ratatui/examples/demo/crossterm.rs
Linda_pp 6cbdb06fd8
chore(examples): refactor some examples (#578)
* chore(examples): Simplify timeout calculation with `Duration::saturating_sub`

Signed-off-by: rhysd <lin90162@yahoo.co.jp>

* fix(examples): Do not ignore errors from `poll_input` call

Signed-off-by: rhysd <lin90162@yahoo.co.jp>

---------

Signed-off-by: rhysd <lin90162@yahoo.co.jp>
2023-10-20 21:31:52 +02:00

76 lines
2.1 KiB
Rust

use std::{
error::Error,
io,
time::{Duration, Instant},
};
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::prelude::*;
use crate::{app::App, ui};
pub fn run(tick_rate: Duration, enhanced_graphics: bool) -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let app = App::new("Crossterm Demo", enhanced_graphics);
let res = run_app(&mut terminal, app, tick_rate);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(
terminal: &mut Terminal<B>,
mut app: App,
tick_rate: Duration,
) -> io::Result<()> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| ui::draw(f, &mut app))?;
let timeout = tick_rate.saturating_sub(last_tick.elapsed());
if crossterm::event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
match key.code {
KeyCode::Char(c) => app.on_key(c),
KeyCode::Left => app.on_left(),
KeyCode::Up => app.on_up(),
KeyCode::Right => app.on_right(),
KeyCode::Down => app.on_down(),
_ => {}
}
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
if app.should_quit {
return Ok(());
}
}
}