mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-10 15:14:27 +00:00
0c52ff431a
The background colors of the gauge had a workaround for the issue we had with VHS / TTYD rendering the background color of the gauge. This workaround is no longer necessary in the updated versions of VHS / TTYD. Fixes https://github.com/ratatui-org/ratatui/issues/501
187 lines
5.4 KiB
Rust
187 lines
5.4 KiB
Rust
use std::{
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io::{self, stdout, Stdout},
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rc::Rc,
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time::Duration,
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};
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use anyhow::Result;
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use crossterm::{
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event::{self, Event, KeyCode, KeyEventKind},
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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};
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use ratatui::{
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prelude::*,
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widgets::{block::Title, *},
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};
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fn main() -> Result<()> {
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App::run()
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}
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struct App {
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term: Term,
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should_quit: bool,
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state: AppState,
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}
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#[derive(Debug, Default, Clone, Copy)]
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struct AppState {
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progress1: u16,
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progress2: u16,
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progress3: f64,
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progress4: u16,
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}
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impl App {
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fn run() -> Result<()> {
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// run at ~10 fps minus the time it takes to draw
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let timeout = Duration::from_secs_f32(1.0 / 10.0);
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let mut app = Self::start()?;
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while !app.should_quit {
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app.update();
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app.draw()?;
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app.handle_events(timeout)?;
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}
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app.stop()?;
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Ok(())
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}
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fn start() -> Result<Self> {
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Ok(App {
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term: Term::start()?,
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should_quit: false,
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state: AppState {
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progress1: 0,
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progress2: 0,
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progress3: 0.0,
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progress4: 0,
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},
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})
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}
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fn stop(&mut self) -> Result<()> {
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Term::stop()?;
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Ok(())
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}
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fn update(&mut self) {
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self.state.progress1 = (self.state.progress1 + 4).min(100);
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self.state.progress2 = (self.state.progress2 + 3).min(100);
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self.state.progress3 = (self.state.progress3 + 0.02).min(1.0);
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self.state.progress4 = (self.state.progress4 + 1).min(100);
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}
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fn draw(&mut self) -> Result<()> {
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self.term.draw(|frame| {
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let state = self.state;
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let layout = Self::equal_layout(frame);
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Self::render_gauge1(state.progress1, frame, layout[0]);
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Self::render_gauge2(state.progress2, frame, layout[1]);
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Self::render_gauge3(state.progress3, frame, layout[2]);
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Self::render_gauge4(state.progress4, frame, layout[3]);
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})?;
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Ok(())
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}
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fn handle_events(&mut self, timeout: Duration) -> io::Result<()> {
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if event::poll(timeout)? {
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if let Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press {
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if let KeyCode::Char('q') = key.code {
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self.should_quit = true;
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}
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}
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}
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}
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Ok(())
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}
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fn equal_layout(frame: &Frame) -> Rc<[Rect]> {
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Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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])
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.split(frame.size())
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}
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fn render_gauge1(progress: u16, frame: &mut Frame, area: Rect) {
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let title = Self::title_block("Gauge with percentage progress");
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let gauge = Gauge::default()
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.block(title)
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.gauge_style(Style::new().light_red())
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.percent(progress);
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frame.render_widget(gauge, area);
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}
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fn render_gauge2(progress: u16, frame: &mut Frame, area: Rect) {
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let title = Self::title_block("Gauge with percentage progress and custom label");
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let label = format!("{}/100", progress);
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let gauge = Gauge::default()
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.block(title)
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.gauge_style(Style::new().blue().on_light_blue())
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.percent(progress)
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.label(label);
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frame.render_widget(gauge, area);
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}
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fn render_gauge3(progress: f64, frame: &mut Frame, area: Rect) {
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let title =
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Self::title_block("Gauge with ratio progress, custom label with style, and unicode");
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let label = Span::styled(
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format!("{:.2}%", progress * 100.0),
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Style::new().red().italic().bold(),
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);
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let gauge = Gauge::default()
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.block(title)
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.gauge_style(Style::default().fg(Color::Yellow))
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.ratio(progress)
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.label(label)
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.use_unicode(true);
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frame.render_widget(gauge, area);
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}
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fn render_gauge4(progress: u16, frame: &mut Frame, area: Rect) {
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let title = Self::title_block("Gauge with percentage progress and label");
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let label = format!("{}/100", progress);
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let gauge = Gauge::default()
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.block(title)
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.gauge_style(Style::new().green().italic())
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.percent(progress)
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.label(label);
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frame.render_widget(gauge, area);
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}
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fn title_block(title: &str) -> Block {
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let title = Title::from(title).alignment(Alignment::Center);
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Block::default().title(title).borders(Borders::TOP)
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}
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}
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struct Term {
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terminal: Terminal<CrosstermBackend<Stdout>>,
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}
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impl Term {
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pub fn start() -> io::Result<Term> {
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stdout().execute(EnterAlternateScreen)?;
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enable_raw_mode()?;
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let terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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Ok(Self { terminal })
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}
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pub fn stop() -> io::Result<()> {
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disable_raw_mode()?;
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stdout().execute(LeaveAlternateScreen)?;
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Ok(())
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}
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fn draw(&mut self, frame: impl FnOnce(&mut Frame)) -> Result<()> {
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self.terminal.draw(frame)?;
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Ok(())
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}
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}
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