mirror of
https://github.com/ratatui-org/ratatui
synced 2024-11-10 07:04:17 +00:00
813f707892
This PR is a follow up to https://github.com/ratatui-org/ratatui/pull/811. It improves the UI of the layouts by - thoughtful accessible color that represent priority in constraints resolving - using QUADRANT_OUTSIDE symbol set for block rendering - adding a scrollbar - panic handling - refactoring for readability to name a few. Here are some example gifs of the outcome: ![constraints](https://github.com/ratatui-org/ratatui/assets/381361/8eed34cf-e959-472f-961b-d439bfe3324e) ![flex](https://github.com/ratatui-org/ratatui/assets/381361/3195a56c-9cb6-4525-bc1c-b969c0d6a812) --------- Co-authored-by: Dheepak Krishnamurthy <me@kdheepak.com> Co-authored-by: Josh McKinney <joshka@users.noreply.github.com>
454 lines
15 KiB
Rust
454 lines
15 KiB
Rust
use std::io::{self, stdout};
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use color_eyre::{config::HookBuilder, Result};
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use crossterm::{
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event::{self, Event, KeyCode},
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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};
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use ratatui::{layout::Constraint::*, prelude::*, style::palette::tailwind, widgets::*};
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use strum::{Display, EnumIter, FromRepr, IntoEnumIterator};
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const SPACER_HEIGHT: u16 = 0;
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const ILLUSTRATION_HEIGHT: u16 = 4;
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const EXAMPLE_HEIGHT: u16 = ILLUSTRATION_HEIGHT + SPACER_HEIGHT;
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// priority 1
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const FIXED_COLOR: Color = tailwind::RED.c900;
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// priority 2
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const MIN_COLOR: Color = tailwind::BLUE.c900;
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const MAX_COLOR: Color = tailwind::BLUE.c800;
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// priority 3
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const LENGTH_COLOR: Color = tailwind::SLATE.c700;
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const PERCENTAGE_COLOR: Color = tailwind::SLATE.c800;
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const RATIO_COLOR: Color = tailwind::SLATE.c900;
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// priority 4
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const PROPORTIONAL_COLOR: Color = tailwind::SLATE.c950;
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#[derive(Default, Clone, Copy)]
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struct App {
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selected_tab: SelectedTab,
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scroll_offset: u16,
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max_scroll_offset: u16,
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state: AppState,
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}
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/// Tabs for the different examples
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///
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/// The order of the variants is the order in which they are displayed.
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#[derive(Default, Debug, Copy, Clone, Display, FromRepr, EnumIter, PartialEq, Eq)]
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enum SelectedTab {
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#[default]
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Fixed,
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Min,
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Max,
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Length,
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Percentage,
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Ratio,
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Proportional,
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}
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
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enum AppState {
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#[default]
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Running,
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Quit,
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}
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fn main() -> Result<()> {
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init_error_hooks()?;
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let terminal = init_terminal()?;
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// increase the cache size to avoid flickering for indeterminate layouts
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Layout::init_cache(100);
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App::default().run(terminal)?;
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restore_terminal()?;
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Ok(())
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}
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impl App {
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fn run(&mut self, mut terminal: Terminal<impl Backend>) -> Result<()> {
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self.update_max_scroll_offset();
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while self.is_running() {
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self.draw(&mut terminal)?;
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self.handle_events()?;
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}
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Ok(())
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}
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fn update_max_scroll_offset(&mut self) {
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self.max_scroll_offset = (self.selected_tab.get_example_count() - 1) * EXAMPLE_HEIGHT;
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}
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fn is_running(&self) -> bool {
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self.state == AppState::Running
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}
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fn draw(self, terminal: &mut Terminal<impl Backend>) -> io::Result<()> {
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terminal.draw(|frame| frame.render_widget(self, frame.size()))?;
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Ok(())
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}
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fn handle_events(&mut self) -> Result<()> {
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if let Event::Key(key) = event::read()? {
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use KeyCode::*;
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match key.code {
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Char('q') | Esc => self.quit(),
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Char('l') | Right => self.next(),
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Char('h') | Left => self.previous(),
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Char('j') | Down => self.down(),
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Char('k') | Up => self.up(),
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Char('g') | Home => self.top(),
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Char('G') | End => self.bottom(),
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_ => (),
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}
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}
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Ok(())
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}
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fn quit(&mut self) {
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self.state = AppState::Quit;
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}
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fn next(&mut self) {
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self.selected_tab = self.selected_tab.next();
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self.update_max_scroll_offset();
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self.scroll_offset = 0;
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}
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fn previous(&mut self) {
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self.selected_tab = self.selected_tab.previous();
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self.update_max_scroll_offset();
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self.scroll_offset = 0;
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}
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fn up(&mut self) {
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self.scroll_offset = self.scroll_offset.saturating_sub(1)
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}
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fn down(&mut self) {
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self.scroll_offset = self
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.scroll_offset
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.saturating_add(1)
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.min(self.max_scroll_offset)
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}
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fn top(&mut self) {
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self.scroll_offset = 0;
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}
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fn bottom(&mut self) {
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self.scroll_offset = self.max_scroll_offset;
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}
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}
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impl Widget for App {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let [tabs, axis, demo] = area.split(&Layout::vertical([
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Constraint::Fixed(3),
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Constraint::Fixed(3),
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Proportional(0),
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]));
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self.render_tabs(tabs, buf);
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self.render_axis(axis, buf);
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self.render_demo(demo, buf);
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}
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}
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impl App {
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fn render_tabs(&self, area: Rect, buf: &mut Buffer) {
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let titles = SelectedTab::iter().map(SelectedTab::to_tab_title);
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let block = Block::new()
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.title("Constraints ".bold())
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.title(" Use h l or ◄ ► to change tab and j k or ▲ ▼ to scroll");
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Tabs::new(titles)
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.block(block)
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.highlight_style(Modifier::REVERSED)
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.select(self.selected_tab as usize)
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.padding("", "")
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.divider(" ")
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.render(area, buf);
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}
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fn render_axis(&self, area: Rect, buf: &mut Buffer) {
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let width = area.width as usize;
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// a bar like `<----- 80 px ----->`
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let width_label = format!("{} px", width);
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let width_bar = format!(
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"<{width_label:-^width$}>",
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width = width - width_label.len() / 2
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);
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Paragraph::new(width_bar.dark_gray())
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.alignment(Alignment::Center)
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.block(Block::default().padding(Padding {
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left: 0,
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right: 0,
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top: 1,
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bottom: 0,
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}))
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.render(area, buf);
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}
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/// Render the demo content
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///
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/// This function renders the demo content into a separate buffer and then splices the buffer
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/// into the main buffer. This is done to make it possible to handle scrolling easily.
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fn render_demo(&self, area: Rect, buf: &mut Buffer) {
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// render demo content into a separate buffer so all examples fit we add an extra
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// area.height to make sure the last example is fully visible even when the scroll offset is
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// at the max
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let height = self.selected_tab.get_example_count() * EXAMPLE_HEIGHT;
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let demo_area = Rect::new(0, 0, area.width, height + area.height);
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let mut demo_buf = Buffer::empty(demo_area);
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let scrollbar_needed = self.scroll_offset != 0 || height > area.height;
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let content_area = if scrollbar_needed {
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Rect {
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width: demo_area.width - 1,
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..demo_area
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}
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} else {
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demo_area
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};
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self.selected_tab.render(content_area, &mut demo_buf);
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let visible_content = demo_buf
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.content
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.into_iter()
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.skip((demo_area.width * self.scroll_offset) as usize)
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.take(area.area() as usize);
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for (i, cell) in visible_content.enumerate() {
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let x = i as u16 % area.width;
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let y = i as u16 / area.width;
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*buf.get_mut(area.x + x, area.y + y) = cell;
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}
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if scrollbar_needed {
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let mut state = ScrollbarState::new(self.max_scroll_offset as usize)
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.position(self.scroll_offset as usize);
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Scrollbar::new(ScrollbarOrientation::VerticalRight).render(area, buf, &mut state);
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}
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}
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}
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impl SelectedTab {
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/// Get the previous tab, if there is no previous tab return the current tab.
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fn previous(&self) -> Self {
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let current_index: usize = *self as usize;
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let previous_index = current_index.saturating_sub(1);
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Self::from_repr(previous_index).unwrap_or(*self)
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}
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/// Get the next tab, if there is no next tab return the current tab.
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fn next(&self) -> Self {
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let current_index = *self as usize;
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let next_index = current_index.saturating_add(1);
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Self::from_repr(next_index).unwrap_or(*self)
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}
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fn get_example_count(&self) -> u16 {
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use SelectedTab::*;
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match self {
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Fixed => 4,
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Length => 4,
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Percentage => 5,
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Ratio => 4,
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Proportional => 2,
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Min => 5,
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Max => 5,
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}
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}
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fn to_tab_title(value: SelectedTab) -> Line<'static> {
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use SelectedTab::*;
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let text = format!(" {value} ");
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let color = match value {
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Fixed => FIXED_COLOR,
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Length => LENGTH_COLOR,
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Percentage => PERCENTAGE_COLOR,
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Ratio => RATIO_COLOR,
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Proportional => PROPORTIONAL_COLOR,
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Min => MIN_COLOR,
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Max => MAX_COLOR,
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};
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text.fg(tailwind::SLATE.c200).bg(color).into()
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}
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}
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impl Widget for SelectedTab {
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fn render(self, area: Rect, buf: &mut Buffer) {
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match self {
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SelectedTab::Fixed => self.render_fixed_example(area, buf),
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SelectedTab::Length => self.render_length_example(area, buf),
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SelectedTab::Percentage => self.render_percentage_example(area, buf),
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SelectedTab::Ratio => self.render_ratio_example(area, buf),
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SelectedTab::Proportional => self.render_proportional_example(area, buf),
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SelectedTab::Min => self.render_min_example(area, buf),
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SelectedTab::Max => self.render_max_example(area, buf),
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}
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}
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}
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impl SelectedTab {
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fn render_fixed_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, example3, example4, _] =
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area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 5]));
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Example::new(&[Fixed(40), Proportional(0)]).render(example1, buf);
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Example::new(&[Fixed(20), Fixed(20), Proportional(0)]).render(example2, buf);
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Example::new(&[Fixed(20), Min(20), Max(20)]).render(example3, buf);
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Example::new(&[
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Length(20),
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Percentage(20),
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Ratio(1, 5),
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Proportional(1),
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Fixed(15),
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])
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.render(example4, buf);
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}
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fn render_length_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, example3, example4, _] =
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area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 5]));
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Example::new(&[Length(20), Fixed(20)]).render(example1, buf);
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Example::new(&[Length(20), Length(20)]).render(example2, buf);
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Example::new(&[Length(20), Min(20)]).render(example3, buf);
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Example::new(&[Length(20), Max(20)]).render(example4, buf);
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}
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fn render_percentage_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, example3, example4, example5, _] =
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area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 6]));
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Example::new(&[Percentage(75), Proportional(0)]).render(example1, buf);
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Example::new(&[Percentage(25), Proportional(0)]).render(example2, buf);
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Example::new(&[Percentage(50), Min(20)]).render(example3, buf);
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Example::new(&[Percentage(0), Max(0)]).render(example4, buf);
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Example::new(&[Percentage(0), Proportional(0)]).render(example5, buf);
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}
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fn render_ratio_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, example3, example4, _] =
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area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 5]));
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Example::new(&[Ratio(1, 2); 2]).render(example1, buf);
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Example::new(&[Ratio(1, 4); 4]).render(example2, buf);
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Example::new(&[Ratio(1, 2), Ratio(1, 3), Ratio(1, 4)]).render(example3, buf);
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Example::new(&[Ratio(1, 2), Percentage(25), Length(10)]).render(example4, buf);
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}
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fn render_proportional_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, _] = area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 3]));
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Example::new(&[Proportional(1), Proportional(2), Proportional(3)]).render(example1, buf);
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Example::new(&[Proportional(1), Percentage(50), Proportional(1)]).render(example2, buf);
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}
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fn render_min_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, example3, example4, example5, _] =
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area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 6]));
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Example::new(&[Percentage(100), Min(0)]).render(example1, buf);
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Example::new(&[Percentage(100), Min(20)]).render(example2, buf);
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Example::new(&[Percentage(100), Min(40)]).render(example3, buf);
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Example::new(&[Percentage(100), Min(60)]).render(example4, buf);
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Example::new(&[Percentage(100), Min(80)]).render(example5, buf);
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}
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fn render_max_example(&self, area: Rect, buf: &mut Buffer) {
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let [example1, example2, example3, example4, example5, _] =
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area.split(&Layout::vertical([Fixed(EXAMPLE_HEIGHT); 6]));
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Example::new(&[Percentage(0), Max(0)]).render(example1, buf);
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Example::new(&[Percentage(0), Max(20)]).render(example2, buf);
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Example::new(&[Percentage(0), Max(40)]).render(example3, buf);
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Example::new(&[Percentage(0), Max(60)]).render(example4, buf);
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Example::new(&[Percentage(0), Max(80)]).render(example5, buf);
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}
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}
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struct Example {
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constraints: Vec<Constraint>,
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}
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impl Example {
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fn new(constraints: &[Constraint]) -> Self {
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Self {
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constraints: constraints.into(),
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}
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}
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}
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impl Widget for Example {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let [area, _] = area.split(&Layout::vertical([
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Fixed(ILLUSTRATION_HEIGHT),
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Fixed(SPACER_HEIGHT),
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]));
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let blocks = Layout::horizontal(&self.constraints).split(area);
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for (block, constraint) in blocks.iter().zip(&self.constraints) {
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self.illustration(*constraint, block.width)
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.render(*block, buf);
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}
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}
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}
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impl Example {
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fn illustration(&self, constraint: Constraint, width: u16) -> Paragraph {
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let color = match constraint {
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Constraint::Fixed(_) => FIXED_COLOR,
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Constraint::Length(_) => LENGTH_COLOR,
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Constraint::Percentage(_) => PERCENTAGE_COLOR,
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Constraint::Ratio(_, _) => RATIO_COLOR,
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Constraint::Proportional(_) => PROPORTIONAL_COLOR,
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Constraint::Min(_) => MIN_COLOR,
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Constraint::Max(_) => MAX_COLOR,
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};
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let fg = Color::White;
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let title = format!("{constraint}");
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let content = format!("{width} px");
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let text = format!("{title}\n{content}");
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let block = Block::bordered()
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.border_set(symbols::border::QUADRANT_OUTSIDE)
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.border_style(Style::reset().fg(color).reversed())
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.style(Style::default().fg(fg).bg(color));
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Paragraph::new(text)
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.alignment(Alignment::Center)
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.block(block)
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}
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}
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fn init_error_hooks() -> Result<()> {
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let (panic, error) = HookBuilder::default().into_hooks();
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let panic = panic.into_panic_hook();
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let error = error.into_eyre_hook();
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color_eyre::eyre::set_hook(Box::new(move |e| {
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let _ = restore_terminal();
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error(e)
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}))?;
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std::panic::set_hook(Box::new(move |info| {
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let _ = restore_terminal();
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panic(info)
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}));
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Ok(())
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}
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fn init_terminal() -> Result<Terminal<impl Backend>> {
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enable_raw_mode()?;
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stdout().execute(EnterAlternateScreen)?;
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let backend = CrosstermBackend::new(stdout());
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let terminal = Terminal::new(backend)?;
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Ok(terminal)
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}
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fn restore_terminal() -> Result<()> {
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disable_raw_mode()?;
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stdout().execute(LeaveAlternateScreen)?;
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Ok(())
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}
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