ratatui/examples/sparkline.rs
EdJoPaTo f97e07c08a
feat(frame): replace Frame::size() with Frame::area() (#1293)
Area is the more correct term for the result of this method.
The Frame::size() method is marked as deprecated and will be
removed around Ratatui version 0.30 or later.

Fixes: https://github.com/ratatui-org/ratatui/pull/1254#issuecomment-2268061409
2024-08-05 20:15:14 -07:00

183 lines
5 KiB
Rust

//! # [Ratatui] Sparkline example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
use std::{
error::Error,
io,
time::{Duration, Instant},
};
use rand::{
distributions::{Distribution, Uniform},
rngs::ThreadRng,
};
use ratatui::{
backend::{Backend, CrosstermBackend},
crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
},
layout::{Constraint, Layout},
style::{Color, Style},
widgets::{Block, Borders, Sparkline},
Frame, Terminal,
};
#[derive(Clone)]
struct RandomSignal {
distribution: Uniform<u64>,
rng: ThreadRng,
}
impl RandomSignal {
fn new(lower: u64, upper: u64) -> Self {
Self {
distribution: Uniform::new(lower, upper),
rng: rand::thread_rng(),
}
}
}
impl Iterator for RandomSignal {
type Item = u64;
fn next(&mut self) -> Option<u64> {
Some(self.distribution.sample(&mut self.rng))
}
}
struct App {
signal: RandomSignal,
data1: Vec<u64>,
data2: Vec<u64>,
data3: Vec<u64>,
}
impl App {
fn new() -> Self {
let mut signal = RandomSignal::new(0, 100);
let data1 = signal.by_ref().take(200).collect::<Vec<u64>>();
let data2 = signal.by_ref().take(200).collect::<Vec<u64>>();
let data3 = signal.by_ref().take(200).collect::<Vec<u64>>();
Self {
signal,
data1,
data2,
data3,
}
}
fn on_tick(&mut self) {
let value = self.signal.next().unwrap();
self.data1.pop();
self.data1.insert(0, value);
let value = self.signal.next().unwrap();
self.data2.pop();
self.data2.insert(0, value);
let value = self.signal.next().unwrap();
self.data3.pop();
self.data3.insert(0, value);
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let tick_rate = Duration::from_millis(250);
let app = App::new();
let res = run_app(&mut terminal, app, tick_rate);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(
terminal: &mut Terminal<B>,
mut app: App,
tick_rate: Duration,
) -> io::Result<()> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| ui(f, &app))?;
let timeout = tick_rate.saturating_sub(last_tick.elapsed());
if crossterm::event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
if key.code == KeyCode::Char('q') {
return Ok(());
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
}
}
fn ui(f: &mut Frame, app: &App) {
let chunks = Layout::vertical([
Constraint::Length(3),
Constraint::Length(3),
Constraint::Min(0),
])
.split(f.area());
let sparkline = Sparkline::default()
.block(
Block::new()
.borders(Borders::LEFT | Borders::RIGHT)
.title("Data1"),
)
.data(&app.data1)
.style(Style::default().fg(Color::Yellow));
f.render_widget(sparkline, chunks[0]);
let sparkline = Sparkline::default()
.block(
Block::new()
.borders(Borders::LEFT | Borders::RIGHT)
.title("Data2"),
)
.data(&app.data2)
.style(Style::default().bg(Color::Green));
f.render_widget(sparkline, chunks[1]);
// Multiline
let sparkline = Sparkline::default()
.block(
Block::new()
.borders(Borders::LEFT | Borders::RIGHT)
.title("Data3"),
)
.data(&app.data3)
.style(Style::default().fg(Color::Red));
f.render_widget(sparkline, chunks[2]);
}