ratatui/examples/user_input.rs
Florian Dehau 23d5fbde56 refactor(examples): remove exit key from Events handler
The thread spawned by `Events` to listen for keyboard inputs had knowlegde of
the exit key to exit on its own when it was pressed. It is however a source of
confusion (#491) because the exit behavior is wired in both the event handler
and the input handling performed by the app. In addition, this is not needed as
the thread will exit anyway when the main thread finishes as it is already the
case for the "tick" thread. Therefore, this commit removes both the option to
configure the exit key in the `Events` handler and the option to temporarily
ignore it.
2021-06-16 17:07:59 +02:00

179 lines
6.1 KiB
Rust

/// A simple example demonstrating how to handle user input. This is
/// a bit out of the scope of the library as it does not provide any
/// input handling out of the box. However, it may helps some to get
/// started.
///
/// This is a very simple example:
/// * A input box always focused. Every character you type is registered
/// here
/// * Pressing Backspace erases a character
/// * Pressing Enter pushes the current input in the history of previous
/// messages
#[allow(dead_code)]
mod util;
use crate::util::event::{Event, Events};
use std::{error::Error, io};
use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen};
use tui::{
backend::TermionBackend,
layout::{Constraint, Direction, Layout},
style::{Color, Modifier, Style},
text::{Span, Spans, Text},
widgets::{Block, Borders, List, ListItem, Paragraph},
Terminal,
};
use unicode_width::UnicodeWidthStr;
enum InputMode {
Normal,
Editing,
}
/// App holds the state of the application
struct App {
/// Current value of the input box
input: String,
/// Current input mode
input_mode: InputMode,
/// History of recorded messages
messages: Vec<String>,
}
impl Default for App {
fn default() -> App {
App {
input: String::new(),
input_mode: InputMode::Normal,
messages: Vec::new(),
}
}
}
fn main() -> Result<(), Box<dyn Error>> {
// Terminal initialization
let stdout = io::stdout().into_raw_mode()?;
let stdout = MouseTerminal::from(stdout);
let stdout = AlternateScreen::from(stdout);
let backend = TermionBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// Setup event handlers
let events = Events::new();
// Create default app state
let mut app = App::default();
loop {
// Draw UI
terminal.draw(|f| {
let chunks = Layout::default()
.direction(Direction::Vertical)
.margin(2)
.constraints(
[
Constraint::Length(1),
Constraint::Length(3),
Constraint::Min(1),
]
.as_ref(),
)
.split(f.size());
let (msg, style) = match app.input_mode {
InputMode::Normal => (
vec![
Span::raw("Press "),
Span::styled("q", Style::default().add_modifier(Modifier::BOLD)),
Span::raw(" to exit, "),
Span::styled("e", Style::default().add_modifier(Modifier::BOLD)),
Span::raw(" to start editing."),
],
Style::default().add_modifier(Modifier::RAPID_BLINK),
),
InputMode::Editing => (
vec![
Span::raw("Press "),
Span::styled("Esc", Style::default().add_modifier(Modifier::BOLD)),
Span::raw(" to stop editing, "),
Span::styled("Enter", Style::default().add_modifier(Modifier::BOLD)),
Span::raw(" to record the message"),
],
Style::default(),
),
};
let mut text = Text::from(Spans::from(msg));
text.patch_style(style);
let help_message = Paragraph::new(text);
f.render_widget(help_message, chunks[0]);
let input = Paragraph::new(app.input.as_ref())
.style(match app.input_mode {
InputMode::Normal => Style::default(),
InputMode::Editing => Style::default().fg(Color::Yellow),
})
.block(Block::default().borders(Borders::ALL).title("Input"));
f.render_widget(input, chunks[1]);
match app.input_mode {
InputMode::Normal =>
// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
{}
InputMode::Editing => {
// Make the cursor visible and ask tui-rs to put it at the specified coordinates after rendering
f.set_cursor(
// Put cursor past the end of the input text
chunks[1].x + app.input.width() as u16 + 1,
// Move one line down, from the border to the input line
chunks[1].y + 1,
)
}
}
let messages: Vec<ListItem> = app
.messages
.iter()
.enumerate()
.map(|(i, m)| {
let content = vec![Spans::from(Span::raw(format!("{}: {}", i, m)))];
ListItem::new(content)
})
.collect();
let messages =
List::new(messages).block(Block::default().borders(Borders::ALL).title("Messages"));
f.render_widget(messages, chunks[2]);
})?;
// Handle input
if let Event::Input(input) = events.next()? {
match app.input_mode {
InputMode::Normal => match input {
Key::Char('e') => {
app.input_mode = InputMode::Editing;
}
Key::Char('q') => {
break;
}
_ => {}
},
InputMode::Editing => match input {
Key::Char('\n') => {
app.messages.push(app.input.drain(..).collect());
}
Key::Char(c) => {
app.input.push(c);
}
Key::Backspace => {
app.input.pop();
}
Key::Esc => {
app.input_mode = InputMode::Normal;
}
_ => {}
},
}
}
}
Ok(())
}