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https://github.com/ratatui-org/ratatui
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c12bcfefa2
Fixes many not yet enabled lints (mostly pedantic) on everything that is not the lib (examples, benchs, tests). Therefore, this is not containing anything that can be a breaking change. Lints are not enabled as that should be the job of #974. I created this as a separate PR as its mostly independent and would only clutter up the diff of #974 even more. Also see https://github.com/ratatui-org/ratatui/pull/974#discussion_r1506458743 --------- Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
140 lines
5.2 KiB
Rust
140 lines
5.2 KiB
Rust
use rand::Rng;
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use rand_chacha::rand_core::SeedableRng;
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use ratatui::{buffer::Cell, layout::Flex, prelude::*};
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use unicode_width::UnicodeWidthStr;
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use crate::big_text::{BigTextBuilder, PixelSize};
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/// delay the start of the animation so it doesn't start immediately
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const DELAY: usize = 240;
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/// higher means more pixels per frame are modified in the animation
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const DRIP_SPEED: usize = 50;
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/// delay the start of the text animation so it doesn't start immediately after the initial delay
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const TEXT_DELAY: usize = 240;
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/// Destroy mode activated by pressing `d`
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pub fn destroy(frame: &mut Frame<'_>) {
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let frame_count = frame.count().saturating_sub(DELAY);
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if frame_count == 0 {
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return;
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}
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let area = frame.size();
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let buf = frame.buffer_mut();
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drip(frame_count, area, buf);
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text(frame_count, area, buf);
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}
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/// Move a bunch of random pixels down one row.
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///
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/// Each pick some random pixels and move them each down one row. This is a very inefficient way to
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/// do this, but it works well enough for this demo.
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#[allow(
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clippy::cast_possible_truncation,
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clippy::cast_precision_loss,
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clippy::cast_sign_loss
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)]
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fn drip(frame_count: usize, area: Rect, buf: &mut Buffer) {
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// a seeded rng as we have to move the same random pixels each frame
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let mut rng = rand_chacha::ChaCha8Rng::seed_from_u64(10);
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let ramp_frames = 450;
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let fractional_speed = frame_count as f64 / f64::from(ramp_frames);
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let variable_speed = DRIP_SPEED as f64 * fractional_speed * fractional_speed * fractional_speed;
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let pixel_count = (frame_count as f64 * variable_speed).floor() as usize;
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for _ in 0..pixel_count {
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let src_x = rng.gen_range(0..area.width);
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let src_y = rng.gen_range(1..area.height - 2);
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let src = buf.get_mut(src_x, src_y).clone();
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// 1% of the time, move a blank or pixel (10:1) to the top line of the screen
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if rng.gen_ratio(1, 100) {
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let dest_x = rng
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.gen_range(src_x.saturating_sub(5)..src_x.saturating_add(5))
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.clamp(area.left(), area.right() - 1);
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let dest_y = area.top() + 1;
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let dest = buf.get_mut(dest_x, dest_y);
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// copy the cell to the new location about 1/10 of the time blank out the cell the rest
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// of the time. This has the effect of gradually removing the pixels from the screen.
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if rng.gen_ratio(1, 10) {
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*dest = src;
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} else {
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*dest = Cell::default();
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}
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} else {
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// move the pixel down one row
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let dest_x = src_x;
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let dest_y = src_y.saturating_add(1).min(area.bottom() - 2);
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// copy the cell to the new location
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let dest = buf.get_mut(dest_x, dest_y);
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*dest = src;
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}
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}
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}
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/// draw some text fading in and out from black to red and back
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#[allow(clippy::cast_possible_truncation, clippy::cast_precision_loss)]
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
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let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
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if sub_frame == 0 {
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return;
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}
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let line = "RATATUI";
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let big_text = BigTextBuilder::default()
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.lines([line.into()])
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.pixel_size(PixelSize::Full)
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.style(Style::new().fg(Color::Rgb(255, 0, 0)))
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.build()
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.unwrap();
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// the font size is 8x8 for each character and we have 1 line
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let area = centered_rect(area, line.width() as u16 * 8, 8);
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let mask_buf = &mut Buffer::empty(area);
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big_text.render(area, mask_buf);
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let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);
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for row in area.rows() {
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for col in row.columns() {
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let cell = buf.get_mut(col.x, col.y);
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let mask_cell = mask_buf.get(col.x, col.y);
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cell.set_symbol(mask_cell.symbol());
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// blend the mask cell color with the cell color
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let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
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let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));
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let color = blend(mask_color, cell_color, percentage);
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cell.set_style(Style::new().fg(color));
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}
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}
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}
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fn blend(mask_color: Color, cell_color: Color, percentage: f64) -> Color {
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let Color::Rgb(mask_red, mask_green, mask_blue) = mask_color else {
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return mask_color;
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};
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let Color::Rgb(cell_red, cell_green, cell_blue) = cell_color else {
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return mask_color;
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};
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let remain = 1.0 - percentage;
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let red = f64::from(mask_red).mul_add(percentage, f64::from(cell_red) * remain);
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let green = f64::from(mask_green).mul_add(percentage, f64::from(cell_green) * remain);
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let blue = f64::from(mask_blue).mul_add(percentage, f64::from(cell_blue) * remain);
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#[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
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Color::Rgb(red as u8, green as u8, blue as u8)
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}
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/// a centered rect of the given size
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fn centered_rect(area: Rect, width: u16, height: u16) -> Rect {
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let horizontal = Layout::horizontal([width]).flex(Flex::Center);
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let vertical = Layout::vertical([height]).flex(Flex::Center);
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let [area] = vertical.areas(area);
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let [area] = horizontal.areas(area);
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area
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}
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