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https://github.com/ratatui-org/ratatui
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8061813f32
Consensus is that explicit imports make it easier to understand the example code. This commit removes the prelude import from all examples and replaces it with the necessary imports, and expands other glob imports (widget::*, Constraint::*, KeyCode::*, etc.) everywhere else. Prelude glob imports not in examples are not covered by this PR. See https://github.com/ratatui-org/ratatui/issues/1150 for more details.
99 lines
4.4 KiB
Rust
99 lines
4.4 KiB
Rust
//! # [Ratatui] Hello World example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui-org/ratatui
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//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
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use std::{
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io::{self, Stdout},
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time::Duration,
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};
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use anyhow::{Context, Result};
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use ratatui::{
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backend::CrosstermBackend,
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crossterm::{
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event::{self, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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},
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terminal::{Frame, Terminal},
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widgets::Paragraph,
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};
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/// This is a bare minimum example. There are many approaches to running an application loop, so
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/// this is not meant to be prescriptive. It is only meant to demonstrate the basic setup and
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/// teardown of a terminal application.
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///
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/// A more robust application would probably want to handle errors and ensure that the terminal is
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/// restored to a sane state before exiting. This example does not do that. It also does not handle
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/// events or update the application state. It just draws a greeting and exits when the user
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/// presses 'q'.
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fn main() -> Result<()> {
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let mut terminal = setup_terminal().context("setup failed")?;
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run(&mut terminal).context("app loop failed")?;
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restore_terminal(&mut terminal).context("restore terminal failed")?;
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Ok(())
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}
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/// Setup the terminal. This is where you would enable raw mode, enter the alternate screen, and
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/// hide the cursor. This example does not handle errors. A more robust application would probably
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/// want to handle errors and ensure that the terminal is restored to a sane state before exiting.
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fn setup_terminal() -> Result<Terminal<CrosstermBackend<Stdout>>> {
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let mut stdout = io::stdout();
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enable_raw_mode().context("failed to enable raw mode")?;
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execute!(stdout, EnterAlternateScreen).context("unable to enter alternate screen")?;
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Terminal::new(CrosstermBackend::new(stdout)).context("creating terminal failed")
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}
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/// Restore the terminal. This is where you disable raw mode, leave the alternate screen, and show
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/// the cursor.
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fn restore_terminal(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
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disable_raw_mode().context("failed to disable raw mode")?;
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execute!(terminal.backend_mut(), LeaveAlternateScreen)
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.context("unable to switch to main screen")?;
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terminal.show_cursor().context("unable to show cursor")
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}
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/// Run the application loop. This is where you would handle events and update the application
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/// state. This example exits when the user presses 'q'. Other styles of application loops are
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/// possible, for example, you could have multiple application states and switch between them based
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/// on events, or you could have a single application state and update it based on events.
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fn run(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
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loop {
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terminal.draw(crate::render_app)?;
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if should_quit()? {
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break;
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}
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}
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Ok(())
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}
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/// Render the application. This is where you would draw the application UI. This example just
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/// draws a greeting.
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fn render_app(frame: &mut Frame) {
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let greeting = Paragraph::new("Hello World! (press 'q' to quit)");
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frame.render_widget(greeting, frame.size());
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}
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/// Check if the user has pressed 'q'. This is where you would handle events. This example just
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/// checks if the user has pressed 'q' and returns true if they have. It does not handle any other
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/// events. There is a 250ms timeout on the event poll so that the application can exit in a timely
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/// manner, and to ensure that the terminal is rendered at least once every 250ms.
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fn should_quit() -> Result<bool> {
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if event::poll(Duration::from_millis(250)).context("event poll failed")? {
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if let Event::Key(key) = event::read().context("event read failed")? {
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return Ok(KeyCode::Char('q') == key.code);
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}
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}
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Ok(false)
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}
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