ratatui/examples/colors_rgb.rs
Josh McKinney fb93db0730
docs(examples): simplify docs using new layout methods (#731)
Use the new `Layout::horizontal` and `vertical` constructors and
`Rect::split_array` through all the examples.
2024-01-05 07:45:14 -08:00

225 lines
6.8 KiB
Rust

/// This example shows the full range of RGB colors that can be displayed in the terminal.
///
/// Requires a terminal that supports 24-bit color (true color) and unicode.
use std::{
io::stdout,
time::{Duration, Instant},
};
use color_eyre::config::HookBuilder;
use crossterm::{
event::{self, Event, KeyCode, KeyEventKind},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
};
use palette::{convert::FromColorUnclamped, Okhsv, Srgb};
use ratatui::{prelude::*, widgets::*};
fn main() -> color_eyre::Result<()> {
App::run()
}
#[derive(Debug, Default)]
struct App {
should_quit: bool,
// a 2d vec of the colors to render, calculated when the size changes as this is expensive
// to calculate every frame
colors: Vec<Vec<Color>>,
last_size: Rect,
fps: Fps,
frame_count: usize,
}
#[derive(Debug)]
struct Fps {
frame_count: usize,
last_instant: Instant,
fps: Option<f32>,
}
struct AppWidget<'a> {
title: Paragraph<'a>,
fps_widget: FpsWidget<'a>,
rgb_colors_widget: RgbColorsWidget<'a>,
}
struct FpsWidget<'a> {
fps: &'a Fps,
}
struct RgbColorsWidget<'a> {
/// The colors to render - should be double the height of the area
colors: &'a Vec<Vec<Color>>,
/// the number of elapsed frames that have passed - used to animate the colors
frame_count: usize,
}
impl App {
pub fn run() -> color_eyre::Result<()> {
install_panic_hook()?;
let mut terminal = init_terminal()?;
let mut app = Self::default();
while !app.should_quit {
app.tick();
terminal.draw(|frame| {
let size = frame.size();
app.setup_colors(size);
frame.render_widget(AppWidget::new(&app), size);
})?;
app.handle_events()?;
}
restore_terminal()?;
Ok(())
}
fn tick(&mut self) {
self.frame_count += 1;
self.fps.tick();
}
fn handle_events(&mut self) -> color_eyre::Result<()> {
if event::poll(Duration::from_secs_f32(1.0 / 60.0))? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
self.should_quit = true;
};
}
}
Ok(())
}
fn setup_colors(&mut self, size: Rect) {
// only update the colors if the size has changed since the last time we rendered
if self.last_size.width == size.width && self.last_size.height == size.height {
return;
}
self.last_size = size;
let Rect { width, height, .. } = size;
// double the height because each screen row has two rows of half block pixels
let height = height * 2;
self.colors.clear();
for y in 0..height {
let mut row = Vec::new();
for x in 0..width {
let hue = x as f32 * 360.0 / width as f32;
let value = (height - y) as f32 / height as f32;
let saturation = Okhsv::max_saturation();
let color = Okhsv::new(hue, saturation, value);
let color = Srgb::<f32>::from_color_unclamped(color);
let color: Srgb<u8> = color.into_format();
let color = Color::Rgb(color.red, color.green, color.blue);
row.push(color);
}
self.colors.push(row);
}
}
}
impl Fps {
fn tick(&mut self) {
self.frame_count += 1;
let elapsed = self.last_instant.elapsed();
// update the fps every second, but only if we've rendered at least 2 frames (to avoid
// noise in the fps calculation)
if elapsed > Duration::from_secs(1) && self.frame_count > 2 {
self.fps = Some(self.frame_count as f32 / elapsed.as_secs_f32());
self.frame_count = 0;
self.last_instant = Instant::now();
}
}
}
impl Default for Fps {
fn default() -> Self {
Self {
frame_count: 0,
last_instant: Instant::now(),
fps: None,
}
}
}
impl<'a> AppWidget<'a> {
fn new(app: &'a App) -> Self {
let title =
Paragraph::new("colors_rgb example. Press q to quit").alignment(Alignment::Center);
Self {
title,
fps_widget: FpsWidget { fps: &app.fps },
rgb_colors_widget: RgbColorsWidget {
colors: &app.colors,
frame_count: app.frame_count,
},
}
}
}
impl Widget for AppWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let vertical = Layout::vertical([Constraint::Length(1), Constraint::Min(0)]);
let horizontal = Layout::horizontal([Constraint::Min(0), Constraint::Length(8)]);
let [top, colors] = area.split(&vertical);
let [title, fps] = top.split(&horizontal);
self.title.render(title, buf);
self.fps_widget.render(fps, buf);
self.rgb_colors_widget.render(colors, buf);
}
}
impl Widget for RgbColorsWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let colors = self.colors;
for (xi, x) in (area.left()..area.right()).enumerate() {
// animate the colors by shifting the x index by the frame number
let xi = (xi + self.frame_count) % (area.width as usize);
for (yi, y) in (area.top()..area.bottom()).enumerate() {
let fg = colors[yi * 2][xi];
let bg = colors[yi * 2 + 1][xi];
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
}
}
impl<'a> Widget for FpsWidget<'a> {
fn render(self, area: Rect, buf: &mut Buffer) {
if let Some(fps) = self.fps.fps {
let text = format!("{:.1} fps", fps);
Paragraph::new(text).render(area, buf);
}
}
}
/// Install a panic hook that restores the terminal before panicking.
fn install_panic_hook() -> color_eyre::Result<()> {
let (panic, error) = HookBuilder::default().into_hooks();
let panic = panic.into_panic_hook();
let error = error.into_eyre_hook();
color_eyre::eyre::set_hook(Box::new(move |e| {
let _ = restore_terminal();
error(e)
}))?;
std::panic::set_hook(Box::new(move |info| {
let _ = restore_terminal();
panic(info)
}));
Ok(())
}
fn init_terminal() -> color_eyre::Result<Terminal<impl Backend>> {
enable_raw_mode()?;
stdout().execute(EnterAlternateScreen)?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
terminal.hide_cursor()?;
Ok(terminal)
}
fn restore_terminal() -> color_eyre::Result<()> {
disable_raw_mode()?;
stdout().execute(LeaveAlternateScreen)?;
Ok(())
}