ratatui/examples/canvas.rs
Josh McKinney 8061813f32
refactor: expand glob imports (#1152)
Consensus is that explicit imports make it easier to understand the
example code. This commit removes the prelude import from all examples
and replaces it with the necessary imports, and expands other glob
imports (widget::*, Constraint::*, KeyCode::*, etc.) everywhere else.
Prelude glob imports not in examples are not covered by this PR.

See https://github.com/ratatui-org/ratatui/issues/1150 for more details.
2024-05-29 04:42:29 -07:00

218 lines
7.1 KiB
Rust

//! # [Ratatui] Canvas example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md
use std::{
io::{self, stdout, Stdout},
time::{Duration, Instant},
};
use ratatui::{
backend::CrosstermBackend,
crossterm::{
event::{self, Event, KeyCode},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
},
layout::{Constraint, Layout, Rect},
style::{Color, Stylize},
symbols::Marker,
terminal::{Frame, Terminal},
widgets::{
canvas::{Canvas, Circle, Map, MapResolution, Rectangle},
Block, Widget,
},
};
fn main() -> io::Result<()> {
App::run()
}
struct App {
x: f64,
y: f64,
ball: Circle,
playground: Rect,
vx: f64,
vy: f64,
tick_count: u64,
marker: Marker,
}
impl App {
fn new() -> Self {
Self {
x: 0.0,
y: 0.0,
ball: Circle {
x: 20.0,
y: 40.0,
radius: 10.0,
color: Color::Yellow,
},
playground: Rect::new(10, 10, 200, 100),
vx: 1.0,
vy: 1.0,
tick_count: 0,
marker: Marker::Dot,
}
}
pub fn run() -> io::Result<()> {
let mut terminal = init_terminal()?;
let mut app = Self::new();
let mut last_tick = Instant::now();
let tick_rate = Duration::from_millis(16);
loop {
let _ = terminal.draw(|frame| app.ui(frame));
let timeout = tick_rate.saturating_sub(last_tick.elapsed());
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => break,
KeyCode::Down | KeyCode::Char('j') => app.y += 1.0,
KeyCode::Up | KeyCode::Char('k') => app.y -= 1.0,
KeyCode::Right | KeyCode::Char('l') => app.x += 1.0,
KeyCode::Left | KeyCode::Char('h') => app.x -= 1.0,
_ => {}
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
}
restore_terminal()
}
fn on_tick(&mut self) {
self.tick_count += 1;
// only change marker every 180 ticks (3s) to avoid stroboscopic effect
if (self.tick_count % 180) == 0 {
self.marker = match self.marker {
Marker::Dot => Marker::Braille,
Marker::Braille => Marker::Block,
Marker::Block => Marker::HalfBlock,
Marker::HalfBlock => Marker::Bar,
Marker::Bar => Marker::Dot,
};
}
// bounce the ball by flipping the velocity vector
let ball = &self.ball;
let playground = self.playground;
if ball.x - ball.radius < f64::from(playground.left())
|| ball.x + ball.radius > f64::from(playground.right())
{
self.vx = -self.vx;
}
if ball.y - ball.radius < f64::from(playground.top())
|| ball.y + ball.radius > f64::from(playground.bottom())
{
self.vy = -self.vy;
}
self.ball.x += self.vx;
self.ball.y += self.vy;
}
fn ui(&self, frame: &mut Frame) {
let horizontal =
Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)]);
let vertical = Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]);
let [map, right] = horizontal.areas(frame.size());
let [pong, boxes] = vertical.areas(right);
frame.render_widget(self.map_canvas(), map);
frame.render_widget(self.pong_canvas(), pong);
frame.render_widget(self.boxes_canvas(boxes), boxes);
}
fn map_canvas(&self) -> impl Widget + '_ {
Canvas::default()
.block(Block::bordered().title("World"))
.marker(self.marker)
.paint(|ctx| {
ctx.draw(&Map {
color: Color::Green,
resolution: MapResolution::High,
});
ctx.print(self.x, -self.y, "You are here".yellow());
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0])
}
fn pong_canvas(&self) -> impl Widget + '_ {
Canvas::default()
.block(Block::bordered().title("Pong"))
.marker(self.marker)
.paint(|ctx| {
ctx.draw(&self.ball);
})
.x_bounds([10.0, 210.0])
.y_bounds([10.0, 110.0])
}
fn boxes_canvas(&self, area: Rect) -> impl Widget {
let left = 0.0;
let right = f64::from(area.width);
let bottom = 0.0;
let top = f64::from(area.height).mul_add(2.0, -4.0);
Canvas::default()
.block(Block::bordered().title("Rects"))
.marker(self.marker)
.x_bounds([left, right])
.y_bounds([bottom, top])
.paint(|ctx| {
for i in 0..=11 {
ctx.draw(&Rectangle {
x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
y: 2.0,
width: f64::from(i),
height: f64::from(i),
color: Color::Red,
});
ctx.draw(&Rectangle {
x: f64::from(i * i + 3 * i) / 2.0 + 2.0,
y: 21.0,
width: f64::from(i),
height: f64::from(i),
color: Color::Blue,
});
}
for i in 0..100 {
if i % 10 != 0 {
ctx.print(f64::from(i) + 1.0, 0.0, format!("{i}", i = i % 10));
}
if i % 2 == 0 && i % 10 != 0 {
ctx.print(0.0, f64::from(i), format!("{i}", i = i % 10));
}
}
})
}
}
fn init_terminal() -> io::Result<Terminal<CrosstermBackend<Stdout>>> {
enable_raw_mode()?;
stdout().execute(EnterAlternateScreen)?;
Terminal::new(CrosstermBackend::new(stdout()))
}
fn restore_terminal() -> io::Result<()> {
disable_raw_mode()?;
stdout().execute(LeaveAlternateScreen)?;
Ok(())
}