)]
pub enum Status {
Loading,
Ready,
NeedsReload,
Invalid,
}
impl Notification for StatusNotification {
type Params = Status;
const METHOD: &'static str = "rust-analyzer/status";
}
pub enum CodeActionRequest {}
impl Request for CodeActionRequest {

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@ -169,16 +169,16 @@ impl GlobalState {
}
vfs::loader::Message::Progress { n_total, n_done } => {
if n_total == 0 {
self.status = Status::Ready;
self.transition(Status::Invalid);
} else {
let state = if n_done == 0 {
self.status = Status::Loading;
self.transition(Status::Loading);
Progress::Begin
} else if n_done < n_total {
Progress::Report
} else {
assert_eq!(n_done, n_total);
self.status = Status::Ready;
self.transition(Status::Ready);
Progress::End
};
self.report_progress(
@ -274,6 +274,18 @@ impl GlobalState {
Ok(())
}
fn transition(&mut self, new_status: Status) {
self.status = Status::Ready;
if self.config.client_caps.status_notification {
let lsp_status = match new_status {
Status::Loading => lsp_ext::Status::Loading,
Status::Ready => lsp_ext::Status::Ready,
Status::Invalid => lsp_ext::Status::Invalid,
};
self.send_notification::<lsp_ext::StatusNotification>(lsp_status);
}
}
fn on_request(&mut self, request_received: Instant, req: Request) -> Result<()> {
self.register_request(&req, request_received);

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@ -399,6 +399,18 @@ Returns internal status message, mostly for debugging purposes.
Reloads project information (that is, re-executes `cargo metadata`).
## Status Notification
**Client Capability:** `{ "statusNotification": boolean }`
**Method:** `rust-analyzer/status`
**Notification:** `"loading" | "ready" | "invalid" | "needsReload"`
This notification is sent from server to client.
The client can use it to display persistent status to the user (in modline).
For `needsReload` state, the client can provide a context-menu action to run `rust-analyzer/reloadWorkspace` request.
## Syntax Tree
**Method:** `rust-analyzer/syntaxTree`

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@ -161,6 +161,7 @@ class ExperimentalFeatures implements lc.StaticFeature {
caps.codeActionGroup = true;
caps.resolveCodeAction = true;
caps.hoverActions = true;
caps.statusNotification = true;
capabilities.experimental = caps;
}
initialize(_capabilities: lc.ServerCapabilities<any>, _documentSelector: lc.DocumentSelector | undefined): void {

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@ -1,9 +1,11 @@
import * as vscode from 'vscode';
import * as lc from 'vscode-languageclient';
import * as ra from './lsp_ext';
import { Config } from './config';
import { createClient } from './client';
import { isRustEditor, RustEditor } from './util';
import { Status } from './lsp_ext';
export class Ctx {
private constructor(
@ -11,6 +13,7 @@ export class Ctx {
private readonly extCtx: vscode.ExtensionContext,
readonly client: lc.LanguageClient,
readonly serverPath: string,
readonly statusBar: vscode.StatusBarItem,
) {
}
@ -22,9 +25,18 @@ export class Ctx {
cwd: string,
): Promise<Ctx> {
const client = createClient(serverPath, cwd);
const res = new Ctx(config, extCtx, client, serverPath);
const statusBar = vscode.window.createStatusBarItem(vscode.StatusBarAlignment.Left);
extCtx.subscriptions.push(statusBar);
statusBar.text = "rust-analyzer";
statusBar.tooltip = "ready";
statusBar.show();
const res = new Ctx(config, extCtx, client, serverPath, statusBar);
res.pushCleanup(client.start());
await client.onReady();
client.onNotification(ra.status, (status) => res.setStatus(status));
return res;
}
@ -54,6 +66,35 @@ export class Ctx {
return this.extCtx.subscriptions;
}
setStatus(status: Status) {
switch (status) {
case "loading":
this.statusBar.text = "$(sync~spin) rust-analyzer";
this.statusBar.tooltip = "Loading the project";
this.statusBar.command = undefined;
this.statusBar.color = undefined;
break;
case "ready":
this.statusBar.text = "rust-analyzer";
this.statusBar.tooltip = "Ready";
this.statusBar.command = undefined;
this.statusBar.color = undefined;
break;
case "invalid":
this.statusBar.text = "$(error) rust-analyzer";
this.statusBar.tooltip = "Failed to load the project";
this.statusBar.command = undefined;
this.statusBar.color = new vscode.ThemeColor("notificationsErrorIcon.foreground");
break;
case "needsReload":
this.statusBar.text = "$(warning) rust-analyzer";
this.statusBar.tooltip = "Click to reload";
this.statusBar.command = "rust-analyzer.reloadWorkspace";
this.statusBar.color = new vscode.ThemeColor("notificationsWarningIcon.foreground");
break;
}
}
pushCleanup(d: Disposable) {
this.extCtx.subscriptions.push(d);
}

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@ -6,6 +6,9 @@ import * as lc from "vscode-languageclient";
export const analyzerStatus = new lc.RequestType<null, string, void>("rust-analyzer/analyzerStatus");
export type Status = "loading" | "ready" | "invalid" | "needsReload";
export const status = new lc.NotificationType<Status>("rust-analyzer/status");
export const reloadWorkspace = new lc.RequestType<null, null, void>("rust-analyzer/reloadWorkspace");
export interface SyntaxTreeParams {