mirror of
https://github.com/ratatui-org/ratatui
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fb93db0730
Use the new `Layout::horizontal` and `vertical` constructors and `Rect::split_array` through all the examples.
264 lines
7.9 KiB
Rust
264 lines
7.9 KiB
Rust
use std::{error::Error, io, ops::ControlFlow, time::Duration};
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use crossterm::{
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event::{
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self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, MouseButton, MouseEvent,
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MouseEventKind,
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},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::{prelude::*, widgets::*};
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/// A custom widget that renders a button with a label, theme and state.
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#[derive(Debug, Clone)]
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struct Button<'a> {
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label: Line<'a>,
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theme: Theme,
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state: State,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum State {
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Normal,
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Selected,
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Active,
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}
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#[derive(Debug, Clone, Copy)]
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struct Theme {
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text: Color,
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background: Color,
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highlight: Color,
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shadow: Color,
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}
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const BLUE: Theme = Theme {
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text: Color::Rgb(16, 24, 48),
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background: Color::Rgb(48, 72, 144),
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highlight: Color::Rgb(64, 96, 192),
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shadow: Color::Rgb(32, 48, 96),
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};
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const RED: Theme = Theme {
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text: Color::Rgb(48, 16, 16),
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background: Color::Rgb(144, 48, 48),
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highlight: Color::Rgb(192, 64, 64),
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shadow: Color::Rgb(96, 32, 32),
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};
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const GREEN: Theme = Theme {
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text: Color::Rgb(16, 48, 16),
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background: Color::Rgb(48, 144, 48),
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highlight: Color::Rgb(64, 192, 64),
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shadow: Color::Rgb(32, 96, 32),
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};
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/// A button with a label that can be themed.
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impl<'a> Button<'a> {
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pub fn new<T: Into<Line<'a>>>(label: T) -> Button<'a> {
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Button {
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label: label.into(),
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theme: BLUE,
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state: State::Normal,
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}
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}
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pub fn theme(mut self, theme: Theme) -> Button<'a> {
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self.theme = theme;
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self
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}
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pub fn state(mut self, state: State) -> Button<'a> {
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self.state = state;
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self
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}
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}
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impl<'a> Widget for Button<'a> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let (background, text, shadow, highlight) = self.colors();
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buf.set_style(area, Style::new().bg(background).fg(text));
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// render top line if there's enough space
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if area.height > 2 {
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buf.set_string(
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area.x,
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area.y,
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"▔".repeat(area.width as usize),
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Style::new().fg(highlight).bg(background),
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);
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}
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// render bottom line if there's enough space
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if area.height > 1 {
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buf.set_string(
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area.x,
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area.y + area.height - 1,
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"▁".repeat(area.width as usize),
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Style::new().fg(shadow).bg(background),
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);
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}
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// render label centered
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buf.set_line(
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area.x + (area.width.saturating_sub(self.label.width() as u16)) / 2,
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area.y + (area.height.saturating_sub(1)) / 2,
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&self.label,
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area.width,
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);
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}
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}
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impl Button<'_> {
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fn colors(&self) -> (Color, Color, Color, Color) {
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let theme = self.theme;
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match self.state {
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State::Normal => (theme.background, theme.text, theme.shadow, theme.highlight),
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State::Selected => (theme.highlight, theme.text, theme.shadow, theme.highlight),
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State::Active => (theme.background, theme.text, theme.highlight, theme.shadow),
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}
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let res = run_app(&mut terminal);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{err:?}");
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}
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Ok(())
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}
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fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> io::Result<()> {
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let mut selected_button: usize = 0;
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let button_states = &mut [State::Selected, State::Normal, State::Normal];
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loop {
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terminal.draw(|frame| ui(frame, button_states))?;
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if !event::poll(Duration::from_millis(100))? {
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continue;
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}
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match event::read()? {
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Event::Key(key) => {
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if key.kind != event::KeyEventKind::Press {
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continue;
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}
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if handle_key_event(key, button_states, &mut selected_button).is_break() {
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break;
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}
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}
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Event::Mouse(mouse) => handle_mouse_event(mouse, button_states, &mut selected_button),
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_ => (),
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}
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}
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Ok(())
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}
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fn ui(frame: &mut Frame, states: &[State; 3]) {
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let vertical = Layout::vertical([
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Constraint::Length(1),
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Constraint::Max(3),
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Constraint::Length(1),
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Constraint::Min(0), // ignore remaining space
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]);
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let [title, buttons, help, _] = frame.size().split(&vertical);
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frame.render_widget(
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Paragraph::new("Custom Widget Example (mouse enabled)"),
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title,
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);
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render_buttons(frame, buttons, states);
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frame.render_widget(Paragraph::new("←/→: select, Space: toggle, q: quit"), help);
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}
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fn render_buttons(frame: &mut Frame<'_>, area: Rect, states: &[State; 3]) {
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let horizontal = Layout::horizontal([
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Constraint::Length(15),
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Constraint::Length(15),
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Constraint::Length(15),
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Constraint::Min(0), // ignore remaining space
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]);
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let [red, green, blue, _] = area.split(&horizontal);
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frame.render_widget(Button::new("Red").theme(RED).state(states[0]), red);
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frame.render_widget(Button::new("Green").theme(GREEN).state(states[1]), green);
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frame.render_widget(Button::new("Blue").theme(BLUE).state(states[2]), blue);
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}
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fn handle_key_event(
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key: event::KeyEvent,
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button_states: &mut [State; 3],
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selected_button: &mut usize,
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) -> ControlFlow<()> {
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match key.code {
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KeyCode::Char('q') => return ControlFlow::Break(()),
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KeyCode::Left | KeyCode::Char('h') => {
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button_states[*selected_button] = State::Normal;
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*selected_button = selected_button.saturating_sub(1);
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button_states[*selected_button] = State::Selected;
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}
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KeyCode::Right | KeyCode::Char('l') => {
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button_states[*selected_button] = State::Normal;
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*selected_button = selected_button.saturating_add(1).min(2);
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button_states[*selected_button] = State::Selected;
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}
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KeyCode::Char(' ') => {
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if button_states[*selected_button] == State::Active {
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button_states[*selected_button] = State::Normal;
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} else {
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button_states[*selected_button] = State::Active;
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}
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}
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_ => (),
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}
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ControlFlow::Continue(())
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}
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fn handle_mouse_event(
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mouse: MouseEvent,
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button_states: &mut [State; 3],
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selected_button: &mut usize,
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) {
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match mouse.kind {
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MouseEventKind::Moved => {
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let old_selected_button = *selected_button;
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*selected_button = match mouse.column {
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x if x < 15 => 0,
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x if x < 30 => 1,
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_ => 2,
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};
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if old_selected_button != *selected_button {
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if button_states[old_selected_button] != State::Active {
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button_states[old_selected_button] = State::Normal;
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}
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if button_states[*selected_button] != State::Active {
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button_states[*selected_button] = State::Selected;
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}
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}
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}
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MouseEventKind::Down(MouseButton::Left) => {
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if button_states[*selected_button] == State::Active {
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button_states[*selected_button] = State::Normal;
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} else {
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button_states[*selected_button] = State::Active;
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}
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}
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_ => (),
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}
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}
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