mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-22 20:53:19 +00:00
223 lines
8 KiB
Rust
223 lines
8 KiB
Rust
#[allow(dead_code)]
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mod util;
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use crate::util::{
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event::{Event, Events},
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StatefulList,
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};
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use std::{error::Error, io};
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use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen};
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use tui::{
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backend::TermionBackend,
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layout::{Constraint, Corner, Direction, Layout},
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style::{Color, Modifier, Style},
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text::{Span, Spans},
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widgets::{Block, Borders, List, ListItem},
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Terminal,
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};
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/// This struct holds the current state of the app. In particular, it has the `items` field which is a wrapper
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/// around `ListState`. Keeping track of the items state let us render the associated widget with its state
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/// and have access to features such as natural scrolling.
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///
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/// Check the event handling at the bottom to see how to change the state on incoming events.
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/// Check the drawing logic for items on how to specify the highlighting style for selected items.
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struct App<'a> {
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items: StatefulList<(&'a str, usize)>,
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events: Vec<(&'a str, &'a str)>,
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}
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impl<'a> App<'a> {
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fn new() -> App<'a> {
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App {
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items: StatefulList::with_items(vec![
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("Item0", 1),
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("Item1", 2),
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("Item2", 1),
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("Item3", 3),
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("Item4", 1),
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("Item5", 4),
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("Item6", 1),
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("Item7", 3),
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("Item8", 1),
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("Item9", 6),
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("Item10", 1),
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("Item11", 3),
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("Item12", 1),
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("Item13", 2),
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("Item14", 1),
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("Item15", 1),
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("Item16", 4),
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("Item17", 1),
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("Item18", 5),
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("Item19", 4),
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("Item20", 1),
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("Item21", 2),
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("Item22", 1),
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("Item23", 3),
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("Item24", 1),
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]),
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events: vec![
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("Event1", "INFO"),
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("Event2", "INFO"),
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("Event3", "CRITICAL"),
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("Event4", "ERROR"),
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("Event5", "INFO"),
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("Event6", "INFO"),
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("Event7", "WARNING"),
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("Event8", "INFO"),
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("Event9", "INFO"),
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("Event10", "INFO"),
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("Event11", "CRITICAL"),
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("Event12", "INFO"),
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("Event13", "INFO"),
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("Event14", "INFO"),
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("Event15", "INFO"),
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("Event16", "INFO"),
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("Event17", "ERROR"),
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("Event18", "ERROR"),
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("Event19", "INFO"),
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("Event20", "INFO"),
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("Event21", "WARNING"),
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("Event22", "INFO"),
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("Event23", "INFO"),
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("Event24", "WARNING"),
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("Event25", "INFO"),
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("Event26", "INFO"),
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],
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}
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}
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/// Rotate through the event list.
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/// This only exists to simulate some kind of "progress"
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fn advance(&mut self) {
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let event = self.events.remove(0);
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self.events.push(event);
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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// Terminal initialization
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let stdout = io::stdout().into_raw_mode()?;
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let stdout = MouseTerminal::from(stdout);
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let stdout = AlternateScreen::from(stdout);
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let backend = TermionBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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let events = Events::new();
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// Create a new app with some example state
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let mut app = App::new();
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loop {
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terminal.draw(|f| {
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// Create two chunks with equal horizontal screen space
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let chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(f.size());
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// Iterate through all elements in the `items` app and append some debug text to it.
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let items: Vec<ListItem> = app
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.items
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.items
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.iter()
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.map(|i| {
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let mut lines = vec![Spans::from(i.0)];
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for _ in 0..i.1 {
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lines.push(Spans::from(Span::styled(
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit.",
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Style::default().add_modifier(Modifier::ITALIC),
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)));
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}
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ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
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})
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.collect();
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// Create a List from all list items and highlight the currently selected one
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let items = List::new(items)
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.block(Block::default().borders(Borders::ALL).title("List"))
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.highlight_style(
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Style::default()
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.bg(Color::LightGreen)
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.add_modifier(Modifier::BOLD),
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)
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.highlight_symbol(">> ");
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// We can now render the item list
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f.render_stateful_widget(items, chunks[0], &mut app.items.state);
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// Let's do the same for the events.
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// The event list doesn't have any state and only displays the current state of the list.
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let events: Vec<ListItem> = app
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.events
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.iter()
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.rev()
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.map(|&(event, level)| {
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// Colorcode the level depending on its type
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let s = match level {
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"CRITICAL" => Style::default().fg(Color::Red),
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"ERROR" => Style::default().fg(Color::Magenta),
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"WARNING" => Style::default().fg(Color::Yellow),
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"INFO" => Style::default().fg(Color::Blue),
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_ => Style::default(),
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};
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// Add a example datetime and apply proper spacing between them
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let header = Spans::from(vec![
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Span::styled(format!("{:<9}", level), s),
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Span::raw(" "),
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Span::styled(
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"2020-01-01 10:00:00",
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Style::default().add_modifier(Modifier::ITALIC),
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),
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]);
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// The event gets its own line
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let log = Spans::from(vec![Span::raw(event)]);
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// Here several things happen:
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// 1. Add a `---` spacing line above the final list entry
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// 2. Add the Level + datetime
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// 3. Add a spacer line
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// 4. Add the actual event
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ListItem::new(vec![
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Spans::from("-".repeat(chunks[1].width as usize)),
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header,
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Spans::from(""),
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log,
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])
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})
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.collect();
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let events_list = List::new(events)
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.block(Block::default().borders(Borders::ALL).title("List"))
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.start_corner(Corner::BottomLeft);
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f.render_widget(events_list, chunks[1]);
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})?;
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// This is a simple example on how to handle events
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// 1. This breaks the loop and exits the program on `q` button press.
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// 2. The `up`/`down` keys change the currently selected item in the App's `items` list.
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// 3. `left` unselects the current item.
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match events.next()? {
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Event::Input(input) => match input {
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Key::Char('q') => {
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break;
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}
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Key::Left => {
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app.items.unselect();
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}
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Key::Down => {
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app.items.next();
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}
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Key::Up => {
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app.items.previous();
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}
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_ => {}
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},
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Event::Tick => {
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app.advance();
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}
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}
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}
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Ok(())
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}
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