ratatui/examples/demo/ui.rs
Josh McKinney fbf1a451c8
chore: simplify constraints (#556)
Use bare arrays rather than array refs / Vecs for all constraint
examples.

Ref: https://github.com/ratatui-org/ratatui-book/issues/94
2023-10-03 16:50:14 -07:00

404 lines
14 KiB
Rust

use ratatui::{
prelude::*,
widgets::{canvas::*, *},
};
use crate::app::App;
pub fn draw(f: &mut Frame, app: &mut App) {
let chunks = Layout::default()
.constraints([Constraint::Length(3), Constraint::Min(0)])
.split(f.size());
let titles = app
.tabs
.titles
.iter()
.map(|t| text::Line::from(Span::styled(*t, Style::default().fg(Color::Green))))
.collect();
let tabs = Tabs::new(titles)
.block(Block::default().borders(Borders::ALL).title(app.title))
.highlight_style(Style::default().fg(Color::Yellow))
.select(app.tabs.index);
f.render_widget(tabs, chunks[0]);
match app.tabs.index {
0 => draw_first_tab(f, app, chunks[1]),
1 => draw_second_tab(f, app, chunks[1]),
2 => draw_third_tab(f, app, chunks[1]),
_ => {}
};
}
fn draw_first_tab(f: &mut Frame, app: &mut App, area: Rect) {
let chunks = Layout::default()
.constraints([
Constraint::Length(9),
Constraint::Min(8),
Constraint::Length(7),
])
.split(area);
draw_gauges(f, app, chunks[0]);
draw_charts(f, app, chunks[1]);
draw_text(f, chunks[2]);
}
fn draw_gauges(f: &mut Frame, app: &mut App, area: Rect) {
let chunks = Layout::default()
.constraints([
Constraint::Length(2),
Constraint::Length(3),
Constraint::Length(1),
])
.margin(1)
.split(area);
let block = Block::default().borders(Borders::ALL).title("Graphs");
f.render_widget(block, area);
let label = format!("{:.2}%", app.progress * 100.0);
let gauge = Gauge::default()
.block(Block::default().title("Gauge:"))
.gauge_style(
Style::default()
.fg(Color::Magenta)
.bg(Color::Black)
.add_modifier(Modifier::ITALIC | Modifier::BOLD),
)
.use_unicode(app.enhanced_graphics)
.label(label)
.ratio(app.progress);
f.render_widget(gauge, chunks[0]);
let sparkline = Sparkline::default()
.block(Block::default().title("Sparkline:"))
.style(Style::default().fg(Color::Green))
.data(&app.sparkline.points)
.bar_set(if app.enhanced_graphics {
symbols::bar::NINE_LEVELS
} else {
symbols::bar::THREE_LEVELS
});
f.render_widget(sparkline, chunks[1]);
let line_gauge = LineGauge::default()
.block(Block::default().title("LineGauge:"))
.gauge_style(Style::default().fg(Color::Magenta))
.line_set(if app.enhanced_graphics {
symbols::line::THICK
} else {
symbols::line::NORMAL
})
.ratio(app.progress);
f.render_widget(line_gauge, chunks[2]);
}
fn draw_charts(f: &mut Frame, app: &mut App, area: Rect) {
let constraints = if app.show_chart {
vec![Constraint::Percentage(50), Constraint::Percentage(50)]
} else {
vec![Constraint::Percentage(100)]
};
let chunks = Layout::default()
.constraints(constraints)
.direction(Direction::Horizontal)
.split(area);
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(chunks[0]);
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.direction(Direction::Horizontal)
.split(chunks[0]);
// Draw tasks
let tasks: Vec<ListItem> = app
.tasks
.items
.iter()
.map(|i| ListItem::new(vec![text::Line::from(Span::raw(*i))]))
.collect();
let tasks = List::new(tasks)
.block(Block::default().borders(Borders::ALL).title("List"))
.highlight_style(Style::default().add_modifier(Modifier::BOLD))
.highlight_symbol("> ");
f.render_stateful_widget(tasks, chunks[0], &mut app.tasks.state);
// Draw logs
let info_style = Style::default().fg(Color::Blue);
let warning_style = Style::default().fg(Color::Yellow);
let error_style = Style::default().fg(Color::Magenta);
let critical_style = Style::default().fg(Color::Red);
let logs: Vec<ListItem> = app
.logs
.items
.iter()
.map(|&(evt, level)| {
let s = match level {
"ERROR" => error_style,
"CRITICAL" => critical_style,
"WARNING" => warning_style,
_ => info_style,
};
let content = vec![text::Line::from(vec![
Span::styled(format!("{level:<9}"), s),
Span::raw(evt),
])];
ListItem::new(content)
})
.collect();
let logs = List::new(logs).block(Block::default().borders(Borders::ALL).title("List"));
f.render_stateful_widget(logs, chunks[1], &mut app.logs.state);
}
let barchart = BarChart::default()
.block(Block::default().borders(Borders::ALL).title("Bar chart"))
.data(&app.barchart)
.bar_width(3)
.bar_gap(2)
.bar_set(if app.enhanced_graphics {
symbols::bar::NINE_LEVELS
} else {
symbols::bar::THREE_LEVELS
})
.value_style(
Style::default()
.fg(Color::Black)
.bg(Color::Green)
.add_modifier(Modifier::ITALIC),
)
.label_style(Style::default().fg(Color::Yellow))
.bar_style(Style::default().fg(Color::Green));
f.render_widget(barchart, chunks[1]);
}
if app.show_chart {
let x_labels = vec![
Span::styled(
format!("{}", app.signals.window[0]),
Style::default().add_modifier(Modifier::BOLD),
),
Span::raw(format!(
"{}",
(app.signals.window[0] + app.signals.window[1]) / 2.0
)),
Span::styled(
format!("{}", app.signals.window[1]),
Style::default().add_modifier(Modifier::BOLD),
),
];
let datasets = vec![
Dataset::default()
.name("data2")
.marker(symbols::Marker::Dot)
.style(Style::default().fg(Color::Cyan))
.data(&app.signals.sin1.points),
Dataset::default()
.name("data3")
.marker(if app.enhanced_graphics {
symbols::Marker::Braille
} else {
symbols::Marker::Dot
})
.style(Style::default().fg(Color::Yellow))
.data(&app.signals.sin2.points),
];
let chart = Chart::new(datasets)
.block(
Block::default()
.title(Span::styled(
"Chart",
Style::default()
.fg(Color::Cyan)
.add_modifier(Modifier::BOLD),
))
.borders(Borders::ALL),
)
.x_axis(
Axis::default()
.title("X Axis")
.style(Style::default().fg(Color::Gray))
.bounds(app.signals.window)
.labels(x_labels),
)
.y_axis(
Axis::default()
.title("Y Axis")
.style(Style::default().fg(Color::Gray))
.bounds([-20.0, 20.0])
.labels(vec![
Span::styled("-20", Style::default().add_modifier(Modifier::BOLD)),
Span::raw("0"),
Span::styled("20", Style::default().add_modifier(Modifier::BOLD)),
]),
);
f.render_widget(chart, chunks[1]);
}
}
fn draw_text(f: &mut Frame, area: Rect) {
let text = vec![
text::Line::from("This is a paragraph with several lines. You can change style your text the way you want"),
text::Line::from(""),
text::Line::from(vec![
Span::from("For example: "),
Span::styled("under", Style::default().fg(Color::Red)),
Span::raw(" "),
Span::styled("the", Style::default().fg(Color::Green)),
Span::raw(" "),
Span::styled("rainbow", Style::default().fg(Color::Blue)),
Span::raw("."),
]),
text::Line::from(vec![
Span::raw("Oh and if you didn't "),
Span::styled("notice", Style::default().add_modifier(Modifier::ITALIC)),
Span::raw(" you can "),
Span::styled("automatically", Style::default().add_modifier(Modifier::BOLD)),
Span::raw(" "),
Span::styled("wrap", Style::default().add_modifier(Modifier::REVERSED)),
Span::raw(" your "),
Span::styled("text", Style::default().add_modifier(Modifier::UNDERLINED)),
Span::raw(".")
]),
text::Line::from(
"One more thing is that it should display unicode characters: 10€"
),
];
let block = Block::default().borders(Borders::ALL).title(Span::styled(
"Footer",
Style::default()
.fg(Color::Magenta)
.add_modifier(Modifier::BOLD),
));
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
f.render_widget(paragraph, area);
}
fn draw_second_tab(f: &mut Frame, app: &mut App, area: Rect) {
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)])
.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default()
.fg(Color::Red)
.add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::new(vec![s.name, s.location, s.status]).style(style)
});
let table = Table::new(rows)
.header(
Row::new(vec!["Server", "Location", "Status"])
.style(Style::default().fg(Color::Yellow))
.bottom_margin(1),
)
.block(Block::default().title("Servers").borders(Borders::ALL))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
]);
f.render_widget(table, chunks[0]);
let map = Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
ctx.draw(&Rectangle {
x: 0.0,
y: 30.0,
width: 10.0,
height: 10.0,
color: Color::Yellow,
});
ctx.draw(&Circle {
x: app.servers[2].coords.1,
y: app.servers[2].coords.0,
radius: 10.0,
color: Color::Green,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&canvas::Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(
server.coords.1,
server.coords.0,
Span::styled("X", Style::default().fg(color)),
);
}
})
.marker(if app.enhanced_graphics {
symbols::Marker::Braille
} else {
symbols::Marker::Dot
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(map, chunks[1]);
}
fn draw_third_tab(f: &mut Frame, _app: &mut App, area: Rect) {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
.split(area);
let colors = [
Color::Reset,
Color::Black,
Color::Red,
Color::Green,
Color::Yellow,
Color::Blue,
Color::Magenta,
Color::Cyan,
Color::Gray,
Color::DarkGray,
Color::LightRed,
Color::LightGreen,
Color::LightYellow,
Color::LightBlue,
Color::LightMagenta,
Color::LightCyan,
Color::White,
];
let items: Vec<Row> = colors
.iter()
.map(|c| {
let cells = vec![
Cell::from(Span::raw(format!("{c:?}: "))),
Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
Cell::from(Span::styled("Background", Style::default().bg(*c))),
];
Row::new(cells)
})
.collect();
let table = Table::new(items)
.block(Block::default().title("Colors").borders(Borders::ALL))
.widths(&[
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
]);
f.render_widget(table, chunks[0]);
}