ratatui/examples/canvas.rs
Josh McKinney fb93db0730
docs(examples): simplify docs using new layout methods (#731)
Use the new `Layout::horizontal` and `vertical` constructors and
`Rect::split_array` through all the examples.
2024-01-05 07:45:14 -08:00

194 lines
6.1 KiB
Rust

use std::{
io::{self, stdout, Stdout},
time::{Duration, Instant},
};
use crossterm::{
event::{self, Event, KeyCode},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
};
use ratatui::{
prelude::*,
widgets::{canvas::*, *},
};
fn main() -> io::Result<()> {
App::run()
}
struct App {
x: f64,
y: f64,
ball: Circle,
playground: Rect,
vx: f64,
vy: f64,
tick_count: u64,
marker: Marker,
}
impl App {
fn new() -> App {
App {
x: 0.0,
y: 0.0,
ball: Circle {
x: 20.0,
y: 40.0,
radius: 10.0,
color: Color::Yellow,
},
playground: Rect::new(10, 10, 200, 100),
vx: 1.0,
vy: 1.0,
tick_count: 0,
marker: Marker::Dot,
}
}
pub fn run() -> io::Result<()> {
let mut terminal = init_terminal()?;
let mut app = App::new();
let mut last_tick = Instant::now();
let tick_rate = Duration::from_millis(16);
loop {
let _ = terminal.draw(|frame| app.ui(frame));
let timeout = tick_rate.saturating_sub(last_tick.elapsed());
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => break,
KeyCode::Down | KeyCode::Char('j') => app.y += 1.0,
KeyCode::Up | KeyCode::Char('k') => app.y -= 1.0,
KeyCode::Right | KeyCode::Char('l') => app.x += 1.0,
KeyCode::Left | KeyCode::Char('h') => app.x -= 1.0,
_ => {}
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
}
restore_terminal()
}
fn on_tick(&mut self) {
self.tick_count += 1;
// only change marker every 180 ticks (3s) to avoid stroboscopic effect
if (self.tick_count % 180) == 0 {
self.marker = match self.marker {
Marker::Dot => Marker::Braille,
Marker::Braille => Marker::Block,
Marker::Block => Marker::HalfBlock,
Marker::HalfBlock => Marker::Bar,
Marker::Bar => Marker::Dot,
};
}
// bounce the ball by flipping the velocity vector
let ball = &self.ball;
let playground = self.playground;
if ball.x - ball.radius < playground.left() as f64
|| ball.x + ball.radius > playground.right() as f64
{
self.vx = -self.vx;
}
if ball.y - ball.radius < playground.top() as f64
|| ball.y + ball.radius > playground.bottom() as f64
{
self.vy = -self.vy;
}
self.ball.x += self.vx;
self.ball.y += self.vy;
}
fn ui(&self, frame: &mut Frame) {
let horizontal =
Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)]);
let vertical = Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]);
let [map, right] = frame.size().split(&horizontal);
let [pong, boxes] = right.split(&vertical);
frame.render_widget(self.map_canvas(), map);
frame.render_widget(self.pong_canvas(), pong);
frame.render_widget(self.boxes_canvas(boxes), boxes);
}
fn map_canvas(&self) -> impl Widget + '_ {
Canvas::default()
.block(Block::default().borders(Borders::ALL).title("World"))
.marker(self.marker)
.paint(|ctx| {
ctx.draw(&Map {
color: Color::Green,
resolution: MapResolution::High,
});
ctx.print(self.x, -self.y, "You are here".yellow());
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
}
fn pong_canvas(&self) -> impl Widget + '_ {
Canvas::default()
.block(Block::default().borders(Borders::ALL).title("Pong"))
.marker(self.marker)
.paint(|ctx| {
ctx.draw(&self.ball);
})
.x_bounds([10.0, 210.0])
.y_bounds([10.0, 110.0])
}
fn boxes_canvas(&self, area: Rect) -> impl Widget {
let (left, right, bottom, top) =
(0.0, area.width as f64, 0.0, area.height as f64 * 2.0 - 4.0);
Canvas::default()
.block(Block::default().borders(Borders::ALL).title("Rects"))
.marker(self.marker)
.x_bounds([left, right])
.y_bounds([bottom, top])
.paint(|ctx| {
for i in 0..=11 {
ctx.draw(&Rectangle {
x: (i * i + 3 * i) as f64 / 2.0 + 2.0,
y: 2.0,
width: i as f64,
height: i as f64,
color: Color::Red,
});
ctx.draw(&Rectangle {
x: (i * i + 3 * i) as f64 / 2.0 + 2.0,
y: 21.0,
width: i as f64,
height: i as f64,
color: Color::Blue,
});
}
for i in 0..100 {
if i % 10 != 0 {
ctx.print(i as f64 + 1.0, 0.0, format!("{i}", i = i % 10));
}
if i % 2 == 0 && i % 10 != 0 {
ctx.print(0.0, i as f64, format!("{i}", i = i % 10));
}
}
})
}
}
fn init_terminal() -> io::Result<Terminal<CrosstermBackend<Stdout>>> {
enable_raw_mode()?;
stdout().execute(EnterAlternateScreen)?;
Terminal::new(CrosstermBackend::new(stdout()))
}
fn restore_terminal() -> io::Result<()> {
disable_raw_mode()?;
stdout().execute(LeaveAlternateScreen)?;
Ok(())
}