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https://github.com/ratatui-org/ratatui
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8061813f32
Consensus is that explicit imports make it easier to understand the example code. This commit removes the prelude import from all examples and replaces it with the necessary imports, and expands other glob imports (widget::*, Constraint::*, KeyCode::*, etc.) everywhere else. Prelude glob imports not in examples are not covered by this PR. See https://github.com/ratatui-org/ratatui/issues/1150 for more details.
244 lines
7.8 KiB
Rust
244 lines
7.8 KiB
Rust
//! # [Ratatui] Gauge example
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//!
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//! The latest version of this example is available in the [examples] folder in the repository.
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//!
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//! Please note that the examples are designed to be run against the `main` branch of the Github
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//! repository. This means that you may not be able to compile with the latest release version on
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//! crates.io, or the one that you have installed locally.
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//!
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//! See the [examples readme] for more information on finding examples that match the version of the
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//! library you are using.
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//!
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//! [Ratatui]: https://github.com/ratatui-org/ratatui
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//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
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//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
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use std::{io::stdout, time::Duration};
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use color_eyre::{config::HookBuilder, Result};
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use ratatui::{
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backend::{Backend, CrosstermBackend},
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buffer::Buffer,
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crossterm::{
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event::{self, Event, KeyCode, KeyEventKind},
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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},
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layout::{Alignment, Constraint, Layout, Rect},
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style::{palette::tailwind, Color, Style, Stylize},
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terminal::Terminal,
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text::Span,
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widgets::{block::Title, Block, Borders, Gauge, Padding, Paragraph, Widget},
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};
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const GAUGE1_COLOR: Color = tailwind::RED.c800;
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const GAUGE2_COLOR: Color = tailwind::GREEN.c800;
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const GAUGE3_COLOR: Color = tailwind::BLUE.c800;
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const GAUGE4_COLOR: Color = tailwind::ORANGE.c800;
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const CUSTOM_LABEL_COLOR: Color = tailwind::SLATE.c200;
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#[derive(Debug, Default, Clone, Copy)]
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struct App {
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state: AppState,
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progress_columns: u16,
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progress1: u16,
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progress2: f64,
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progress3: f64,
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progress4: f64,
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}
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
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enum AppState {
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#[default]
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Running,
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Started,
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Quitting,
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}
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fn main() -> Result<()> {
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init_error_hooks()?;
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let terminal = init_terminal()?;
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App::default().run(terminal)?;
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restore_terminal()?;
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Ok(())
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}
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impl App {
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fn run(&mut self, mut terminal: Terminal<impl Backend>) -> Result<()> {
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while self.state != AppState::Quitting {
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self.draw(&mut terminal)?;
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self.handle_events()?;
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self.update(terminal.size()?.width);
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}
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Ok(())
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}
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fn draw(&self, terminal: &mut Terminal<impl Backend>) -> Result<()> {
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terminal.draw(|f| f.render_widget(self, f.size()))?;
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Ok(())
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}
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fn update(&mut self, terminal_width: u16) {
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if self.state != AppState::Started {
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return;
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}
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// progress1 and progress2 help show the difference between ratio and percentage measuring
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// the same thing, but converting to either a u16 or f64. Effectively, we're showing the
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// difference between how a continuous gauge acts for floor and rounded values.
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self.progress_columns = (self.progress_columns + 1).clamp(0, terminal_width);
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self.progress1 = self.progress_columns * 100 / terminal_width;
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self.progress2 = f64::from(self.progress_columns) * 100.0 / f64::from(terminal_width);
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// progress3 and progress4 similarly show the difference between unicode and non-unicode
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// gauges measuring the same thing.
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self.progress3 = (self.progress3 + 0.1).clamp(40.0, 100.0);
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self.progress4 = (self.progress4 + 0.1).clamp(40.0, 100.0);
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}
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fn handle_events(&mut self) -> Result<()> {
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let timeout = Duration::from_secs_f32(1.0 / 20.0);
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press {
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match key.code {
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KeyCode::Char(' ') | KeyCode::Enter => self.start(),
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KeyCode::Char('q') | KeyCode::Esc => self.quit(),
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_ => {}
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}
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}
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}
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}
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Ok(())
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}
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fn start(&mut self) {
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self.state = AppState::Started;
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}
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fn quit(&mut self) {
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self.state = AppState::Quitting;
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}
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}
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impl Widget for &App {
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#[allow(clippy::similar_names)]
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fn render(self, area: Rect, buf: &mut Buffer) {
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use Constraint::{Length, Min, Ratio};
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let layout = Layout::vertical([Length(2), Min(0), Length(1)]);
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let [header_area, gauge_area, footer_area] = layout.areas(area);
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let layout = Layout::vertical([Ratio(1, 4); 4]);
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let [gauge1_area, gauge2_area, gauge3_area, gauge4_area] = layout.areas(gauge_area);
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render_header(header_area, buf);
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render_footer(footer_area, buf);
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self.render_gauge1(gauge1_area, buf);
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self.render_gauge2(gauge2_area, buf);
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self.render_gauge3(gauge3_area, buf);
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self.render_gauge4(gauge4_area, buf);
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}
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}
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fn render_header(area: Rect, buf: &mut Buffer) {
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Paragraph::new("Ratatui Gauge Example")
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.bold()
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.alignment(Alignment::Center)
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.fg(CUSTOM_LABEL_COLOR)
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.render(area, buf);
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}
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fn render_footer(area: Rect, buf: &mut Buffer) {
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Paragraph::new("Press ENTER to start")
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.alignment(Alignment::Center)
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.fg(CUSTOM_LABEL_COLOR)
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.bold()
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.render(area, buf);
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}
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impl App {
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
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let title = title_block("Gauge with percentage");
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Gauge::default()
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.block(title)
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.gauge_style(GAUGE1_COLOR)
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.percent(self.progress1)
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.render(area, buf);
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}
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fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
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let title = title_block("Gauge with ratio and custom label");
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let label = Span::styled(
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format!("{:.1}/100", self.progress2),
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Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
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);
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Gauge::default()
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.block(title)
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.gauge_style(GAUGE2_COLOR)
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.ratio(self.progress2 / 100.0)
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.label(label)
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.render(area, buf);
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}
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fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
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let title = title_block("Gauge with ratio (no unicode)");
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let label = format!("{:.1}%", self.progress3);
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Gauge::default()
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.block(title)
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.gauge_style(GAUGE3_COLOR)
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.ratio(self.progress3 / 100.0)
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.label(label)
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.render(area, buf);
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}
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fn render_gauge4(&self, area: Rect, buf: &mut Buffer) {
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let title = title_block("Gauge with ratio (unicode)");
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let label = format!("{:.1}%", self.progress3);
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Gauge::default()
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.block(title)
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.gauge_style(GAUGE4_COLOR)
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.ratio(self.progress4 / 100.0)
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.label(label)
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.use_unicode(true)
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.render(area, buf);
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}
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}
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fn title_block(title: &str) -> Block {
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let title = Title::from(title).alignment(Alignment::Center);
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Block::new()
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.borders(Borders::NONE)
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.padding(Padding::vertical(1))
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.title(title)
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.fg(CUSTOM_LABEL_COLOR)
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}
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fn init_error_hooks() -> color_eyre::Result<()> {
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let (panic, error) = HookBuilder::default().into_hooks();
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let panic = panic.into_panic_hook();
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let error = error.into_eyre_hook();
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color_eyre::eyre::set_hook(Box::new(move |e| {
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let _ = restore_terminal();
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error(e)
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}))?;
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std::panic::set_hook(Box::new(move |info| {
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let _ = restore_terminal();
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panic(info);
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}));
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Ok(())
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}
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fn init_terminal() -> color_eyre::Result<Terminal<impl Backend>> {
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enable_raw_mode()?;
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stdout().execute(EnterAlternateScreen)?;
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let backend = CrosstermBackend::new(stdout());
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let terminal = Terminal::new(backend)?;
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Ok(terminal)
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}
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fn restore_terminal() -> color_eyre::Result<()> {
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disable_raw_mode()?;
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stdout().execute(LeaveAlternateScreen)?;
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Ok(())
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}
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