mirror of
https://github.com/ratatui-org/ratatui
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fbf1a451c8
Use bare arrays rather than array refs / Vecs for all constraint examples. Ref: https://github.com/ratatui-org/ratatui-book/issues/94
198 lines
6.1 KiB
Rust
198 lines
6.1 KiB
Rust
use std::{
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io::{self, stdout, Stdout},
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time::{Duration, Instant},
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};
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use crossterm::{
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event::{self, Event, KeyCode},
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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};
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use ratatui::{
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prelude::*,
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widgets::{canvas::*, *},
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};
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fn main() -> io::Result<()> {
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App::run()
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}
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struct App {
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x: f64,
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y: f64,
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ball: Circle,
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playground: Rect,
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vx: f64,
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vy: f64,
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tick_count: u64,
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marker: Marker,
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}
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impl App {
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fn new() -> App {
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App {
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x: 0.0,
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y: 0.0,
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ball: Circle {
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x: 20.0,
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y: 40.0,
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radius: 10.0,
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color: Color::Yellow,
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},
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playground: Rect::new(10, 10, 200, 100),
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vx: 1.0,
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vy: 1.0,
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tick_count: 0,
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marker: Marker::Dot,
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}
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}
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pub fn run() -> io::Result<()> {
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let mut terminal = init_terminal()?;
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let mut app = App::new();
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let mut last_tick = Instant::now();
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let tick_rate = Duration::from_millis(16);
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loop {
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let _ = terminal.draw(|frame| app.ui(frame));
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let timeout = tick_rate.saturating_sub(last_tick.elapsed());
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => break,
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KeyCode::Down => app.y += 1.0,
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KeyCode::Up => app.y -= 1.0,
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KeyCode::Right => app.x += 1.0,
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KeyCode::Left => app.x -= 1.0,
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_ => {}
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}
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}
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}
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if last_tick.elapsed() >= tick_rate {
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app.on_tick();
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last_tick = Instant::now();
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}
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}
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restore_terminal()
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}
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fn on_tick(&mut self) {
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self.tick_count += 1;
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// only change marker every 180 ticks (3s) to avoid stroboscopic effect
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if (self.tick_count % 180) == 0 {
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self.marker = match self.marker {
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Marker::Dot => Marker::Braille,
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Marker::Braille => Marker::Block,
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Marker::Block => Marker::HalfBlock,
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Marker::HalfBlock => Marker::Bar,
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Marker::Bar => Marker::Dot,
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};
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}
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// bounce the ball by flipping the velocity vector
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let ball = &self.ball;
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let playground = self.playground;
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if ball.x - ball.radius < playground.left() as f64
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|| ball.x + ball.radius > playground.right() as f64
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{
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self.vx = -self.vx;
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}
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if ball.y - ball.radius < playground.top() as f64
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|| ball.y + ball.radius > playground.bottom() as f64
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{
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self.vy = -self.vy;
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}
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self.ball.x += self.vx;
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self.ball.y += self.vy;
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}
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fn ui(&self, frame: &mut Frame) {
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let main_layout = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(frame.size());
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let right_layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(main_layout[1]);
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frame.render_widget(self.map_canvas(), main_layout[0]);
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frame.render_widget(self.pong_canvas(), right_layout[0]);
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frame.render_widget(self.boxes_canvas(right_layout[1]), right_layout[1]);
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}
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fn map_canvas(&self) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::default().borders(Borders::ALL).title("World"))
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.marker(self.marker)
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.paint(|ctx| {
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ctx.draw(&Map {
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color: Color::Green,
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resolution: MapResolution::High,
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});
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ctx.print(self.x, -self.y, "You are here".yellow());
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})
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.x_bounds([-180.0, 180.0])
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.y_bounds([-90.0, 90.0])
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}
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fn pong_canvas(&self) -> impl Widget + '_ {
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Canvas::default()
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.block(Block::default().borders(Borders::ALL).title("Pong"))
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.marker(self.marker)
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.paint(|ctx| {
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ctx.draw(&self.ball);
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})
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.x_bounds([10.0, 210.0])
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.y_bounds([10.0, 110.0])
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}
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fn boxes_canvas(&self, area: Rect) -> impl Widget {
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let (left, right, bottom, top) =
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(0.0, area.width as f64, 0.0, area.height as f64 * 2.0 - 4.0);
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Canvas::default()
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.block(Block::default().borders(Borders::ALL).title("Rects"))
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.marker(self.marker)
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.x_bounds([left, right])
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.y_bounds([bottom, top])
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.paint(|ctx| {
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for i in 0..=11 {
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ctx.draw(&Rectangle {
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x: (i * i + 3 * i) as f64 / 2.0 + 2.0,
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y: 2.0,
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width: i as f64,
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height: i as f64,
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color: Color::Red,
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});
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ctx.draw(&Rectangle {
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x: (i * i + 3 * i) as f64 / 2.0 + 2.0,
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y: 21.0,
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width: i as f64,
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height: i as f64,
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color: Color::Blue,
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});
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}
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for i in 0..100 {
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if i % 10 != 0 {
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ctx.print(i as f64 + 1.0, 0.0, format!("{i}", i = i % 10));
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}
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if i % 2 == 0 && i % 10 != 0 {
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ctx.print(0.0, i as f64, format!("{i}", i = i % 10));
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}
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}
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})
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}
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}
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fn init_terminal() -> io::Result<Terminal<CrosstermBackend<Stdout>>> {
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enable_raw_mode()?;
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stdout().execute(EnterAlternateScreen)?;
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Terminal::new(CrosstermBackend::new(stdout()))
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}
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fn restore_terminal() -> io::Result<()> {
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disable_raw_mode()?;
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stdout().execute(LeaveAlternateScreen)?;
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Ok(())
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}
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