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https://github.com/RustAudio/rodio
synced 2024-12-14 22:22:44 +00:00
Implement thread-safe parameter control for AGC using AtomicF32
- Replace static parameters with AtomicF32 for thread-safe access - Add methods to get Arc<AtomicF32> for release_coeff, attack_coeff, absolute_max_gain, and target_level - Enable real-time modification of AGC parameters during playback - Use Ordering::Relaxed for optimal low-latency performance - Remove set_* methods in favor of direct atomic access - Update internal methods to use atomic loads consistently This change allows for dynamic adjustment of AGC parameters without interrupting audio playback, improving real-time control and responsiveness of the Automatic Gain Control system.
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86cb156e47
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3 changed files with 39 additions and 31 deletions
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@ -17,6 +17,7 @@ lewton = { version = "0.10", optional = true }
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minimp3_fixed = { version = "0.5.4", optional = true}
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minimp3_fixed = { version = "0.5.4", optional = true}
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symphonia = { version = "0.5.4", optional = true, default-features = false }
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symphonia = { version = "0.5.4", optional = true, default-features = false }
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crossbeam-channel = { version = "0.5.8", optional = true }
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crossbeam-channel = { version = "0.5.8", optional = true }
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atomic_float = "1.1.0"
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thiserror = "1.0.49"
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thiserror = "1.0.49"
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tracing = { version = "0.1.40", optional = true }
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tracing = { version = "0.1.40", optional = true }
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@ -15,6 +15,7 @@
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use super::SeekError;
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use super::SeekError;
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use crate::{Sample, Source};
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use crate::{Sample, Source};
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use atomic_float::AtomicF32;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::sync::Arc;
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use std::time::Duration;
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use std::time::Duration;
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@ -33,11 +34,11 @@ const RMS_WINDOW_SIZE: usize = 8192;
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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pub struct AutomaticGainControl<I> {
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pub struct AutomaticGainControl<I> {
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input: I,
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input: I,
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target_level: f32,
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target_level: Arc<AtomicF32>,
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absolute_max_gain: f32,
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absolute_max_gain: Arc<AtomicF32>,
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current_gain: f32,
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current_gain: f32,
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attack_coeff: f32,
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attack_coeff: Arc<AtomicF32>,
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release_coeff: f32,
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release_coeff: Arc<AtomicF32>,
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min_attack_coeff: f32,
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min_attack_coeff: f32,
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peak_level: f32,
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peak_level: f32,
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rms_window: CircularBuffer,
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rms_window: CircularBuffer,
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@ -99,7 +100,7 @@ impl CircularBuffer {
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/// * `release_time` - Time constant for gain decrease
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/// * `release_time` - Time constant for gain decrease
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/// * `absolute_max_gain` - Maximum allowable gain
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/// * `absolute_max_gain` - Maximum allowable gain
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#[inline]
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#[inline]
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pub fn automatic_gain_control<I>(
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pub(crate) fn automatic_gain_control<I>(
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input: I,
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input: I,
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target_level: f32,
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target_level: f32,
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attack_time: f32,
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attack_time: f32,
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@ -111,14 +112,16 @@ where
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I::Item: Sample,
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I::Item: Sample,
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{
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{
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let sample_rate = input.sample_rate();
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let sample_rate = input.sample_rate();
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let attack_coeff = (-1.0 / (attack_time * sample_rate as f32)).exp();
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let release_coeff = (-1.0 / (release_time * sample_rate as f32)).exp();
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AutomaticGainControl {
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AutomaticGainControl {
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input,
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input,
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target_level,
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target_level: Arc::new(AtomicF32::new(target_level)),
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absolute_max_gain,
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absolute_max_gain: Arc::new(AtomicF32::new(absolute_max_gain)),
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current_gain: 1.0,
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current_gain: 1.0,
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attack_coeff: (-1.0 / (attack_time * sample_rate as f32)).exp(),
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attack_coeff: Arc::new(AtomicF32::new(attack_coeff)),
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release_coeff: (-1.0 / (release_time * sample_rate as f32)).exp(),
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release_coeff: Arc::new(AtomicF32::new(release_coeff)),
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min_attack_coeff: release_time,
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min_attack_coeff: release_time,
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peak_level: 0.0,
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peak_level: 0.0,
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rms_window: CircularBuffer::new(),
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rms_window: CircularBuffer::new(),
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@ -137,32 +140,30 @@ where
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/// for the Automatic Gain Control. The target level determines the
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/// for the Automatic Gain Control. The target level determines the
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/// desired amplitude of the processed audio signal.
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/// desired amplitude of the processed audio signal.
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#[inline]
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#[inline]
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pub fn set_target_level(&mut self, level: f32) {
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pub fn get_target_level(&self) -> Arc<AtomicF32> {
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self.target_level = level;
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Arc::clone(&self.target_level)
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}
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}
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/// Sets a new absolute maximum gain limit.
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/// Sets a new absolute maximum gain limit.
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#[inline]
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#[inline]
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pub fn set_absolute_max_gain(&mut self, max_gain: f32) {
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pub fn get_absolute_max_gain(&self) -> Arc<AtomicF32> {
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self.absolute_max_gain = max_gain;
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Arc::clone(&self.absolute_max_gain)
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}
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}
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/// This method allows changing the attack coefficient dynamically.
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/// This method allows changing the attack coefficient dynamically.
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/// The attack coefficient determines how quickly the AGC responds to level increases.
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/// The attack coefficient determines how quickly the AGC responds to level increases.
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/// A smaller value results in faster response, while a larger value gives a slower response.
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/// A smaller value results in faster response, while a larger value gives a slower response.
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#[inline]
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#[inline]
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pub fn set_attack_coeff(&mut self, attack_time: f32) {
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pub fn get_attack_coeff(&self) -> Arc<AtomicF32> {
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let sample_rate = self.input.sample_rate();
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Arc::clone(&self.attack_coeff)
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self.attack_coeff = (-1.0 / (attack_time * sample_rate as f32)).exp();
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}
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}
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/// This method allows changing the release coefficient dynamically.
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/// This method allows changing the release coefficient dynamically.
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/// The release coefficient determines how quickly the AGC responds to level decreases.
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/// The release coefficient determines how quickly the AGC responds to level decreases.
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/// A smaller value results in faster response, while a larger value gives a slower response.
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/// A smaller value results in faster response, while a larger value gives a slower response.
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#[inline]
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#[inline]
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pub fn set_release_coeff(&mut self, release_time: f32) {
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pub fn get_release_coeff(&self) -> Arc<AtomicF32> {
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let sample_rate = self.input.sample_rate();
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Arc::clone(&self.release_coeff)
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self.release_coeff = (-1.0 / (release_time * sample_rate as f32)).exp();
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}
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}
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/// Returns a handle to control AGC on/off state.
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/// Returns a handle to control AGC on/off state.
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@ -183,9 +184,11 @@ where
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#[inline]
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#[inline]
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fn update_peak_level(&mut self, sample_value: f32) {
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fn update_peak_level(&mut self, sample_value: f32) {
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let attack_coeff = if sample_value > self.peak_level {
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let attack_coeff = if sample_value > self.peak_level {
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self.attack_coeff.min(self.min_attack_coeff) // User-defined attack time limited via release_time
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self.attack_coeff
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.load(Ordering::Relaxed)
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.min(self.min_attack_coeff) // User-defined attack time limited via release_time
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} else {
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} else {
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self.release_coeff
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self.release_coeff.load(Ordering::Relaxed)
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};
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};
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self.peak_level = attack_coeff * self.peak_level + (1.0 - attack_coeff) * sample_value;
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self.peak_level = attack_coeff * self.peak_level + (1.0 - attack_coeff) * sample_value;
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}
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}
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@ -207,9 +210,10 @@ where
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#[inline]
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#[inline]
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fn calculate_peak_gain(&self) -> f32 {
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fn calculate_peak_gain(&self) -> f32 {
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if self.peak_level > 0.0 {
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if self.peak_level > 0.0 {
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(self.target_level / self.peak_level).min(self.absolute_max_gain)
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(self.target_level.load(Ordering::Relaxed) / self.peak_level)
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.min(self.absolute_max_gain.load(Ordering::Relaxed))
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} else {
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} else {
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self.absolute_max_gain
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self.absolute_max_gain.load(Ordering::Relaxed)
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}
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}
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}
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}
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@ -226,9 +230,9 @@ where
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// Compute the gain adjustment required to reach the target level based on RMS
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// Compute the gain adjustment required to reach the target level based on RMS
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let rms_gain = if rms > 0.0 {
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let rms_gain = if rms > 0.0 {
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self.target_level / rms
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self.target_level.load(Ordering::Relaxed) / rms
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} else {
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} else {
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self.absolute_max_gain // Default to max gain if RMS is zero
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self.absolute_max_gain.load(Ordering::Relaxed) // Default to max gain if RMS is zero
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};
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};
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// Calculate the peak limiting gain
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// Calculate the peak limiting gain
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@ -262,16 +266,19 @@ where
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// By using a faster release time for decreasing gain, we can mitigate these issues and provide
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// By using a faster release time for decreasing gain, we can mitigate these issues and provide
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// more responsive control over sudden level increases while maintaining smooth gain increases.
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// more responsive control over sudden level increases while maintaining smooth gain increases.
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let attack_speed = if desired_gain > self.current_gain {
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let attack_speed = if desired_gain > self.current_gain {
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self.attack_coeff
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&self.attack_coeff
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} else {
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} else {
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self.release_coeff
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&self.release_coeff
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};
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};
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// Gradually adjust the current gain towards the desired gain for smooth transitions
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// Gradually adjust the current gain towards the desired gain for smooth transitions
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self.current_gain = self.current_gain * attack_speed + desired_gain * (1.0 - attack_speed);
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self.current_gain = self.current_gain * attack_speed.load(Ordering::Relaxed)
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+ desired_gain * (1.0 - attack_speed.load(Ordering::Relaxed));
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// Ensure the calculated gain stays within the defined operational range
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// Ensure the calculated gain stays within the defined operational range
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self.current_gain = self.current_gain.clamp(0.1, self.absolute_max_gain);
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self.current_gain = self
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.current_gain
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.clamp(0.1, self.absolute_max_gain.load(Ordering::Relaxed));
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// Output current gain value for developers to fine tune their inputs to automatic_gain_control
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// Output current gain value for developers to fine tune their inputs to automatic_gain_control
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#[cfg(feature = "tracing")]
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#[cfg(feature = "tracing")]
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