mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-10 15:14:27 +00:00
446efae185
This helps to keep the prelude small and less likely to conflict with other crates. - remove widgets module from prelude as the entire module can be just as easily imported with `use ratatui::widgets::*;` - move prelude module into its own file - update examples to import widgets module instead of just prelude - added several modules to prelude to make it possible to qualify imports that collide with other types that have similar names
121 lines
3.7 KiB
Rust
121 lines
3.7 KiB
Rust
use std::{error::Error, io};
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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use ratatui::{prelude::*, widgets::*};
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fn main() -> Result<(), Box<dyn Error>> {
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// setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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// create app and run it
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let res = run_app(&mut terminal);
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// restore terminal
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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)?;
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terminal.show_cursor()?;
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if let Err(err) = res {
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println!("{err:?}");
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}
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Ok(())
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}
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fn run_app<B: Backend>(terminal: &mut Terminal<B>) -> io::Result<()> {
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loop {
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terminal.draw(ui)?;
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if let Event::Key(key) = event::read()? {
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if let KeyCode::Char('q') = key.code {
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return Ok(());
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}
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}
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}
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}
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fn ui<B: Backend>(f: &mut Frame<B>) {
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// Wrapping block for a group
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// Just draw the block and the group on the same area and build the group
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// with at least a margin of 1
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let size = f.size();
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// Surrounding block
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let block = Block::default()
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.borders(Borders::ALL)
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.title(block::Title::from("Main block with round corners").alignment(Alignment::Center))
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.border_type(BorderType::Rounded);
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f.render_widget(block, size);
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.margin(4)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(f.size());
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// Top two inner blocks
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let top_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(chunks[0]);
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// Top left inner block with green background
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let block = Block::default()
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.title(vec!["With".yellow(), " background".into()])
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.on_green();
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f.render_widget(block, top_chunks[0]);
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// Top right inner block with styled title aligned to the right
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let block = Block::default().title(
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block::Title::from("Styled title".white().on_red().bold()).alignment(Alignment::Right),
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);
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f.render_widget(block, top_chunks[1]);
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// Bottom two inner blocks
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let bottom_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(chunks[1]);
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// Bottom left block with all default borders
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let block = Block::default()
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.title("With borders")
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.borders(Borders::ALL)
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.padding(Padding {
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left: 4,
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right: 4,
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top: 2,
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bottom: 2,
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});
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let text = Paragraph::new("text inside padded block").block(block);
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f.render_widget(text, bottom_chunks[0]);
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// Bottom right block with styled left and right border
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let block = Block::default()
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.title("With styled borders and doubled borders")
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.border_style(Style::default().fg(Color::Cyan))
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.borders(Borders::LEFT | Borders::RIGHT)
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.border_type(BorderType::Double)
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.padding(Padding::uniform(1));
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let inner_block = Block::default()
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.title("Block inside padded block")
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.borders(Borders::ALL);
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let inner_area = block.inner(bottom_chunks[1]);
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f.render_widget(block, bottom_chunks[1]);
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f.render_widget(inner_block, inner_area);
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}
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