Add Handle type

This commit is contained in:
Pierre Krieger 2015-07-22 13:27:53 +02:00
parent 824b4f0041
commit de741115fd
4 changed files with 60 additions and 14 deletions

View file

@ -2,8 +2,15 @@ extern crate rodio;
fn main() {
let file = std::fs::File::open("examples/beep.wav").unwrap();
let beep1 = rodio::play_once(file);
std::thread::sleep_ms(1000);
let file = std::fs::File::open("examples/beep2.wav").unwrap();
rodio::play_once(file);
std::thread::sleep_ms(10000);
std::thread::sleep_ms(1000);
beep1.stop();
std::thread::sleep_ms(8000);
}

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examples/beep2.wav Normal file

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@ -1,30 +1,57 @@
use std::thread;
use std::sync::mpsc::{self, Sender, Receiver};
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Mutex;
use cpal::Voice;
use decoder::Decoder;
pub enum Command {
Play(Box<Decoder + Send>)
}
pub struct Engine {
/// Communication with the background thread.
commands: Mutex<Sender<Command>>,
/// Counter that is incremented whenever a sound starts playing.
sound_ids: AtomicUsize,
}
impl Engine {
pub fn new() -> Engine {
let (tx, rx) = mpsc::channel();
thread::spawn(move || background(rx));
Engine { commands: Mutex::new(tx) }
Engine { commands: Mutex::new(tx), sound_ids: AtomicUsize::new(0) }
}
pub fn play_once(&self, decoder: Box<Decoder + Send>) {
pub fn play(&self, decoder: Box<Decoder + Send>) -> Handle {
let sound_id = self.sound_ids.fetch_add(1, Ordering::Relaxed);
let commands = self.commands.lock().unwrap();
commands.send(Command::Play(decoder)).unwrap();
commands.send(Command::Play(sound_id, decoder)).unwrap();
Handle {
engine: self,
id: sound_id,
}
}
}
/// Handle to a playing sound.
///
/// Note that dropping the handle doesn't stop the sound. You must call `stop` explicitely.
pub struct Handle<'a> {
engine: &'a Engine,
id: usize,
}
impl<'a> Handle<'a> {
pub fn stop(self) {
let commands = self.engine.commands.lock().unwrap();
commands.send(Command::Stop(self.id)).unwrap();
}
}
pub enum Command {
Play(usize, Box<Decoder + Send>),
Stop(usize),
}
fn background(rx: Receiver<Command>) {
let mut sounds = Vec::new();
@ -33,11 +60,12 @@ fn background(rx: Receiver<Command>) {
// polling for new sounds
if let Ok(command) = rx.try_recv() {
match command {
Command::Play(decoder) => sounds.push((Voice::new(), decoder)),
Command::Play(id, decoder) => sounds.push((id, Voice::new(), decoder)),
Command::Stop(id) => sounds.retain(|&(id2, _, _)| id2 != id),
}
}
for &mut (ref mut voice, ref mut decoder) in sounds.iter_mut() {
for &mut (_, ref mut voice, ref mut decoder) in sounds.iter_mut() {
decoder.write(voice);
voice.play();
}

View file

@ -12,8 +12,19 @@ lazy_static! {
static ref ENGINE: engine::Engine = engine::Engine::new();
}
/// Plays a sound once. There's no way to stop the sound except by exiting the program.
pub fn play_once<R>(input: R) where R: Read + Send + 'static {
let decoder = decoder::decode(input);
ENGINE.play_once(decoder);
/// Handle to a playing sound.
///
/// Note that dropping the handle doesn't stop the sound. You must call `stop` explicitely.
pub struct Handle(engine::Handle<'static>);
impl Handle {
pub fn stop(self) {
self.0.stop()
}
}
/// Plays a sound once. There's no way to stop the sound except by exiting the program.
pub fn play_once<R>(input: R) -> Handle where R: Read + Send + 'static {
let decoder = decoder::decode(input);
Handle(ENGINE.play(decoder))
}