mirror of
https://github.com/ratatui-org/ratatui
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f97e07c08a
Area is the more correct term for the result of this method. The Frame::size() method is marked as deprecated and will be removed around Ratatui version 0.30 or later. Fixes: https://github.com/ratatui-org/ratatui/pull/1254#issuecomment-2268061409
183 lines
5 KiB
Rust
183 lines
5 KiB
Rust
//! # [Ratatui] Sparkline example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui-org/ratatui
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//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
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use std::{
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error::Error,
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io,
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time::{Duration, Instant},
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};
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use rand::{
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distributions::{Distribution, Uniform},
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rngs::ThreadRng,
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};
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use ratatui::{
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backend::{Backend, CrosstermBackend},
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crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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},
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layout::{Constraint, Layout},
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style::{Color, Style},
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widgets::{Block, Borders, Sparkline},
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Frame, Terminal,
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};
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#[derive(Clone)]
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struct RandomSignal {
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distribution: Uniform<u64>,
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rng: ThreadRng,
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}
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impl RandomSignal {
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fn new(lower: u64, upper: u64) -> Self {
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Self {
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distribution: Uniform::new(lower, upper),
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rng: rand::thread_rng(),
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}
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}
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}
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impl Iterator for RandomSignal {
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type Item = u64;
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fn next(&mut self) -> Option<u64> {
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Some(self.distribution.sample(&mut self.rng))
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}
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}
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struct App {
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signal: RandomSignal,
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data1: Vec<u64>,
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data2: Vec<u64>,
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data3: Vec<u64>,
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}
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impl App {
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fn new() -> Self {
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let mut signal = RandomSignal::new(0, 100);
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let data1 = signal.by_ref().take(200).collect::<Vec<u64>>();
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let data2 = signal.by_ref().take(200).collect::<Vec<u64>>();
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let data3 = signal.by_ref().take(200).collect::<Vec<u64>>();
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Self {
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signal,
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data1,
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data2,
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data3,
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}
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}
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fn on_tick(&mut self) {
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let value = self.signal.next().unwrap();
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self.data1.pop();
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self.data1.insert(0, value);
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let value = self.signal.next().unwrap();
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self.data2.pop();
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self.data2.insert(0, value);
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let value = self.signal.next().unwrap();
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self.data3.pop();
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self.data3.insert(0, value);
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let tick_rate = Duration::from_millis(250);
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let app = App::new();
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let res = run_app(&mut terminal, app, tick_rate);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{err:?}");
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}
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Ok(())
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}
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fn run_app<B: Backend>(
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terminal: &mut Terminal<B>,
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mut app: App,
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tick_rate: Duration,
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) -> io::Result<()> {
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let mut last_tick = Instant::now();
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loop {
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terminal.draw(|f| ui(f, &app))?;
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let timeout = tick_rate.saturating_sub(last_tick.elapsed());
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if crossterm::event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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if key.code == KeyCode::Char('q') {
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return Ok(());
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}
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}
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}
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if last_tick.elapsed() >= tick_rate {
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app.on_tick();
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last_tick = Instant::now();
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}
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}
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}
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fn ui(f: &mut Frame, app: &App) {
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let chunks = Layout::vertical([
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Constraint::Length(3),
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Constraint::Length(3),
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Constraint::Min(0),
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])
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.split(f.area());
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let sparkline = Sparkline::default()
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.block(
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Block::new()
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.borders(Borders::LEFT | Borders::RIGHT)
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.title("Data1"),
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)
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.data(&app.data1)
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.style(Style::default().fg(Color::Yellow));
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f.render_widget(sparkline, chunks[0]);
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let sparkline = Sparkline::default()
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.block(
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Block::new()
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.borders(Borders::LEFT | Borders::RIGHT)
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.title("Data2"),
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)
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.data(&app.data2)
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.style(Style::default().bg(Color::Green));
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f.render_widget(sparkline, chunks[1]);
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// Multiline
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let sparkline = Sparkline::default()
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.block(
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Block::new()
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.borders(Borders::LEFT | Borders::RIGHT)
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.title("Data3"),
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)
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.data(&app.data3)
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.style(Style::default().fg(Color::Red));
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f.render_widget(sparkline, chunks[2]);
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}
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