mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-26 06:30:29 +00:00
f8367fdfdd
This can make it easier to use `Buffer::with_lines` with iterators that don't necessarily produce a `Vec`. For example, this allows using `Buffer::with_lines` with `&[&str]` directly, without having to call `collect` on it first.
204 lines
6 KiB
Rust
204 lines
6 KiB
Rust
//! State like [`ListState`], [`TableState`] and [`ScrollbarState`] can be serialized and
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//! deserialized through serde. This allows saving your entire state to disk when the user exits the
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//! the app, and restore it again upon re-opening the app.
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//! This way, they get right back to where they were, without having to re-seek to their previous
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//! position, if that's applicable for the app at hand.
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//!
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//! **Note**: For this pattern to work easily, you need to have some toplevel struct which stores
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//! _only_ state and not any draw commands.
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//!
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//! **Note**: For many applications, it might be beneficial to instead keep your own state and
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//! instead construct the state for widgets on the fly instead, if that allows you to express you
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//! the semantic meaning of your state better or only fetch part of a dataset.
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// not too happy about the redundancy in these tests,
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// but if that helps readability then it's ok i guess /shrug
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use ratatui::{backend::TestBackend, prelude::*, widgets::*};
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#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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struct AppState {
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list_state: ListState,
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table_state: TableState,
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scrollbar_state: ScrollbarState,
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}
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impl Default for AppState {
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fn default() -> Self {
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Self {
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list_state: ListState::default(),
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table_state: TableState::default(),
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scrollbar_state: ScrollbarState::new(10),
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}
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}
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}
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impl AppState {
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fn select(&mut self, index: usize) {
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self.list_state.select(Some(index));
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self.table_state.select(Some(index));
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self.scrollbar_state = self.scrollbar_state.position(index);
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}
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}
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/// Renders the list to a TestBackend and asserts that the result matches the expected buffer.
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#[track_caller]
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fn assert_buffer(state: &mut AppState, expected: &Buffer) {
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let backend = TestBackend::new(21, 5);
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let mut terminal = Terminal::new(backend).unwrap();
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terminal
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.draw(|f| {
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let items = vec![
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"awa", "banana", "Cats!!", "d20", "Echo", "Foxtrot", "Golf", "Hotel", "IwI",
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"Juliett",
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];
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use Constraint::*;
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let layout = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Length(10), Length(10), Length(1)])
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.split(f.size());
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let list = List::new(items.clone())
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.highlight_symbol(">>")
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.block(Block::default().borders(Borders::RIGHT));
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f.render_stateful_widget(list, layout[0], &mut state.list_state);
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let table = Table::new(
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items.iter().map(|i| Row::new(vec![*i])),
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[Constraint::Length(10); 1],
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)
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.highlight_symbol(">>");
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f.render_stateful_widget(table, layout[1], &mut state.table_state);
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let scrollbar = Scrollbar::new(ScrollbarOrientation::VerticalRight);
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f.render_stateful_widget(scrollbar, layout[2], &mut state.scrollbar_state);
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})
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.unwrap();
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terminal.backend().assert_buffer(expected);
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}
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const DEFAULT_STATE_BUFFER: [&str; 5] = [
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"awa │awa ▲",
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"banana │banana █",
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"Cats!! │Cats!! ║",
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"d20 │d20 ║",
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"Echo │Echo ▼",
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];
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const DEFAULT_STATE_REPR: &str = r#"{
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"list_state": {
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"offset": 0,
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"selected": null
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},
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"table_state": {
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"offset": 0,
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"selected": null
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},
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"scrollbar_state": {
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"content_length": 10,
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"position": 0,
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"viewport_content_length": 0
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}
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}"#;
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#[test]
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fn default_state_serialize() {
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let mut state = AppState::default();
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let expected = Buffer::with_lines(DEFAULT_STATE_BUFFER);
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assert_buffer(&mut state, &expected);
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let state = serde_json::to_string_pretty(&state).unwrap();
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assert_eq!(state, DEFAULT_STATE_REPR);
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}
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#[test]
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fn default_state_deserialize() {
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let expected = Buffer::with_lines(DEFAULT_STATE_BUFFER);
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let mut state: AppState = serde_json::from_str(DEFAULT_STATE_REPR).unwrap();
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assert_buffer(&mut state, &expected);
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}
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const SELECTED_STATE_BUFFER: [&str; 5] = [
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" awa │ awa ▲",
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">>banana │>>banana █",
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" Cats!! │ Cats!! ║",
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" d20 │ d20 ║",
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" Echo │ Echo ▼",
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];
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const SELECTED_STATE_REPR: &str = r#"{
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"list_state": {
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"offset": 0,
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"selected": 1
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},
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"table_state": {
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"offset": 0,
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"selected": 1
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},
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"scrollbar_state": {
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"content_length": 10,
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"position": 1,
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"viewport_content_length": 0
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}
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}"#;
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#[test]
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fn selected_state_serialize() {
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let mut state = AppState::default();
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state.select(1);
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let expected = Buffer::with_lines(SELECTED_STATE_BUFFER);
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assert_buffer(&mut state, &expected);
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let state = serde_json::to_string_pretty(&state).unwrap();
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assert_eq!(state, SELECTED_STATE_REPR);
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}
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#[test]
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fn selected_state_deserialize() {
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let expected = Buffer::with_lines(SELECTED_STATE_BUFFER);
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let mut state: AppState = serde_json::from_str(SELECTED_STATE_REPR).unwrap();
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assert_buffer(&mut state, &expected);
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}
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const SCROLLED_STATE_BUFFER: [&str; 5] = [
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" Echo │ Echo ▲",
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" Foxtrot│ Foxtrot ║",
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" Golf │ Golf ║",
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" Hotel │ Hotel █",
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">>IwI │>>IwI ▼",
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];
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const SCROLLED_STATE_REPR: &str = r#"{
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"list_state": {
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"offset": 4,
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"selected": 8
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},
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"table_state": {
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"offset": 4,
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"selected": 8
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},
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"scrollbar_state": {
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"content_length": 10,
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"position": 8,
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"viewport_content_length": 0
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}
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}"#;
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#[test]
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fn scrolled_state_serialize() {
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let mut state = AppState::default();
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state.select(8);
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let expected = Buffer::with_lines(SCROLLED_STATE_BUFFER);
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assert_buffer(&mut state, &expected);
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let state = serde_json::to_string_pretty(&state).unwrap();
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assert_eq!(state, SCROLLED_STATE_REPR);
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}
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#[test]
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fn scrolled_state_deserialize() {
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let expected = Buffer::with_lines(SCROLLED_STATE_BUFFER);
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let mut state: AppState = serde_json::from_str(SCROLLED_STATE_REPR).unwrap();
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assert_buffer(&mut state, &expected);
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}
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