mirror of
https://github.com/RustAudio/rodio
synced 2024-11-10 14:14:21 +00:00
Fix wav waiting time and improve background thread sleeping functionnality
This commit is contained in:
parent
930f9b30e9
commit
5848128386
3 changed files with 33 additions and 13 deletions
|
@ -9,7 +9,7 @@ repository = "https://github.com/tomaka/rodio"
|
|||
documentation = "http://tomaka.github.io/rodio/rodio/index.html"
|
||||
|
||||
[dependencies]
|
||||
cpal = "0.2.2"
|
||||
cpal = "0.2.5"
|
||||
hound = "1.0.0"
|
||||
lazy_static = "0.1.12"
|
||||
time = "0.1.32"
|
||||
|
|
|
@ -124,14 +124,13 @@ impl Decoder for WavDecoder {
|
|||
return 1000000000;
|
||||
}
|
||||
|
||||
let len = {
|
||||
{
|
||||
let mut buffer = self.voice.append_data(min);
|
||||
let len = buffer.len();
|
||||
conversions::convert_and_write(self.reader.by_ref(), &mut buffer);
|
||||
len
|
||||
};
|
||||
}
|
||||
|
||||
let duration = len as u64 * 1000000000 / self.voice.get_samples_rate().0 as u64;
|
||||
let duration = self.voice.get_pending_samples() as u64 * 1000000000 /
|
||||
(self.voice.get_samples_rate().0 as u64 * self.voice.get_channels() as u64);
|
||||
|
||||
self.voice.play();
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use std::cmp;
|
||||
use std::io::{Read, Seek};
|
||||
use std::thread::{self, Builder};
|
||||
use std::thread::{self, Builder, Thread};
|
||||
use std::sync::mpsc::{self, Sender, Receiver};
|
||||
use std::sync::atomic::{AtomicUsize, Ordering};
|
||||
use std::sync::Mutex;
|
||||
|
@ -17,6 +17,8 @@ use time;
|
|||
pub struct Engine {
|
||||
/// Communication with the background thread.
|
||||
commands: Mutex<Sender<Command>>,
|
||||
/// The background thread that executes commands.
|
||||
thread: Option<Thread>,
|
||||
/// Counter that is incremented whenever a sound starts playing and that is used to track each
|
||||
/// sound invidiually.
|
||||
next_sound_id: AtomicUsize,
|
||||
|
@ -26,11 +28,18 @@ impl Engine {
|
|||
/// Builds the engine.
|
||||
pub fn new() -> Engine {
|
||||
let (tx, rx) = mpsc::channel();
|
||||
|
||||
// we ignore errors when creating the background thread
|
||||
// the user won't get any audio, but that's better than a panic
|
||||
let _ = Builder::new().name("rodio audio processing".to_string())
|
||||
.spawn(move || background(rx));
|
||||
Engine { commands: Mutex::new(tx), next_sound_id: AtomicUsize::new(1) }
|
||||
let thread = Builder::new().name("rodio audio processing".to_string())
|
||||
.spawn(move || background(rx))
|
||||
.ok().map(|jg| jg.thread().clone());
|
||||
|
||||
Engine {
|
||||
commands: Mutex::new(tx),
|
||||
thread: thread,
|
||||
next_sound_id: AtomicUsize::new(1),
|
||||
}
|
||||
}
|
||||
|
||||
/// Starts playing a sound and returns a `Handler` to control it.
|
||||
|
@ -43,6 +52,10 @@ impl Engine {
|
|||
let commands = self.commands.lock().unwrap();
|
||||
commands.send(Command::Play(sound_id, decoder)).unwrap();
|
||||
|
||||
if let Some(ref thread) = self.thread {
|
||||
thread.unpark();
|
||||
}
|
||||
|
||||
Handle {
|
||||
engine: self,
|
||||
id: sound_id,
|
||||
|
@ -63,12 +76,20 @@ impl<'a> Handle<'a> {
|
|||
pub fn set_volume(&mut self, value: f32) {
|
||||
let commands = self.engine.commands.lock().unwrap();
|
||||
commands.send(Command::SetVolume(self.id, value)).unwrap();
|
||||
|
||||
// we do not wake up the commands thread
|
||||
// the samples with the previous volume have already been submitted, therefore it won't
|
||||
// change anything if we wake it up
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn stop(self) {
|
||||
let commands = self.engine.commands.lock().unwrap();
|
||||
commands.send(Command::Stop(self.id)).unwrap();
|
||||
|
||||
if let Some(ref thread) = self.engine.thread {
|
||||
thread.unpark();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,7 +125,7 @@ fn background(rx: Receiver<Command>) {
|
|||
}
|
||||
|
||||
// stores the time when this thread will have to be woken up
|
||||
let mut next_step_ns = time::precise_time_ns() + 10000000; // 10ms
|
||||
let mut next_step_ns = time::precise_time_ns() + 1000000000; // 1s
|
||||
|
||||
// updating the existing sounds
|
||||
for &mut (_, ref mut decoder) in &mut sounds {
|
||||
|
@ -115,9 +136,9 @@ fn background(rx: Receiver<Command>) {
|
|||
|
||||
// sleeping a bit if we can
|
||||
let sleep = next_step_ns as i64 - time::precise_time_ns() as i64;
|
||||
let sleep = sleep - 500000; // removing 50µs so that we don't risk an underflow
|
||||
let sleep = sleep - 500000; // removing 500µs so that we don't risk an underflow
|
||||
if sleep >= 0 {
|
||||
thread::sleep_ms((sleep / 1000000) as u32);
|
||||
thread::park_timeout_ms((sleep / 1000000) as u32);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue