mirror of
https://github.com/ratatui-org/ratatui
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fb93db0730
Use the new `Layout::horizontal` and `vertical` constructors and `Rect::split_array` through all the examples.
246 lines
8.3 KiB
Rust
246 lines
8.3 KiB
Rust
use std::{
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error::Error,
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io::{stdout, Stdout},
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ops::ControlFlow,
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time::Duration,
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};
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use crossterm::{
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event::{self, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use itertools::Itertools;
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use ratatui::{
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prelude::*,
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widgets::{
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block::{Position, Title},
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Block, BorderType, Borders, Padding, Paragraph, Wrap,
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},
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};
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// These type aliases are used to make the code more readable by reducing repetition of the generic
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// types. They are not necessary for the functionality of the code.
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type Terminal = ratatui::Terminal<CrosstermBackend<Stdout>>;
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type Result<T> = std::result::Result<T, Box<dyn Error>>;
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fn main() -> Result<()> {
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let mut terminal = setup_terminal()?;
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let result = run(&mut terminal);
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restore_terminal(terminal)?;
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if let Err(err) = result {
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eprintln!("{err:?}");
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}
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Ok(())
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}
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fn setup_terminal() -> Result<Terminal> {
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enable_raw_mode()?;
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let mut stdout = stdout();
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execute!(stdout, EnterAlternateScreen)?;
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let backend = CrosstermBackend::new(stdout);
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let terminal = Terminal::new(backend)?;
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Ok(terminal)
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}
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fn restore_terminal(mut terminal: Terminal) -> Result<()> {
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disable_raw_mode()?;
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execute!(terminal.backend_mut(), LeaveAlternateScreen)?;
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Ok(())
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}
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fn run(terminal: &mut Terminal) -> Result<()> {
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loop {
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terminal.draw(ui)?;
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if handle_events()?.is_break() {
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return Ok(());
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}
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}
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}
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fn handle_events() -> Result<ControlFlow<()>> {
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if event::poll(Duration::from_millis(100))? {
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if let Event::Key(key) = event::read()? {
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if let KeyCode::Char('q') = key.code {
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return Ok(ControlFlow::Break(()));
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}
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}
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}
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Ok(ControlFlow::Continue(()))
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}
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fn ui(frame: &mut Frame) {
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let (title_area, layout) = calculate_layout(frame.size());
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render_title(frame, title_area);
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let paragraph = placeholder_paragraph();
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render_borders(¶graph, Borders::ALL, frame, layout[0][0]);
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render_borders(¶graph, Borders::NONE, frame, layout[0][1]);
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render_borders(¶graph, Borders::LEFT, frame, layout[1][0]);
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render_borders(¶graph, Borders::RIGHT, frame, layout[1][1]);
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render_borders(¶graph, Borders::TOP, frame, layout[2][0]);
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render_borders(¶graph, Borders::BOTTOM, frame, layout[2][1]);
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render_border_type(¶graph, BorderType::Plain, frame, layout[3][0]);
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render_border_type(¶graph, BorderType::Rounded, frame, layout[3][1]);
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render_border_type(¶graph, BorderType::Double, frame, layout[4][0]);
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render_border_type(¶graph, BorderType::Thick, frame, layout[4][1]);
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render_styled_block(¶graph, frame, layout[5][0]);
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render_styled_borders(¶graph, frame, layout[5][1]);
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render_styled_title(¶graph, frame, layout[6][0]);
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render_styled_title_content(¶graph, frame, layout[6][1]);
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render_multiple_titles(¶graph, frame, layout[7][0]);
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render_multiple_title_positions(¶graph, frame, layout[7][1]);
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render_padding(¶graph, frame, layout[8][0]);
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render_nested_blocks(¶graph, frame, layout[8][1]);
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}
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/// Calculate the layout of the UI elements.
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///
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/// Returns a tuple of the title area and the main areas.
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fn calculate_layout(area: Rect) -> (Rect, Vec<Vec<Rect>>) {
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let main_layout = Layout::vertical([Constraint::Length(1), Constraint::Min(0)]);
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let block_layout = &Layout::vertical([Constraint::Max(4); 9]);
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let [title_area, main_area] = area.split(&main_layout);
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let main_areas = block_layout
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.split(main_area)
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.iter()
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.map(|&area| {
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Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)])
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.split(area)
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.to_vec()
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})
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.collect_vec();
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(title_area, main_areas)
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}
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fn render_title(frame: &mut Frame, area: Rect) {
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frame.render_widget(
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Paragraph::new("Block example. Press q to quit")
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.dark_gray()
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.alignment(Alignment::Center),
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area,
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);
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}
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fn placeholder_paragraph() -> Paragraph<'static> {
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let text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
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Paragraph::new(text.dark_gray()).wrap(Wrap { trim: true })
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}
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fn render_borders(paragraph: &Paragraph, border: Borders, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(border)
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.title(format!("Borders::{border:#?}", border = border));
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_border_type(
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paragraph: &Paragraph,
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border_type: BorderType,
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frame: &mut Frame,
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area: Rect,
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) {
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let block = Block::new()
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.borders(Borders::ALL)
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.border_type(border_type)
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.title(format!("BorderType::{border_type:#?}"));
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_styled_borders(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(Borders::ALL)
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.border_style(Style::new().blue().on_white().bold().italic())
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.title("Styled borders");
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_styled_block(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(Borders::ALL)
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.style(Style::new().blue().on_white().bold().italic())
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.title("Styled block");
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frame.render_widget(paragraph.clone().block(block), area);
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}
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// Note: this currently renders incorrectly, see https://github.com/ratatui-org/ratatui/issues/349
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fn render_styled_title(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(Borders::ALL)
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.title("Styled title")
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.title_style(Style::new().blue().on_white().bold().italic());
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_styled_title_content(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let title = Line::from(vec![
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"Styled ".blue().on_white().bold().italic(),
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"title content".red().on_white().bold().italic(),
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]);
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let block = Block::new().borders(Borders::ALL).title(title);
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_multiple_titles(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(Borders::ALL)
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.title("Multiple".blue().on_white().bold().italic())
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.title("Titles".red().on_white().bold().italic());
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_multiple_title_positions(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(Borders::ALL)
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.title(
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Title::from("top left")
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.position(Position::Top)
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.alignment(Alignment::Left),
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)
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.title(
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Title::from("top center")
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.position(Position::Top)
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.alignment(Alignment::Center),
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)
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.title(
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Title::from("top right")
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.position(Position::Top)
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.alignment(Alignment::Right),
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)
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.title(
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Title::from("bottom left")
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.position(Position::Bottom)
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.alignment(Alignment::Left),
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)
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.title(
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Title::from("bottom center")
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.position(Position::Bottom)
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.alignment(Alignment::Center),
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)
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.title(
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Title::from("bottom right")
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.position(Position::Bottom)
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.alignment(Alignment::Right),
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);
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_padding(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let block = Block::new()
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.borders(Borders::ALL)
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.title("Padding")
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.padding(Padding::new(5, 10, 1, 2));
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frame.render_widget(paragraph.clone().block(block), area);
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}
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fn render_nested_blocks(paragraph: &Paragraph, frame: &mut Frame, area: Rect) {
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let outer_block = Block::new().borders(Borders::ALL).title("Outer block");
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let inner_block = Block::new().borders(Borders::ALL).title("Inner block");
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let inner = outer_block.inner(area);
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frame.render_widget(outer_block, area);
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frame.render_widget(paragraph.clone().block(inner_block), inner);
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}
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