ratatui/examples/list.rs
Josh McKinney 082cbcbc50
feat(frame)!: Remove generic Backend parameter (#530)
This change simplifys UI code that uses the Frame type. E.g.:

```rust
fn draw<B: Backend>(frame: &mut Frame<B>) {
    // ...
}
```

Frame was generic over Backend because it stored a reference to the
terminal in the field. Instead it now directly stores the viewport area
and current buffer. These are provided at creation time and are valid
for the duration of the frame.

BREAKING CHANGE: Frame is no longer generic over Backend. Code that
accepted `Frame<Backend>` will now need to accept `Frame`. To migrate
existing code, remove any generic parameters from code that uses an
instance of a Frame. E.g. the above code becomes:

```rust
fn draw(frame: &mut Frame) {
    // ...
}
```
2023-09-25 22:30:36 -07:00

280 lines
8.6 KiB
Rust

use std::{
error::Error,
io,
time::{Duration, Instant},
};
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{prelude::*, widgets::*};
struct StatefulList<T> {
state: ListState,
items: Vec<T>,
}
impl<T> StatefulList<T> {
fn with_items(items: Vec<T>) -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items,
}
}
fn next(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn previous(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn unselect(&mut self) {
self.state.select(None);
}
}
/// This struct holds the current state of the app. In particular, it has the `items` field which is
/// a wrapper around `ListState`. Keeping track of the items state let us render the associated
/// widget with its state and have access to features such as natural scrolling.
///
/// Check the event handling at the bottom to see how to change the state on incoming events.
/// Check the drawing logic for items on how to specify the highlighting style for selected items.
struct App<'a> {
items: StatefulList<(&'a str, usize)>,
events: Vec<(&'a str, &'a str)>,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
items: StatefulList::with_items(vec![
("Item0", 1),
("Item1", 2),
("Item2", 1),
("Item3", 3),
("Item4", 1),
("Item5", 4),
("Item6", 1),
("Item7", 3),
("Item8", 1),
("Item9", 6),
("Item10", 1),
("Item11", 3),
("Item12", 1),
("Item13", 2),
("Item14", 1),
("Item15", 1),
("Item16", 4),
("Item17", 1),
("Item18", 5),
("Item19", 4),
("Item20", 1),
("Item21", 2),
("Item22", 1),
("Item23", 3),
("Item24", 1),
]),
events: vec![
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
],
}
}
/// Rotate through the event list.
/// This only exists to simulate some kind of "progress"
fn on_tick(&mut self) {
let event = self.events.remove(0);
self.events.push(event);
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let tick_rate = Duration::from_millis(250);
let app = App::new();
let res = run_app(&mut terminal, app, tick_rate);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(
terminal: &mut Terminal<B>,
mut app: App,
tick_rate: Duration,
) -> io::Result<()> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| ui(f, &mut app))?;
let timeout = tick_rate
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if crossterm::event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
match key.code {
KeyCode::Char('q') => return Ok(()),
KeyCode::Left => app.items.unselect(),
KeyCode::Down => app.items.next(),
KeyCode::Up => app.items.previous(),
_ => {}
}
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
}
}
fn ui(f: &mut Frame, app: &mut App) {
// Create two chunks with equal horizontal screen space
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
// Iterate through all elements in the `items` app and append some debug text to it.
let items: Vec<ListItem> = app
.items
.items
.iter()
.map(|i| {
let mut lines = vec![Line::from(i.0)];
for _ in 0..i.1 {
lines.push(
"Lorem ipsum dolor sit amet, consectetur adipiscing elit."
.italic()
.into(),
);
}
ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
})
.collect();
// Create a List from all list items and highlight the currently selected one
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("List"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
// We can now render the item list
f.render_stateful_widget(items, chunks[0], &mut app.items.state);
// Let's do the same for the events.
// The event list doesn't have any state and only displays the current state of the list.
let events: Vec<ListItem> = app
.events
.iter()
.rev()
.map(|&(event, level)| {
// Colorcode the level depending on its type
let s = match level {
"CRITICAL" => Style::default().fg(Color::Red),
"ERROR" => Style::default().fg(Color::Magenta),
"WARNING" => Style::default().fg(Color::Yellow),
"INFO" => Style::default().fg(Color::Blue),
_ => Style::default(),
};
// Add a example datetime and apply proper spacing between them
let header = Line::from(vec![
Span::styled(format!("{level:<9}"), s),
" ".into(),
"2020-01-01 10:00:00".italic(),
]);
// The event gets its own line
let log = Line::from(vec![event.into()]);
// Here several things happen:
// 1. Add a `---` spacing line above the final list entry
// 2. Add the Level + datetime
// 3. Add a spacer line
// 4. Add the actual event
ListItem::new(vec![
Line::from("-".repeat(chunks[1].width as usize)),
header,
Line::from(""),
log,
])
})
.collect();
let events_list = List::new(events)
.block(Block::default().borders(Borders::ALL).title("List"))
.start_corner(Corner::BottomLeft);
f.render_widget(events_list, chunks[1]);
}