mirror of
https://github.com/ratatui-org/ratatui
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fb93db0730
Use the new `Layout::horizontal` and `vertical` constructors and `Rect::split_array` through all the examples.
225 lines
6.8 KiB
Rust
225 lines
6.8 KiB
Rust
/// This example shows the full range of RGB colors that can be displayed in the terminal.
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///
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/// Requires a terminal that supports 24-bit color (true color) and unicode.
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use std::{
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io::stdout,
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time::{Duration, Instant},
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};
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use color_eyre::config::HookBuilder;
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use crossterm::{
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event::{self, Event, KeyCode, KeyEventKind},
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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ExecutableCommand,
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};
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use palette::{convert::FromColorUnclamped, Okhsv, Srgb};
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use ratatui::{prelude::*, widgets::*};
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fn main() -> color_eyre::Result<()> {
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App::run()
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}
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#[derive(Debug, Default)]
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struct App {
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should_quit: bool,
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// a 2d vec of the colors to render, calculated when the size changes as this is expensive
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// to calculate every frame
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colors: Vec<Vec<Color>>,
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last_size: Rect,
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fps: Fps,
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frame_count: usize,
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}
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#[derive(Debug)]
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struct Fps {
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frame_count: usize,
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last_instant: Instant,
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fps: Option<f32>,
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}
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struct AppWidget<'a> {
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title: Paragraph<'a>,
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fps_widget: FpsWidget<'a>,
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rgb_colors_widget: RgbColorsWidget<'a>,
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}
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struct FpsWidget<'a> {
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fps: &'a Fps,
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}
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struct RgbColorsWidget<'a> {
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/// The colors to render - should be double the height of the area
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colors: &'a Vec<Vec<Color>>,
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/// the number of elapsed frames that have passed - used to animate the colors
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frame_count: usize,
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}
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impl App {
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pub fn run() -> color_eyre::Result<()> {
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install_panic_hook()?;
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let mut terminal = init_terminal()?;
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let mut app = Self::default();
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while !app.should_quit {
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app.tick();
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terminal.draw(|frame| {
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let size = frame.size();
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app.setup_colors(size);
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frame.render_widget(AppWidget::new(&app), size);
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})?;
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app.handle_events()?;
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}
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restore_terminal()?;
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Ok(())
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}
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fn tick(&mut self) {
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self.frame_count += 1;
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self.fps.tick();
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}
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fn handle_events(&mut self) -> color_eyre::Result<()> {
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if event::poll(Duration::from_secs_f32(1.0 / 60.0))? {
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if let Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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self.should_quit = true;
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};
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}
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}
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Ok(())
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}
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fn setup_colors(&mut self, size: Rect) {
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// only update the colors if the size has changed since the last time we rendered
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if self.last_size.width == size.width && self.last_size.height == size.height {
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return;
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}
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self.last_size = size;
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let Rect { width, height, .. } = size;
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// double the height because each screen row has two rows of half block pixels
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let height = height * 2;
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self.colors.clear();
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for y in 0..height {
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let mut row = Vec::new();
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for x in 0..width {
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let hue = x as f32 * 360.0 / width as f32;
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let value = (height - y) as f32 / height as f32;
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let saturation = Okhsv::max_saturation();
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let color = Okhsv::new(hue, saturation, value);
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let color = Srgb::<f32>::from_color_unclamped(color);
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let color: Srgb<u8> = color.into_format();
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let color = Color::Rgb(color.red, color.green, color.blue);
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row.push(color);
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}
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self.colors.push(row);
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}
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}
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}
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impl Fps {
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fn tick(&mut self) {
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self.frame_count += 1;
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let elapsed = self.last_instant.elapsed();
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// update the fps every second, but only if we've rendered at least 2 frames (to avoid
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// noise in the fps calculation)
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if elapsed > Duration::from_secs(1) && self.frame_count > 2 {
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self.fps = Some(self.frame_count as f32 / elapsed.as_secs_f32());
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self.frame_count = 0;
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self.last_instant = Instant::now();
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}
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}
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}
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impl Default for Fps {
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fn default() -> Self {
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Self {
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frame_count: 0,
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last_instant: Instant::now(),
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fps: None,
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}
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}
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}
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impl<'a> AppWidget<'a> {
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fn new(app: &'a App) -> Self {
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let title =
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Paragraph::new("colors_rgb example. Press q to quit").alignment(Alignment::Center);
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Self {
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title,
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fps_widget: FpsWidget { fps: &app.fps },
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rgb_colors_widget: RgbColorsWidget {
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colors: &app.colors,
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frame_count: app.frame_count,
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},
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}
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}
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}
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impl Widget for AppWidget<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let vertical = Layout::vertical([Constraint::Length(1), Constraint::Min(0)]);
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let horizontal = Layout::horizontal([Constraint::Min(0), Constraint::Length(8)]);
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let [top, colors] = area.split(&vertical);
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let [title, fps] = top.split(&horizontal);
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self.title.render(title, buf);
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self.fps_widget.render(fps, buf);
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self.rgb_colors_widget.render(colors, buf);
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}
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}
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impl Widget for RgbColorsWidget<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let colors = self.colors;
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for (xi, x) in (area.left()..area.right()).enumerate() {
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// animate the colors by shifting the x index by the frame number
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let xi = (xi + self.frame_count) % (area.width as usize);
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for (yi, y) in (area.top()..area.bottom()).enumerate() {
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let fg = colors[yi * 2][xi];
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let bg = colors[yi * 2 + 1][xi];
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buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
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}
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}
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}
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}
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impl<'a> Widget for FpsWidget<'a> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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if let Some(fps) = self.fps.fps {
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let text = format!("{:.1} fps", fps);
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Paragraph::new(text).render(area, buf);
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}
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}
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}
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/// Install a panic hook that restores the terminal before panicking.
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fn install_panic_hook() -> color_eyre::Result<()> {
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let (panic, error) = HookBuilder::default().into_hooks();
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let panic = panic.into_panic_hook();
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let error = error.into_eyre_hook();
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color_eyre::eyre::set_hook(Box::new(move |e| {
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let _ = restore_terminal();
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error(e)
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}))?;
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std::panic::set_hook(Box::new(move |info| {
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let _ = restore_terminal();
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panic(info)
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}));
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Ok(())
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}
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fn init_terminal() -> color_eyre::Result<Terminal<impl Backend>> {
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enable_raw_mode()?;
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stdout().execute(EnterAlternateScreen)?;
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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terminal.clear()?;
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terminal.hide_cursor()?;
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Ok(terminal)
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}
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fn restore_terminal() -> color_eyre::Result<()> {
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disable_raw_mode()?;
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stdout().execute(LeaveAlternateScreen)?;
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Ok(())
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}
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