mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-22 20:53:19 +00:00
bd6b91c958
Previously, `patch_style` and `reset_style` in `Text`, `Line` and `Span` were using a mutable reference to `Self`. To be more consistent with the rest of `ratatui`, which is using fluent setters, these now take ownership of `Self` and return it.
245 lines
8 KiB
Rust
245 lines
8 KiB
Rust
use std::{error::Error, io};
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/// A simple example demonstrating how to handle user input. This is
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/// a bit out of the scope of the library as it does not provide any
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/// input handling out of the box. However, it may helps some to get
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/// started.
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///
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/// This is a very simple example:
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/// * An input box always focused. Every character you type is registered
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/// here.
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/// * An entered character is inserted at the cursor position.
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/// * Pressing Backspace erases the left character before the cursor position
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/// * Pressing Enter pushes the current input in the history of previous
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/// messages.
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/// **Note: ** as this is a relatively simple example unicode characters are unsupported and
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/// their use will result in undefined behaviour.
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::{prelude::*, widgets::*};
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enum InputMode {
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Normal,
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Editing,
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}
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/// App holds the state of the application
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struct App {
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/// Current value of the input box
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input: String,
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/// Position of cursor in the editor area.
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cursor_position: usize,
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/// Current input mode
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input_mode: InputMode,
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/// History of recorded messages
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messages: Vec<String>,
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}
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impl Default for App {
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fn default() -> App {
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App {
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input: String::new(),
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input_mode: InputMode::Normal,
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messages: Vec::new(),
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cursor_position: 0,
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}
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}
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}
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impl App {
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fn move_cursor_left(&mut self) {
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let cursor_moved_left = self.cursor_position.saturating_sub(1);
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self.cursor_position = self.clamp_cursor(cursor_moved_left);
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}
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fn move_cursor_right(&mut self) {
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let cursor_moved_right = self.cursor_position.saturating_add(1);
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self.cursor_position = self.clamp_cursor(cursor_moved_right);
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}
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fn enter_char(&mut self, new_char: char) {
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self.input.insert(self.cursor_position, new_char);
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self.move_cursor_right();
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}
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fn delete_char(&mut self) {
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let is_not_cursor_leftmost = self.cursor_position != 0;
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if is_not_cursor_leftmost {
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// Method "remove" is not used on the saved text for deleting the selected char.
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// Reason: Using remove on String works on bytes instead of the chars.
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// Using remove would require special care because of char boundaries.
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let current_index = self.cursor_position;
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let from_left_to_current_index = current_index - 1;
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// Getting all characters before the selected character.
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let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
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// Getting all characters after selected character.
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let after_char_to_delete = self.input.chars().skip(current_index);
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// Put all characters together except the selected one.
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// By leaving the selected one out, it is forgotten and therefore deleted.
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self.input = before_char_to_delete.chain(after_char_to_delete).collect();
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self.move_cursor_left();
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}
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}
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fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
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new_cursor_pos.clamp(0, self.input.len())
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}
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fn reset_cursor(&mut self) {
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self.cursor_position = 0;
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}
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fn submit_message(&mut self) {
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self.messages.push(self.input.clone());
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self.input.clear();
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self.reset_cursor();
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let app = App::default();
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let res = run_app(&mut terminal, app);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{err:?}");
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}
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Ok(())
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}
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fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
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loop {
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terminal.draw(|f| ui(f, &app))?;
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if let Event::Key(key) = event::read()? {
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match app.input_mode {
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InputMode::Normal => match key.code {
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KeyCode::Char('e') => {
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app.input_mode = InputMode::Editing;
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}
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KeyCode::Char('q') => {
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return Ok(());
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}
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_ => {}
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},
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InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
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KeyCode::Enter => app.submit_message(),
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KeyCode::Char(to_insert) => {
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app.enter_char(to_insert);
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}
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KeyCode::Backspace => {
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app.delete_char();
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}
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KeyCode::Left => {
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app.move_cursor_left();
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}
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KeyCode::Right => {
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app.move_cursor_right();
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}
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KeyCode::Esc => {
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app.input_mode = InputMode::Normal;
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}
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_ => {}
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},
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_ => {}
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}
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}
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}
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}
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fn ui(f: &mut Frame, app: &App) {
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let vertical = Layout::vertical([
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Constraint::Length(1),
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Constraint::Length(3),
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Constraint::Min(1),
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]);
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let [help_area, input_area, messages_area] = f.size().split(&vertical);
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let (msg, style) = match app.input_mode {
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InputMode::Normal => (
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vec![
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"Press ".into(),
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"q".bold(),
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" to exit, ".into(),
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"e".bold(),
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" to start editing.".bold(),
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],
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Style::default().add_modifier(Modifier::RAPID_BLINK),
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),
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InputMode::Editing => (
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vec![
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"Press ".into(),
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"Esc".bold(),
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" to stop editing, ".into(),
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"Enter".bold(),
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" to record the message".into(),
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],
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Style::default(),
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),
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};
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let text = Text::from(Line::from(msg)).patch_style(style);
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let help_message = Paragraph::new(text);
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f.render_widget(help_message, help_area);
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let input = Paragraph::new(app.input.as_str())
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.style(match app.input_mode {
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InputMode::Normal => Style::default(),
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InputMode::Editing => Style::default().fg(Color::Yellow),
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})
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.block(Block::default().borders(Borders::ALL).title("Input"));
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f.render_widget(input, input_area);
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match app.input_mode {
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InputMode::Normal =>
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// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
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{}
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InputMode::Editing => {
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// Make the cursor visible and ask ratatui to put it at the specified coordinates after
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// rendering
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f.set_cursor(
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// Draw the cursor at the current position in the input field.
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// This position is can be controlled via the left and right arrow key
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input_area.x + app.cursor_position as u16 + 1,
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// Move one line down, from the border to the input line
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input_area.y + 1,
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)
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}
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}
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let messages: Vec<ListItem> = app
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.messages
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.iter()
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.enumerate()
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.map(|(i, m)| {
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let content = Line::from(Span::raw(format!("{i}: {m}")));
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ListItem::new(content)
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})
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.collect();
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let messages =
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List::new(messages).block(Block::default().borders(Borders::ALL).title("Messages"));
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f.render_widget(messages, messages_area);
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}
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