limit radius when height/weight gets to small

This commit is contained in:
Dave Davenport 2017-02-06 21:31:13 +01:00
parent db92ff1f41
commit b51a20c433

View file

@ -121,6 +121,27 @@ void widget_draw ( widget *widget, cairo_t *d )
int top = distance_get_pixel ( widget->border.top, ORIENTATION_VERTICAL );
int bottom = distance_get_pixel ( widget->border.bottom, ORIENTATION_VERTICAL );
if ( (radius_bl + radius_tl) > (widget->h-margin_top-margin_bottom)) {
int j = (widget->h-margin_top-margin_bottom)/2.0;
radius_bl = MIN ( radius_bl, j );
radius_tl = MIN ( radius_tl, j );
}
if ( (radius_br + radius_tr) > (widget->h-margin_top-margin_bottom)) {
int j = (widget->h-margin_top-margin_bottom)/2.0;
radius_br = MIN ( radius_br, j);
radius_tr = MIN ( radius_tr, j);
}
if (( radius_tl + radius_tr ) > ( widget->w - margin_left - margin_right )) {
int j = ( widget->w - margin_left - margin_right )/2.0;
radius_tr = MIN ( radius_tr, j );
radius_tl = MIN ( radius_tl, j );
}
if (( radius_bl + radius_br ) > ( widget->w - margin_left - margin_right )) {
int j = ( widget->w - margin_left - margin_right )/2.0;
radius_br = MIN ( radius_br, j );
radius_bl = MIN ( radius_bl, j );
}
// Background painting.
// Set new x/y possition.
cairo_translate ( d, widget->x, widget->y );