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update readme to point to the WG
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README.md
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README.md
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@ -3,12 +3,10 @@
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[![Build Status](https://travis-ci.org/rust-analyzer/rust-analyzer.svg?branch=master)](https://travis-ci.org/rust-analyzer/rust-analyzer)
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Rust Analyzer is an **experimental** modular compiler frontend for the Rust
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language, which aims to lay a foundation for excellent IDE support.
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language. It is a part of a larger rls-2.0 effort to create excellent IDE
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support for Rust. If you want to get involved, check rls-2.0 working group repository:
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It doesn't implement much of compiler functionality yet, but the white-space
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preserving Rust parser works, and there are significant chunks of overall
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architecture (indexing, on-demand & lazy computation, snapshotable world view)
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in place. Some basic IDE functionality is provided via a language server.
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https://github.com/rust-analyzer/WG-rls2.0
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Work on the Rust Analyzer is sponsored by
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@ -41,37 +39,15 @@ features (some of which are VS Code specific).
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See [these instructions](./DEBUGGING.md) on how to debug the vscode extension and the lsp server.
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## Current Status and Plans
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## Getting in touch
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Rust analyzer aims to fill the same niche as the official [Rust Language
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Server](https://github.com/rust-lang-nursery/rls), but uses a significantly
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different architecture. More details can be found [in this
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thread](https://internals.rust-lang.org/t/2019-strategy-for-rustc-and-the-rls/8361),
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but the core issue is that RLS works in the "wait until user stops typing, run
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the build process, save the results of the analysis" mode, which arguably is the
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wrong foundation for IDE.
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We are on the rust-lang Zulip!
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Rust Analyzer is an experimental project at the moment, there's exactly zero
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guarantees that it becomes production-ready one day.
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https://rust-lang.zulipchat.com/#narrow/stream/185405-t-compiler.2Frls-2.2E0
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The near/mid term plan is to work independently of the main rustc compiler and
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implement at least simplistic versions of name resolution, macro expansion and
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type inference. The purpose is two fold:
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## Contributing
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- to quickly bootstrap usable and useful language server: solution that covers
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80% of Rust code will be useful for IDEs, and will be vastly simpler than 100%
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solution.
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- to understand how the consumer-side of compiler API should look like
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(especially it's on-demand aspects). If you have `get_expression_type`
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function, you can write a ton of purely-IDE features on top of it, even if the
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function is only partially correct. Pluging in the precise function afterwards
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should just make IDE features more reliable.
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The long term plan is to merge with the mainline rustc compiler, probably around
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the HIR boundary? That is, use rust analyzer for parsing, macro expansion and
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related bits of name resolution, but leave the rest (including type inference
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and trait selection) to the existing rustc.
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See [CONTRIBUTING.md](./CONTRIBUTING.md) and [ARCHITECTURE.md](./ARCHITECTURE.md)
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## Supported LSP features
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@ -146,15 +122,6 @@ and trait selection) to the existing rustc.
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- [x] [textDocument/prepareRename](https://microsoft.github.io/language-server-protocol/specification#textDocument_prepareRename)
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- [x] [textDocument/foldingRange](https://microsoft.github.io/language-server-protocol/specification#textDocument_foldingRange)
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## Getting in touch
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We have a Discord server dedicated to compilers and language servers
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implemented in Rust: [https://discord.gg/sx3RQZB](https://discord.gg/sx3RQZB).
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## Contributing
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See [CONTRIBUTING.md](./CONTRIBUTING.md) and [ARCHITECTURE.md](./ARCHITECTURE.md)
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## License
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Rust analyzer is primarily distributed under the terms of both the MIT
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