ratatui/examples/list.rs
Florian Dehau 0ffea495b1 refactor: implement cascading styles
- merge `Style` and `StyleDiff` together. `Style` now is used to activate or deactivate certain
style rules not to overidden all of them.
- update all impacted widgets, examples and tests.
2020-07-17 20:58:20 +02:00

193 lines
6.2 KiB
Rust

#[allow(dead_code)]
mod util;
use crate::util::{
event::{Event, Events},
StatefulList,
};
use std::{error::Error, io};
use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen};
use tui::{
backend::TermionBackend,
layout::{Constraint, Corner, Direction, Layout},
style::{Color, Modifier, Style},
text::{Span, Spans},
widgets::{Block, Borders, List, ListItem},
Terminal,
};
struct App<'a> {
items: StatefulList<(&'a str, usize)>,
events: Vec<(&'a str, &'a str)>,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
items: StatefulList::with_items(vec![
("Item0", 1),
("Item1", 2),
("Item2", 1),
("Item3", 3),
("Item4", 1),
("Item5", 4),
("Item6", 1),
("Item7", 3),
("Item8", 1),
("Item9", 6),
("Item10", 1),
("Item11", 3),
("Item12", 1),
("Item13", 2),
("Item14", 1),
("Item15", 1),
("Item16", 4),
("Item17", 1),
("Item18", 5),
("Item19", 4),
("Item20", 1),
("Item21", 2),
("Item22", 1),
("Item23", 3),
("Item24", 1),
]),
events: vec![
("Event1", "INFO"),
("Event2", "INFO"),
("Event3", "CRITICAL"),
("Event4", "ERROR"),
("Event5", "INFO"),
("Event6", "INFO"),
("Event7", "WARNING"),
("Event8", "INFO"),
("Event9", "INFO"),
("Event10", "INFO"),
("Event11", "CRITICAL"),
("Event12", "INFO"),
("Event13", "INFO"),
("Event14", "INFO"),
("Event15", "INFO"),
("Event16", "INFO"),
("Event17", "ERROR"),
("Event18", "ERROR"),
("Event19", "INFO"),
("Event20", "INFO"),
("Event21", "WARNING"),
("Event22", "INFO"),
("Event23", "INFO"),
("Event24", "WARNING"),
("Event25", "INFO"),
("Event26", "INFO"),
],
}
}
fn advance(&mut self) {
let event = self.events.pop().unwrap();
self.events.insert(0, event);
}
}
fn main() -> Result<(), Box<dyn Error>> {
// Terminal initialization
let stdout = io::stdout().into_raw_mode()?;
let stdout = MouseTerminal::from(stdout);
let stdout = AlternateScreen::from(stdout);
let backend = TermionBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
let events = Events::new();
// App
let mut app = App::new();
loop {
terminal.draw(|f| {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
let items: Vec<ListItem> = app
.items
.items
.iter()
.map(|i| {
let mut lines = vec![Spans::from(i.0)];
for _ in 0..i.1 {
lines.push(Spans::from(Span::styled(
"Lorem ipsum dolor sit amet, consectetur adipiscing elit.",
Style::default().add_modifier(Modifier::ITALIC),
)));
}
ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
})
.collect();
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("List"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
f.render_stateful_widget(items, chunks[0], &mut app.items.state);
let events: Vec<ListItem> = app
.events
.iter()
.map(|&(evt, level)| {
let s = match level {
"CRITICAL" => Style::default().fg(Color::Red),
"ERROR" => Style::default().fg(Color::Magenta),
"WARNING" => Style::default().fg(Color::Yellow),
"INFO" => Style::default().fg(Color::Blue),
_ => Style::default(),
};
let header = Spans::from(vec![
Span::styled(format!("{:<9}", level), s),
Span::raw(" "),
Span::styled(
"2020-01-01 10:00:00",
Style::default().add_modifier(Modifier::ITALIC),
),
]);
let log = Spans::from(vec![Span::raw(evt)]);
ListItem::new(vec![
Spans::from("-".repeat(chunks[1].width as usize)),
header,
Spans::from(""),
log,
])
})
.collect();
let events_list = List::new(events)
.block(Block::default().borders(Borders::ALL).title("List"))
.start_corner(Corner::BottomLeft);
f.render_widget(events_list, chunks[1]);
})?;
match events.next()? {
Event::Input(input) => match input {
Key::Char('q') => {
break;
}
Key::Left => {
app.items.unselect();
}
Key::Down => {
app.items.next();
}
Key::Up => {
app.items.previous();
}
_ => {}
},
Event::Tick => {
app.advance();
}
}
}
Ok(())
}