ratatui/examples/demo/app.rs
Josh McKinney 446efae185
fix(prelude): remove widgets module from prelude (#317)
This helps to keep the prelude small and less likely to conflict with
other crates.

- remove widgets module from prelude as the entire module can be just as
  easily imported with `use ratatui::widgets::*;`
- move prelude module into its own file
- update examples to import widgets module instead of just prelude
- added several modules to prelude to make it possible to qualify
  imports that collide with other types that have similar names
2023-07-16 09:11:59 +00:00

348 lines
8.2 KiB
Rust

use rand::{
distributions::{Distribution, Uniform},
rngs::ThreadRng,
};
use ratatui::widgets::*;
const TASKS: [&str; 24] = [
"Item1", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8", "Item9", "Item10",
"Item11", "Item12", "Item13", "Item14", "Item15", "Item16", "Item17", "Item18", "Item19",
"Item20", "Item21", "Item22", "Item23", "Item24",
];
const LOGS: [(&str, &str); 26] = [
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
];
const EVENTS: [(&str, u64); 24] = [
("B1", 9),
("B2", 12),
("B3", 5),
("B4", 8),
("B5", 2),
("B6", 4),
("B7", 5),
("B8", 9),
("B9", 14),
("B10", 15),
("B11", 1),
("B12", 0),
("B13", 4),
("B14", 6),
("B15", 4),
("B16", 6),
("B17", 4),
("B18", 7),
("B19", 13),
("B20", 8),
("B21", 11),
("B22", 9),
("B23", 3),
("B24", 5),
];
#[derive(Clone)]
pub struct RandomSignal {
distribution: Uniform<u64>,
rng: ThreadRng,
}
impl RandomSignal {
pub fn new(lower: u64, upper: u64) -> RandomSignal {
RandomSignal {
distribution: Uniform::new(lower, upper),
rng: rand::thread_rng(),
}
}
}
impl Iterator for RandomSignal {
type Item = u64;
fn next(&mut self) -> Option<u64> {
Some(self.distribution.sample(&mut self.rng))
}
}
#[derive(Clone)]
pub struct SinSignal {
x: f64,
interval: f64,
period: f64,
scale: f64,
}
impl SinSignal {
pub fn new(interval: f64, period: f64, scale: f64) -> SinSignal {
SinSignal {
x: 0.0,
interval,
period,
scale,
}
}
}
impl Iterator for SinSignal {
type Item = (f64, f64);
fn next(&mut self) -> Option<Self::Item> {
let point = (self.x, (self.x * 1.0 / self.period).sin() * self.scale);
self.x += self.interval;
Some(point)
}
}
pub struct TabsState<'a> {
pub titles: Vec<&'a str>,
pub index: usize,
}
impl<'a> TabsState<'a> {
pub fn new(titles: Vec<&'a str>) -> TabsState {
TabsState { titles, index: 0 }
}
pub fn next(&mut self) {
self.index = (self.index + 1) % self.titles.len();
}
pub fn previous(&mut self) {
if self.index > 0 {
self.index -= 1;
} else {
self.index = self.titles.len() - 1;
}
}
}
pub struct StatefulList<T> {
pub state: ListState,
pub items: Vec<T>,
}
impl<T> StatefulList<T> {
pub fn with_items(items: Vec<T>) -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items,
}
}
pub fn next(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
pub fn previous(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
}
pub struct Signal<S: Iterator> {
source: S,
pub points: Vec<S::Item>,
tick_rate: usize,
}
impl<S> Signal<S>
where
S: Iterator,
{
fn on_tick(&mut self) {
for _ in 0..self.tick_rate {
self.points.remove(0);
}
self.points
.extend(self.source.by_ref().take(self.tick_rate));
}
}
pub struct Signals {
pub sin1: Signal<SinSignal>,
pub sin2: Signal<SinSignal>,
pub window: [f64; 2],
}
impl Signals {
fn on_tick(&mut self) {
self.sin1.on_tick();
self.sin2.on_tick();
self.window[0] += 1.0;
self.window[1] += 1.0;
}
}
pub struct Server<'a> {
pub name: &'a str,
pub location: &'a str,
pub coords: (f64, f64),
pub status: &'a str,
}
pub struct App<'a> {
pub title: &'a str,
pub should_quit: bool,
pub tabs: TabsState<'a>,
pub show_chart: bool,
pub progress: f64,
pub sparkline: Signal<RandomSignal>,
pub tasks: StatefulList<&'a str>,
pub logs: StatefulList<(&'a str, &'a str)>,
pub signals: Signals,
pub barchart: Vec<(&'a str, u64)>,
pub servers: Vec<Server<'a>>,
pub enhanced_graphics: bool,
}
impl<'a> App<'a> {
pub fn new(title: &'a str, enhanced_graphics: bool) -> App<'a> {
let mut rand_signal = RandomSignal::new(0, 100);
let sparkline_points = rand_signal.by_ref().take(300).collect();
let mut sin_signal = SinSignal::new(0.2, 3.0, 18.0);
let sin1_points = sin_signal.by_ref().take(100).collect();
let mut sin_signal2 = SinSignal::new(0.1, 2.0, 10.0);
let sin2_points = sin_signal2.by_ref().take(200).collect();
App {
title,
should_quit: false,
tabs: TabsState::new(vec!["Tab0", "Tab1", "Tab2"]),
show_chart: true,
progress: 0.0,
sparkline: Signal {
source: rand_signal,
points: sparkline_points,
tick_rate: 1,
},
tasks: StatefulList::with_items(TASKS.to_vec()),
logs: StatefulList::with_items(LOGS.to_vec()),
signals: Signals {
sin1: Signal {
source: sin_signal,
points: sin1_points,
tick_rate: 5,
},
sin2: Signal {
source: sin_signal2,
points: sin2_points,
tick_rate: 10,
},
window: [0.0, 20.0],
},
barchart: EVENTS.to_vec(),
servers: vec![
Server {
name: "NorthAmerica-1",
location: "New York City",
coords: (40.71, -74.00),
status: "Up",
},
Server {
name: "Europe-1",
location: "Paris",
coords: (48.85, 2.35),
status: "Failure",
},
Server {
name: "SouthAmerica-1",
location: "São Paulo",
coords: (-23.54, -46.62),
status: "Up",
},
Server {
name: "Asia-1",
location: "Singapore",
coords: (1.35, 103.86),
status: "Up",
},
],
enhanced_graphics,
}
}
pub fn on_up(&mut self) {
self.tasks.previous();
}
pub fn on_down(&mut self) {
self.tasks.next();
}
pub fn on_right(&mut self) {
self.tabs.next();
}
pub fn on_left(&mut self) {
self.tabs.previous();
}
pub fn on_key(&mut self, c: char) {
match c {
'q' => {
self.should_quit = true;
}
't' => {
self.show_chart = !self.show_chart;
}
_ => {}
}
}
pub fn on_tick(&mut self) {
// Update progress
self.progress += 0.001;
if self.progress > 1.0 {
self.progress = 0.0;
}
self.sparkline.on_tick();
self.signals.on_tick();
let log = self.logs.items.pop().unwrap();
self.logs.items.insert(0, log);
let event = self.barchart.pop().unwrap();
self.barchart.insert(0, event);
}
}