ratatui/examples/custom_widget.rs
Josh McKinney 8061813f32
refactor: expand glob imports (#1152)
Consensus is that explicit imports make it easier to understand the
example code. This commit removes the prelude import from all examples
and replaces it with the necessary imports, and expands other glob
imports (widget::*, Constraint::*, KeyCode::*, etc.) everywhere else.
Prelude glob imports not in examples are not covered by this PR.

See https://github.com/ratatui-org/ratatui/issues/1150 for more details.
2024-05-29 04:42:29 -07:00

290 lines
8.9 KiB
Rust

//! # [Ratatui] Custom Widget example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
use std::{error::Error, io, ops::ControlFlow, time::Duration};
use ratatui::{
backend::{Backend, CrosstermBackend},
buffer::Buffer,
crossterm::{
event::{
self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, MouseButton, MouseEvent,
MouseEventKind,
},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
},
layout::{Constraint, Layout, Rect},
style::{Color, Style},
terminal::{Frame, Terminal},
text::Line,
widgets::{Paragraph, Widget},
};
/// A custom widget that renders a button with a label, theme and state.
#[derive(Debug, Clone)]
struct Button<'a> {
label: Line<'a>,
theme: Theme,
state: State,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum State {
Normal,
Selected,
Active,
}
#[derive(Debug, Clone, Copy)]
struct Theme {
text: Color,
background: Color,
highlight: Color,
shadow: Color,
}
const BLUE: Theme = Theme {
text: Color::Rgb(16, 24, 48),
background: Color::Rgb(48, 72, 144),
highlight: Color::Rgb(64, 96, 192),
shadow: Color::Rgb(32, 48, 96),
};
const RED: Theme = Theme {
text: Color::Rgb(48, 16, 16),
background: Color::Rgb(144, 48, 48),
highlight: Color::Rgb(192, 64, 64),
shadow: Color::Rgb(96, 32, 32),
};
const GREEN: Theme = Theme {
text: Color::Rgb(16, 48, 16),
background: Color::Rgb(48, 144, 48),
highlight: Color::Rgb(64, 192, 64),
shadow: Color::Rgb(32, 96, 32),
};
/// A button with a label that can be themed.
impl<'a> Button<'a> {
pub fn new<T: Into<Line<'a>>>(label: T) -> Self {
Button {
label: label.into(),
theme: BLUE,
state: State::Normal,
}
}
pub const fn theme(mut self, theme: Theme) -> Self {
self.theme = theme;
self
}
pub const fn state(mut self, state: State) -> Self {
self.state = state;
self
}
}
impl<'a> Widget for Button<'a> {
#[allow(clippy::cast_possible_truncation)]
fn render(self, area: Rect, buf: &mut Buffer) {
let (background, text, shadow, highlight) = self.colors();
buf.set_style(area, Style::new().bg(background).fg(text));
// render top line if there's enough space
if area.height > 2 {
buf.set_string(
area.x,
area.y,
"".repeat(area.width as usize),
Style::new().fg(highlight).bg(background),
);
}
// render bottom line if there's enough space
if area.height > 1 {
buf.set_string(
area.x,
area.y + area.height - 1,
"".repeat(area.width as usize),
Style::new().fg(shadow).bg(background),
);
}
// render label centered
buf.set_line(
area.x + (area.width.saturating_sub(self.label.width() as u16)) / 2,
area.y + (area.height.saturating_sub(1)) / 2,
&self.label,
area.width,
);
}
}
impl Button<'_> {
const fn colors(&self) -> (Color, Color, Color, Color) {
let theme = self.theme;
match self.state {
State::Normal => (theme.background, theme.text, theme.shadow, theme.highlight),
State::Selected => (theme.highlight, theme.text, theme.shadow, theme.highlight),
State::Active => (theme.background, theme.text, theme.highlight, theme.shadow),
}
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let res = run_app(&mut terminal);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> io::Result<()> {
let mut selected_button: usize = 0;
let mut button_states = [State::Selected, State::Normal, State::Normal];
loop {
terminal.draw(|frame| ui(frame, button_states))?;
if !event::poll(Duration::from_millis(100))? {
continue;
}
match event::read()? {
Event::Key(key) => {
if key.kind != event::KeyEventKind::Press {
continue;
}
if handle_key_event(key, &mut button_states, &mut selected_button).is_break() {
break;
}
}
Event::Mouse(mouse) => {
handle_mouse_event(mouse, &mut button_states, &mut selected_button);
}
_ => (),
}
}
Ok(())
}
fn ui(frame: &mut Frame, states: [State; 3]) {
let vertical = Layout::vertical([
Constraint::Length(1),
Constraint::Max(3),
Constraint::Length(1),
Constraint::Min(0), // ignore remaining space
]);
let [title, buttons, help, _] = vertical.areas(frame.size());
frame.render_widget(
Paragraph::new("Custom Widget Example (mouse enabled)"),
title,
);
render_buttons(frame, buttons, states);
frame.render_widget(Paragraph::new("←/→: select, Space: toggle, q: quit"), help);
}
fn render_buttons(frame: &mut Frame<'_>, area: Rect, states: [State; 3]) {
let horizontal = Layout::horizontal([
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(15),
Constraint::Min(0), // ignore remaining space
]);
let [red, green, blue, _] = horizontal.areas(area);
frame.render_widget(Button::new("Red").theme(RED).state(states[0]), red);
frame.render_widget(Button::new("Green").theme(GREEN).state(states[1]), green);
frame.render_widget(Button::new("Blue").theme(BLUE).state(states[2]), blue);
}
fn handle_key_event(
key: event::KeyEvent,
button_states: &mut [State; 3],
selected_button: &mut usize,
) -> ControlFlow<()> {
match key.code {
KeyCode::Char('q') => return ControlFlow::Break(()),
KeyCode::Left | KeyCode::Char('h') => {
button_states[*selected_button] = State::Normal;
*selected_button = selected_button.saturating_sub(1);
button_states[*selected_button] = State::Selected;
}
KeyCode::Right | KeyCode::Char('l') => {
button_states[*selected_button] = State::Normal;
*selected_button = selected_button.saturating_add(1).min(2);
button_states[*selected_button] = State::Selected;
}
KeyCode::Char(' ') => {
if button_states[*selected_button] == State::Active {
button_states[*selected_button] = State::Normal;
} else {
button_states[*selected_button] = State::Active;
}
}
_ => (),
}
ControlFlow::Continue(())
}
fn handle_mouse_event(
mouse: MouseEvent,
button_states: &mut [State; 3],
selected_button: &mut usize,
) {
match mouse.kind {
MouseEventKind::Moved => {
let old_selected_button = *selected_button;
*selected_button = match mouse.column {
x if x < 15 => 0,
x if x < 30 => 1,
_ => 2,
};
if old_selected_button != *selected_button {
if button_states[old_selected_button] != State::Active {
button_states[old_selected_button] = State::Normal;
}
if button_states[*selected_button] != State::Active {
button_states[*selected_button] = State::Selected;
}
}
}
MouseEventKind::Down(MouseButton::Left) => {
if button_states[*selected_button] == State::Active {
button_states[*selected_button] = State::Normal;
} else {
button_states[*selected_button] = State::Active;
}
}
_ => (),
}
}