ratatui/examples/canvas.rs
Josh McKinney 446efae185
fix(prelude): remove widgets module from prelude (#317)
This helps to keep the prelude small and less likely to conflict with
other crates.

- remove widgets module from prelude as the entire module can be just as
  easily imported with `use ratatui::widgets::*;`
- move prelude module into its own file
- update examples to import widgets module instead of just prelude
- added several modules to prelude to make it possible to qualify
  imports that collide with other types that have similar names
2023-07-16 09:11:59 +00:00

186 lines
4.9 KiB
Rust

use std::{
error::Error,
io,
time::{Duration, Instant},
};
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
prelude::*,
widgets::{canvas::*, *},
};
struct App {
x: f64,
y: f64,
ball: Rectangle,
playground: Rect,
vx: f64,
vy: f64,
dir_x: bool,
dir_y: bool,
tick_count: u64,
marker: Marker,
}
impl App {
fn new() -> App {
App {
x: 0.0,
y: 0.0,
ball: Rectangle {
x: 10.0,
y: 30.0,
width: 10.0,
height: 10.0,
color: Color::Yellow,
},
playground: Rect::new(10, 10, 100, 100),
vx: 1.0,
vy: 1.0,
dir_x: true,
dir_y: true,
tick_count: 0,
marker: Marker::Dot,
}
}
fn on_tick(&mut self) {
self.tick_count += 1;
// only change marker every 4 ticks (1s) to avoid stroboscopic effect
if (self.tick_count % 4) == 0 {
self.marker = match self.marker {
Marker::Dot => Marker::Block,
Marker::Block => Marker::Bar,
Marker::Bar => Marker::Braille,
Marker::Braille => Marker::Dot,
};
}
if self.ball.x < self.playground.left() as f64
|| self.ball.x + self.ball.width > self.playground.right() as f64
{
self.dir_x = !self.dir_x;
}
if self.ball.y < self.playground.top() as f64
|| self.ball.y + self.ball.height > self.playground.bottom() as f64
{
self.dir_y = !self.dir_y;
}
if self.dir_x {
self.ball.x += self.vx;
} else {
self.ball.x -= self.vx;
}
if self.dir_y {
self.ball.y += self.vy;
} else {
self.ball.y -= self.vy
}
}
}
fn main() -> Result<(), Box<dyn Error>> {
// setup terminal
enable_raw_mode()?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
// create app and run it
let tick_rate = Duration::from_millis(250);
let app = App::new();
let res = run_app(&mut terminal, app, tick_rate);
// restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
if let Err(err) = res {
println!("{err:?}");
}
Ok(())
}
fn run_app<B: Backend>(
terminal: &mut Terminal<B>,
mut app: App,
tick_rate: Duration,
) -> io::Result<()> {
let mut last_tick = Instant::now();
loop {
terminal.draw(|f| ui(f, &app))?;
let timeout = tick_rate
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout)? {
if let Event::Key(key) = event::read()? {
match key.code {
KeyCode::Char('q') => {
return Ok(());
}
KeyCode::Down => {
app.y += 1.0;
}
KeyCode::Up => {
app.y -= 1.0;
}
KeyCode::Right => {
app.x += 1.0;
}
KeyCode::Left => {
app.x -= 1.0;
}
_ => {}
}
}
}
if last_tick.elapsed() >= tick_rate {
app.on_tick();
last_tick = Instant::now();
}
}
}
fn ui<B: Backend>(f: &mut Frame<B>, app: &App) {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
.split(f.size());
let canvas = Canvas::default()
.block(Block::default().borders(Borders::ALL).title("World"))
.marker(app.marker)
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.print(app.x, -app.y, "You are here".yellow());
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(canvas, chunks[0]);
let canvas = Canvas::default()
.block(Block::default().borders(Borders::ALL).title("Pong"))
.marker(app.marker)
.paint(|ctx| {
ctx.draw(&app.ball);
})
.x_bounds([10.0, 110.0])
.y_bounds([10.0, 110.0]);
f.render_widget(canvas, chunks[1]);
}